# NAP 2025
## Did you have a good nap before NAPping?
## Where did the idea of creating Neoforge come from? I remember reading something about some problems with LexManos, but who proposed this idea?
## How did the name "NeoForge" come to be? I know it's a better fork of Forge, but why "Neo" on it? (also why is the fox the icon)?
## If you were to pick just one (1) of the features Neo introduced, reworked, or otherwise edited to be the most representative of the work done by the Neo team over this past two (2) years, what would you pick?
## How do you plan to handle Mojang versioning in the future? Since 1.22 now became 1.21.6, will you always chase the latest version? How do you decide on LTS versions?
## At some point a few months ago, there was an announcement recommending that gameplay stays on 1.21.1 and recommending that we port to future versions as stepping stones (for ease of porting), and not publish vigilantly. (not exact quote). I absolutely approved of that announcement. I do not want to port for each version. Even if there is little or no work, just loading projects and testing takes many hours. Question: can we expect such recommendations in the future? Sure, we all agree that there are various factors that made some earlier versions "a thing", but non-binding recommendations can't hurt.
## What's the biggest thing coming down the pipeline come 1.21.6 that modders should be preparing for? For example, Item Components caught me completely off-guard, and were a pain to initially migrate to, but are so powerful that I can't imagine going back.
## What are some more featues (like QoL, things made simpler) that might get added in the future?
## Will cached loaded states ever be a thing? / something like dashloader but in neo so everyone supports it :P
## When you try to add a second layer with the neoforge:item_layers model loader, it cause z-fighting. Is this a NeoForge or Minecraft issue? Is there any way to fix it?
## Is there any way, any way at all, that some kind of SimpleCodecBuilder<T> gets added to NF to pare the enormity that is Codec<T> down to the actually useful bits? I'm far too smooth-brained to fully understand Codec<T>, let alone StreamCodec<T> :sob:
## What is your opinion on approaches for unification? Will there ever be a native unification system in Neoforge or do you encourage the use of mods like Almost Unified or KubeJS?
## Will the transfer rework ever get merged into official neoforge? Whats stopping the team right now?
## A question regarding the recent transaction PR that clash with maintainer/ outside contributor. What is the team members take on this and the steps is taken to reduce future chances?
## "Which guides or tutorials would you recommend for beginners that want to learn modding?
## This is probably an answer somewhere, but where would a first timer trying to get into making mod go to learn how to use NeoForge to make mods. Thank you for the incredible work you do. (I'll have to watch the video for the answer). "
## Is it possible to have a real documentation for NeoForge mods development? I know that's a lot of work but it could help us a lot. Thank you so much for your work!
## What is the actual difference between NeoGradle and ModDevGradle? Which tool do you recommend for beginners? I am pretty helpless where to start.
## Can you please increase documentation for working with Energy, Items and Fluids in a BlockEntity? The only information there is explanation of Capabilities.
## Will there be a docs/explanation for NeoForged internals working such as ModLauncher, FancyModLoader and similar for future maintainers
## Any plans on fully documenting the Minecraft and NeoForge Source Code and publish it to the documentation page? It would save me so much time reading the source code and understanding the logic behind. For example: understanding how the enchanting system works.
## Are there any plans for improving the website? The Neoforge website seems pretty decoupled from the Neoforge Docs. The links to each other are pretty hidden as well.
## Is “NeoForge as a mod”, so the separation of loader and api still planned?
## There was some discussion post-forking of killing BSL/legacy classpath. Is this being worked on?
## When can modders start using JPMS infrastructure in mods such as able to declare module-info.class and have actual runtime enforcement with some leeway for interoperability?
## Is there work being done on making NeoForge load times a bit more, eh, bearable? Lazying, parallelization, anything? or is it just flat out impossible without major backwards-incompatible changes at this point?
## "When will the FML rework start? There are so many issues with it currently, specifically with kotlin and libraries that depend on kotlin, you have to make so many workarounds
## Why are you against supporting Kotlin for modding? Kotlin has a huge fan base and ecosystem and bundling it's standard libraries in every mod or depending on third party is a huge road block."
## "Do you plan to support Kotlin first party in the future?
## Have there been any discussions about maybe making Kotlin a first class citizen in terms of Language Loader and stdlib?"
## Would you consider adding a switcher to the Docs site to change Java code to Kotlin code?
## What would it take for one universal modloader to break the split between neo and fabric?
## Just a confusion in mod loaders. What mod loader you would recommend for what purposes? Like, as people say - fabric for lightweight modpacks, forge for heavyweight, and neoforge for what..? The same goes on with other mod loaders. Do you plan on making Neoforge universal for all kinds of modpacks?
## Can you make a loader or mod, that let's you use any mod, any version, any loader, be it neoforge, forge, quilt or fabric?
## Is there a possibility (or maybe even internal plans?? :o) for integrated multiloader support a-la Architectury in the future, or is that too far outside NF's scope?
## Do you think there will ever be a point at which datapacks are as powerful as mods are? If so, will ModLoaders like NeoForge still get developed after this point, or even be as necessary as they are today?
## How did you feel when Sodium made an official NeoForge version? Did you happen to help its developer with something?
## Do you like CurseForge or Modrinth?
## What measures is the NeoForge team planning to take to tackle the constantly recurring issues of misinformation and propaganda being freely spread on the discord server?
## How are you going to address the neoforge moderation team, as well as several other users engaging in activities propagating regimes that aim to suppress the rights and freedoms of individuals or that promote racial, ethnic or religious hatred?
## When I use "What Am I Forging Up (WAIFU)" to find mods that use a particular class, I'm keep getting clouldflare timeout in the Method in "WAIFU Classes". Does the search has timeout enforced and how to overcome this?
## How hard does the love/hate relationship with gradle lean towards either side?
## When will Neoforge use frog as the mascot ? Neofroge >>>>> Neofox
## What's your favourite planet from Factorio: Space Age
## On a scale of 1-10, what's everyone's favorite color of the alphabet? (Wrong answers only)
## When do we get complimentary breadstick
## Pineapple on pizza?