# Rise of Civilisation
### Test Hortense Limouzin
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## Qualitative interview guide
**Introduction**
Q1: Hello, We are students of Emlyon business school, do you have 20 minutes to help us finish a test of our application?
Q2: Our team is developping an application on ipad that could be used to improve visit experience in museum, Could you try our prototype and tell us how you feel about it so that we can get feedbacks and modify it?
Q3: Please feel free to make comments and ask any questions during the test, ok?
**General information related to the topic**
Q4: Do you often play games on mobiles or ipad?
Q5: Do you often visit museums?
Q6: What kind of museum do you prefer and why?
**Behavior related to particular issues**
Q7: Do you think our application is easy to use?
Q8: Do you feel that our application will improve children’s visit experience?
Q9: Do you think putting this game in the museum world is feasible
**Constructive suggestions for improvement**
Q10: Is there any suggestions for us ? We are looking forward to it.
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## Testcard
## Pre-testing
**Name:** Hortense LIMOUZIN
**Age:** 21
**Occupation:** Professional Basket-Ball Player
**Context of the meeting (where, with who, etc.):** The meeting have been done this week-end at Lilles. While she was playign on her phone i interpeled her to make her thing about our game.
**Duration of the meeting:** 15 min
## User scenarios testing
**1st instruction**:
You are a child and you are going to the museum with your parent. At the entry you saw an annoucment tha say that the museum is compatible with an mobile game app.
**Observations:**
"I will probably download it, i'm not a huge fan of museums and i think that many child don't lile it neither. I will probably want to see how the museum and the gaming app are connected, and if i was for a child i will certainly more imply in the visit if they told me to search something in the museum"
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**2nd instruction:**
You are a child. You saw on your phone that a new application, an age of empire like game is available. The interesting thing is that it's connected to museums , will you dowload it ? Will it make you more suceptible to go in a museum?
**Observations:**
"If i was a child, to download it, it will be because one of my friend is playing it. But if i download it i will certainly go more often in museum to be able to compete against my friend."
## Qualitative testing
**Positive feedback:**
- It's a good idea to bring back children in museum
- It will definitly bring young people if you make them download it first.
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**Neutral feedback:**
- The game needs not to be block if only few museum are available in our perimeter
- The photo/scan is maybe not the only way to gain experiences in game
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**Negative feedback:**
- There is no connected part on your prototype game.
- The design of the game is maby a little bit young and didn't not fit with a museum atmosphere
- The design should be more harmonised
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**Learning & insights:**
It's hard for user to completely understand our application with screenshot as our application is an interactiv game. The part of an interactive and connected to friend game is an important point. The game need to not just be a museum game but a connected one
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**Decisions & actions:**
To iterate, we will make the game a game connected, it will be possible for you to see how your friend are advanced. We will add to our figma a comparative page.
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