# 第四屆QC筆試考題 **及格線:6題/10題** ## Solidity 基礎 **1. 如何在部屬合約時,指定 owner,以程式碼舉例** ```solidity= contract exam { address owner = msg.sender; } ``` **2. ERC721 合約部屬至 goerli,寫上部屬的合約地址** ``` # 回答區https://goerli.etherscan.io/address/0xf465d66239c1c6f9aab32a12d83c0709e76afb17 ``` **3. 試寫出兩種錯誤處理(require, revert),並解釋兩種的不同** 回答寫在這裡 ``` # 回答區 簡述: require 包含了判斷式在其中 ,revert 單純只給訊息 require是最常用的錯誤檢查函數,常出現在function的一開始,做為檢查參數是否有錯誤用,由於require為false時會退回剩下的gas,所以才會放在function的一開始,這樣就能節省gas fee了,因為後面的程式碼不會執行。 //require(判斷式, 返回字串) require(true, "revert error!!!!!") revert用於已經在複雜邏輯的情況下了,出錯時要直接回覆訊息,由於revert裡面只包含了執行返回錯誤訊息的文字,所以當用在已經有很多判斷式了,在false裡面要丟出錯誤訊息之用,但由於等於中斷了,所以也和require一樣會把剩下的gas fee退回。 //revert(返回字串) revert NotEnoughFunds() revert("error!!!!") ``` **4. 試寫出 transfer, call 的不同** - transfer 會限制 gas 花費量 2,300,可防止重入攻擊、call 可以做更多的事 回答寫在這裡 ``` # 回答區 transfer功能就是單純用來轉錢用, CALL是底層接口,向合約發送訊息,如果要傳送自己的其他DATA,可以用Call,支持各種參數,把參數打包成32字節,發送出去。 ``` ```solidity= // call (bool sent, bytes memory data) = _to.call{value: msg.value}(""); // transfer _to.transfer(msg.value); ``` **5.承上題,transfer 與 ERC20 的 transfer 有何不同?** 回答寫在這裡 ``` # 回答區 ERC20 的 transfer 是轉移 Token 從自己的轉移給對方 而一般的 transfer 是轉移 ETH ``` **6. 以下哪個選項為較安全產生隨機數?** - A:block.timestamp - B:block.hash - C:Chainlink VRF 預言機 回答寫在這裡 ``` # 回答區 C ``` ## Solidity 進階 **1. 請問以下是Solidity允許的數值?(複選)** - A. 0x1cb89a3833bc070 - B. 129348349684596843 - C. 0.1 回答寫在這裡 ``` # 回答區 A B ``` **3. 說明 proxy 概念,如何更新智能合約?** 回答寫在這裡 ``` # 回答區 Proxy 主要為未來可拓展的合約,主要核心為 delegate 及fallback去做更新, 主合約上不會有太多東西,主要是一個容器,尤其他新增的副合約去與其互動,在互動時會需要先確認你為主合約的owner,才能有去與主合約互動的權限。 ``` **4. 合約裡的 receive() 用途是?** 回答寫在這裡 ``` # 回答區 為solidity 預設的功能,合約可能收到eth時,就會自動呼叫到receive(),同時 Mutability 一定會用 payable receive() external payable {} ``` **5. 做 Dapp 以下是不需要的?** - A. ethers.js - B. RPC Provider - C. 智能合約 ABI - D. 智能合約地址 回答寫在這裡 ``` # 回答區 B ``` **6. 說明 EOA 與 Contract Address 是如何產生的** 回答寫在這裡 ``` # 回答區 EOA : 先由錢包助記詞(由演算法出來的12個單字排列,還有各種語言),由特定助記詞排列產生特定私鑰,私鑰再使用ECDSA計算出公鑰,做出Keccak-256雜湊,取最右邊20bytes(40位元),以16 進制字串組成,在最前面加上"0x",此字串就為個人錢包地址 (EOA) Contract Address : 錢包地址+nonce = 合約地址(Contract Address) ``` **7. 承上題,兩者有何不同?要如何區分?** 回答寫在這裡 ``` # 回答區 EOA 為單純的個人錢包 Contract Address 為合約地址,也可以說是包含著code的錢包,再etherscan上面可以直接看到Contract, ``` **8. 實作 ERC20 質押某代幣,timelock(固定鎖倉期,自定義), reward (回饋該代幣)** 回答寫在這裡 ``` 開兩組合約 a.質押貸幣的合約 StakingJaredToken.sol b.銀行的合約 BasicBank.sol ``` ```=solidity= // SPDX-License-Identifier: MIT pragma solidity 0.8.16; import "@openzeppelin/contracts/token/ERC20/ERC20.sol"; contract StakingJaredToken is ERC20 { constructor() ERC20("Staking Jared Token", "SJT") { mint(msg.sender, 20000);// 建立時會直接給20000個StakingToken } function mint(address to, uint256 amount) public { _mint(to, amount); } } ``` ```=solidity= // SPDX-License-Identifier: MIT pragma solidity 0.8.16; import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; contract BasicBank { IERC20 public stakingToken;// 質押 Staking Token代幣 uint256 public totalSupply; // 全部質押數量 mapping(address => uint256) public balanceOf;// 個人質押數量 uint256 public withdrawDeadline = 10 seconds; // 鎖倉時間 uint256 public rewardRate = 1; // 利息獎勵 mapping(address => uint256) public rewardOf;// 個人總利息 // 定存每一筆的資料 (定存金額、定存開始時間、定存結束時間) struct Deposit { uint256 amount; // 定存金額 uint256 startTime; // 定存開始時間 uint256 endTime; // 定存結束時間 } mapping(address => Deposit[]) public depositOf; constructor(IERC20 _stakingToken) { stakingToken = _stakingToken; } // 存款 function deposit(uint256 _amount) external { // 將 stakingToken 移轉到 BasicBank 合約 stakingToken.transferFrom(msg.sender, address(this), _amount); // 紀錄存款數量 totalSupply += _amount; balanceOf[msg.sender] += _amount; // 定存資訊 depositOf[msg.sender].push( Deposit({ amount: _amount, startTime: block.timestamp, endTime: block.timestamp + withdrawDeadline }) ); } // 解除定存 function withdraw(uint256 _depositId) external { // 檢查:餘額需要大於 0 require(balanceOf[msg.sender] > 0, "You have no balance to withdraw"); Deposit[] storage deposits = depositOf[msg.sender]; // 檢查條件: 必須超過鎖倉期才可以提領 require(block.timestamp >= deposits[_depositId].endTime, "Withdrawal Period is not reached yet"); // 檢查條件:定存ID 是否存在 require(_depositId <= deposits.length, "Deposit ID not exist!!"); uint256 amount = deposits[_depositId].amount; // 1) 獲得利息獎勵 rewardOf[msg.sender] += getReward(_depositId); // 2) 提款 stakingToken.transfer(msg.sender, amount); totalSupply -= amount; balanceOf[msg.sender] -= amount; // 3) 移除此筆定存,移除陣列 deposits // 陣列往左移 deposits[_depositId] = deposits[deposits.length - 1]; deposits.pop(); } // 計算利息 function getReward(uint256 _depositId) public view returns (uint256) { //抓取定存那一筆的資訊 (定存開始時間、定存結束時間) uint256 start = depositOf[msg.sender][_depositId].startTime; uint256 _amount = depositOf[msg.sender][_depositId].amount; return (block.timestamp - start) * rewardRate * _amount; } // 使用者旗下的所有定存利息 function getAllReward() public view returns (uint256){ uint256 N = depositOf[msg.sender].length; uint256 allRewards; for (uint256 i = 0; i < N; i++) { allRewards += getReward(i); } return allRewards; } } ``` ## Solidity 資安相關 **1. 標註程式碼哪幾行可能有資安問題,並說明何種資安問題,並提出解法** 1. pragma solidity ^0.6.0; 版本太低。會有溢出問題,可以把版本提高. 若要繼續用這版本,需加入safemath防止溢出 2. 功能中有跟金錢有關,需要加入onlyowner的功能,只讓擁有者有權限使用,於 withdrawFee,加入此功能 ```=solidity= // SPDX-License-Identifier: MIT pragma solidity ^0.6.0; contract AuthorizeDepositContract { uint256 public fee; mapping(address => uint256) public balance; bool private _lock = false; modifier lock { require(!_lock); _lock = true; _; _lock = false; } function deposit() external payable { uint256 depositFee = msg.value / 100; balance[msg.sender] += msg.value - depositFee; fee += depositFee; } function withdraw(uint256 amount) external { require(balance[msg.sender] >= amount, "Account balance is not enough"); balance[msg.sender] -= amount; (bool success, ) = msg.sender.call{value: amount}(""); require(success, "Transfer failed."); } function withdrawFee() external lock { (bool success, ) = msg.sender.call{value: fee}(""); require(success, "Transfer failed."); fee = 0; } } ``` **2. 試寫出多簽錢包程式碼,調整同意比例(1/3)** 回答寫在這裡 ```solidity= // SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT pragma solidity ^0.8.13; contract MultiSigWallet { event Deposit(address indexed sender, uint amount, uint balance); event SubmitTransaction( address indexed owner, uint indexed txIndex, address indexed to, uint value, bytes data ); event ConfirmTransaction(address indexed owner, uint indexed txIndex); event RevokeConfirmation(address indexed owner, uint indexed txIndex); event ExecuteTransaction(address indexed owner, uint indexed txIndex); address[] public owners; mapping(address => bool) public isOwner; uint public numConfirmationsRequired; struct Transaction { address to; uint256 value; bytes data; bool executed; uint256 numConfirmations; } // mapping from tx index => owner => bool mapping(uint256 => mapping(address => bool)) public isConfirmed; Transaction[] public transactions; modifier onlyOwner() { require(isOwner[msg.sender], "not owner"); _; } modifier txExists(uint256 _txIndex) { require(_txIndex < transactions.length, "tx does not exist"); _; } modifier notExecuted(uint256 _txIndex) { require(!transactions[_txIndex].executed, "tx already executed"); _; } modifier notConfirmed(uint256 _txIndex) { require(!isConfirmed[_txIndex][msg.sender], "tx already confirmed"); _; } constructor(address[] memory _owners) { require(_owners.length > 0, "owners required"); for (uint i = 0; i < _owners.length; i++) { address owner = _owners[i]; require(owner != address(0), "invalid owner"); require(!isOwner[owner], "owner not unique"); isOwner[owner] = true; owners.push(owner); } if(_owners.length%3>0){ numConfirmationsRequired = _owners.length+1; }else { numConfirmationsRequired = _owners.length; } } receive() external payable { emit Deposit(msg.sender, msg.value, address(this).balance); } function deposit() external payable {} function submitTransaction( address _to, uint256 _value, bytes memory _data ) public onlyOwner { uint256 txIndex = transactions.length; transactions.push( Transaction({ to: _to, value: _value, data: _data, executed: false, numConfirmations: 0 }) ); emit SubmitTransaction(msg.sender, txIndex, _to, _value, _data); } function confirmTransaction(uint256 _txIndex) public onlyOwner txExists(_txIndex) notExecuted(_txIndex) notConfirmed(_txIndex) { Transaction storage transaction = transactions[_txIndex]; transaction.numConfirmations += 1; isConfirmed[_txIndex][msg.sender] = true; emit ConfirmTransaction(msg.sender, _txIndex); } function executeTransaction(uint _txIndex) public onlyOwner txExists(_txIndex) notExecuted(_txIndex) { Transaction storage transaction = transactions[_txIndex]; require( transaction.numConfirmations >= numConfirmationsRequired, "cannot execute tx" ); transaction.executed = true; (bool success, ) = transaction.to.call{value: transaction.value}( transaction.data ); require(success, "tx failed"); emit ExecuteTransaction(msg.sender, _txIndex); } function revokeConfirmation(uint _txIndex) public onlyOwner txExists(_txIndex) notExecuted(_txIndex) { Transaction storage transaction = transactions[_txIndex]; require(isConfirmed[_txIndex][msg.sender], "tx not confirmed"); transaction.numConfirmations -= 1; isConfirmed[_txIndex][msg.sender] = false; emit RevokeConfirmation(msg.sender, _txIndex); } function getOwners() public view returns (address[] memory) { return owners; } function getTransactionCount() public view returns (uint) { return transactions.length; } function getTransaction(uint _txIndex) public view returns ( address to, uint value, bytes memory data, bool executed, uint numConfirmations ) { Transaction storage transaction = transactions[_txIndex]; return ( transaction.to, transaction.value, transaction.data, transaction.executed, transaction.numConfirmations ); } } ``` **4. 此[合約](https://goerli.etherscan.io/address/0x03C928FFF7609849Ce3d7428804Fd7dE4BE3a643#code) 呼叫 mint 預估 Gas 為多少?請寫下你預估 Gas 的詳細步驟、預估 Gas 是多少數字?** ``` # 回答區 ``` **5. 這是一個績點奪獎金遊戲,請找出漏洞在哪,讓你可以跳過原本的通關條件領光合約裡所有的錢** ```solidity= // SPDX-License-Identifier: MIT pragma solidity ^0.8.16; contract KryptoGame { mapping(address => int256) public playerPoints; uint256 public pointstoWin = 1e10; uint256 public prize; bool public status; address public winner; address payable public owner; constructor() payable { owner = payable(msg.sender); status = true; prize += msg.value; } modifier onlyowner() { require(msg.sender == owner, "You are not owner"); _; } function getPrizePool() public view returns (uint) { return address(this).balance; } function addPoints(int256 _points) public { require(status == true, "Game is over."); require(_points <= 10, "Only allow to add less than 10 points!"); playerPoints[msg.sender] += _points; } function winTheGame() public { require(uint256(playerPoints[msg.sender]) >= pointstoWin, "Not yet."); winner = msg.sender; status = false; payable(msg.sender).transfer(address(this).balance); } function BOMB() public onlyowner { selfdestruct(owner); } } ``` 請描述你是如何破解的,詳細寫下步驟 ###### tags: `Solidity 工程師實戰營第 4 期`