# ganglion配對+取得資料 1. import ganglion.unitypackage 2. 在mainUI(要連結ganglion的地方)加入空gameObject 改名為GanglionController,然後掛上GanglionController.cs的script 3. 在mainUI(要連結ganglion的地方)相關的MonoBehaviour Script(EX:MainUIController...之類的script)加入 ```private GanglionController _ganglionController=GameObject.Find("GanglionController").GetComponent<GanglionController>(); //get script``` 同個script, ``` void Start(){} ``` 裡面加上 ```C# DontDestroyOnLoad(GameObject.Find("GanglionController")); //避免切換scene時釋放資源 StartCoroutine(GanglionConnnect()); //開啟遊戲時自動找ganglion連線 ``` 同個script的class內放 ```C# IEnumerator GanglionConnnect() { while (!_ganglionController.connectionStatus) { Debug.Log("ganglion reconnect... " ); _ganglionController.InitGanglion(); yield return new WaitForSeconds(3f); } } ``` 附註: 可以在update裡加入``` Debug.LogWarning("ganglion connect? " + _ganglionController.connectionStatus); ```檢查有沒有連線 4. 換到要收資料的scene 找個MonoBehaviour Script 一樣加入 ``` private GanglionController _ganglionController= GameObject.Find("GanglionController").GetComponent<GanglionController>(); ``` 在任務開始前記得呼叫(只能call一次 再call一次會取消) ```_ganglionController.StreamData(); ``` 在``` void Update(){} ```中 ``` _ganglionController.GetEegData(int ch) //ch from 0 to 3 ``` 就會拿到資料 然後可配合寫入本地那邊(有需要的話)
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