``
```
```# User testing template
:::danger
This template is prefill with *Lorem ipsum* text and some gaps "...".
Replace it with your words.
:::
:::warning
## Qualitative interview guide
**Introduction**
*Introduce yourself, briefly explain the purpose of the test and allow the participant(s) to comment or ask questions.*
Q1:Hello, We are students of Emlyon business school, do you have 20 minutes to help us finish a test of our application?
Q2:Our team is developping an application on ipad that could be used to improve visit experience in museum, Could you try our prototype and tell us how you feel about it so that we can get feedbacks and modify it?
Q3:Please feel free to make comments and ask any questions during the test, ok?
**General information related to the topic**
*Query the tester with general questions. Talk about his habits.*
Q4:Do you often play games on mobiles or ipad?
Q5:Do you often visit museums?
Q6:What kind of museum do you prefer and why?
**Behavior related to particular issues**
*Ask him to express himself on your application, product or service. Feel free to use the prototype for this part.*
Q7: Do you think our application is easy to use?
Q8: Do you feel that our application will improve children's visit experience?
Q9: Do you think the rules of our game is easy to unerstand?
**Constructive suggestions for improvement**
*Ask him how you could improve your prototype*
Q10:Is there any suggestions for us ? We are looking forward to it.
:::
---
:::warning
## Testcard
## Pre-testing
**Name:** Meng Li
**Age:** 23
**Occupation:** student
**Context of the meeting (where, with who, etc.):** Meng Li is student of Emlyon business school, our team met him in student residence.
**Duration of the meeting:** the meeting lasted about 20 minutes.
## User scenarios testing
**1st instruction** (this is your first scenario):
You are a student visitor of the museum. And your school organized your class to use our application during the visit and join the competition. The winning student will be awarded.
**Observations:**
Meng is interested in the game she hasn't played too much games especially in museum.However, soon she found the game less interesting because it only involves watching videos and answering questions."it is more like a video exam than a game"
---
**2nd instruction:** (this is your second scenario):
You are a visitor of the museum, you saw on a board at the door of the museum writes: whoever win the challenge game will be given special souvenirs. So you dicided to have a try.
**Observations:**
Under this scenario, Meng need to compete with the other visitors alone "but i don't like to compete alone, can i find find other visitors to take challenge together?"she asked. And hearing our confirmation, she is happy.
## Qualitative testing
**Positive feedback:**
- the game can better engage children by providing more realistic experiences
- pictures used in the design are well selected
---
**Neutral feedback:**
-
- the game might improve experience. If my school organized activities using these games, i would like to use it.But if i visit museum myself, i would probably not spend time on it.
- I think the extent of improvement it can achieve is limited. The experience of visit finally depends on the exhibits themselves.
---
**Negative feedback:**
- the game may abstract children from the actual exhibits and thus affect the educational meaning of museum.
- some connections between pages are not correctly set.
- form of challenge is monotounous.This application cannot distinguish itself from the extant ones.
---
**Learning & insights:**
we employed VR technology, but didn't really take advantages of it. We should attach more importance to the fun and originality of the game. Team could help users to engage.
---
**Decisions & actions:**
To iterate, we adjusted connections between different parts to improve the fluency of use and added some new pages to further illustrate the process of the game.And to diversify the form of our challenge, we added new parts such as "touching the button to fire"
:::