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# Internship at Mozaic Doumentation


## Resources
* [Liberating structures](https://www.liberatingstructures.com/)
* [Thiagi’s Favorite  Games](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:ea35fb17-d85b-3b6a-b68a-9f05853d1236)
* [Engaging learning](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:08501a1b-8807-3a1b-abe6-7044d43c1812)
* [A theory of fun for game design](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:e38ec2cf-c3c4-32bd-83ad-97dd160a4b77)
* [101 MORE GAMES FOR TRAINERS: A Collection of the Best Activities from Creative Training Techniques Newsletter](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:e31b310c-6ade-3295-8bf6-de25f909709e)
* [Susan El-Shamy - Training Games_ Everything You Need to Know About Using Games to Reinforce Learning (2001)]([/null](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:72678c5d-0982-3496-81c4-774ab4c87552))

## Notes
stroies and narratives that fits into the target audience
respect and communication
project handover
empathy
Teaching new concepts in a fun way.
Engage a large group
- startups and beyond
- stratosphere
What are the kinds of issues that start ups face?
What problems are we going to be solving
Tweak startups and beyond 

* growth phase problems of startups - diversity + social + 
* what are the problems facil solve - for start ups
* Startups + funded + big team = byju's + loco + meesho + zepto + 
* Narrative that for the whole workshop .
* Framework 
- yukai chow's gamification.
- inclusitivity and other themes.

#### Soft skill based issues
- Communication
- Fexlibility to change
- Worklife balance/stress management
- Conflict resolution + negotiation
- Active listening
.
#### Cultural Issues
- Managing Hierarchy and Respect - Saring ideas - elder's ideas are respected
- Communication Styles,
- Decision-Making,
- Non-Verbal Cues,
- Microaggressions and Unconscious Bias

#### Queerness related issues 
* dehumanization, 
* microagression , 
* the expectation to leave queer advocacy at door,
* deadnaming, 
* misgenering, 
* rude prompts about genetalia, 
* promotions and assignments, 
* 'outing' others , 
* commentary on dressing and appearance

#### Gender related issues
FOR WOMEN
-  Pregnancy discrimination - firings , refusal of job offers, no promotion offers. 
-  Lower rehiring opoortunitites
-  Off handed comments - 'are you on your period', 'thats just how it is','you women -'
-  Sexual harrasment 
-  Pay disparity
-  Imposter syndrome- In disbelief about their own sucess
- Microagressors : Being interrupted, Mansplaining, Infantalization

FOR MEN
- -  Off handed comments - 'xyz like a girl'
- Toxic masculinity
- Mental health is not spoken about

### Games
Codenames: A word-based game that encourages communication and lateral thinking. Players give one-word clues to guess words on a grid.

Pandemic: A cooperative game where players work together to stop global outbreaks of diseases. It emphasizes teamwork, resource management, and crisis response.

Ticket to Ride: A strategy game where players build train routes across various destinations. It fosters planning and decision-making.

Catan (formerly The Settlers of Catan): A resource management game where players trade, build settlements, and compete for resources. It teaches negotiation and strategic thinking.

Dixit: A creative game where players use abstract illustrations to tell stories. It enhances imagination and communication.
pen_spark

## Competetors

### [Learning ethos](https://www.learningethos.in/)
Market? Who? Pricing
Goals?
Resources they use?
Type and structure of their programme?


### [Madiee](https://www.madiee.com/games)
Market? Who? Pricing
Goals?
Resources they use?
Type and structure of their programme?

[InviteJapan](https://www.invitejapan.com/en/communication-games/)
[Learnovatecenter](https://www.learnovatecentre.org/wp-content/uploads/2013/06/Use_of_Serious_Games_in_the_Corporate_Sector_PRINT_FINAL.pdf)
### Etc

## Target audience 
>'What does the market need?'

*Profile*
- Startups
- 100-ish employees

The people interacting with the product -desires
The people paying for this product-desires

## Structure of our product
product + counsellors?

Gameplay style - Collaborative vs Competetive?(Do people in corporate want to even compete?)

## Secret sause ingredients
- Relatable 
- Safe/no consequence situations
- Social + challenging fun
-### Mechanics

### Skills that need to be built Aka Market
- EQ
- Mental health
- Team work
- Softskills<
- Motivation

*Greviances*
- Constant change
- Multitasking various roles - 'wearing different hats'
- Lack of career development


### Pusrchasing curve of market - seasons, financial year conclusions

## Personal
- l and d?

# Games 
[Empathy](https://boardgamegeek.com/boardgame/135427/empathy)

## Tinkel

## Amarchithra Katha

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