# Internship at Mozaic Doumentation ## Resources * [Liberating structures](https://www.liberatingstructures.com/) * [Thiagi’s Favorite Games](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:ea35fb17-d85b-3b6a-b68a-9f05853d1236) * [Engaging learning](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:08501a1b-8807-3a1b-abe6-7044d43c1812) * [A theory of fun for game design](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:e38ec2cf-c3c4-32bd-83ad-97dd160a4b77) * [101 MORE GAMES FOR TRAINERS: A Collection of the Best Activities from Creative Training Techniques Newsletter](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:e31b310c-6ade-3295-8bf6-de25f909709e) * [Susan El-Shamy - Training Games_ Everything You Need to Know About Using Games to Reinforce Learning (2001)]([/null](https://acrobat.adobe.com/link/review?uri=urn:aaid:scds:US:72678c5d-0982-3496-81c4-774ab4c87552)) ## Notes stroies and narratives that fits into the target audience respect and communication project handover empathy Teaching new concepts in a fun way. Engage a large group - startups and beyond - stratosphere What are the kinds of issues that start ups face? What problems are we going to be solving Tweak startups and beyond * growth phase problems of startups - diversity + social + * what are the problems facil solve - for start ups * Startups + funded + big team = byju's + loco + meesho + zepto + * Narrative that for the whole workshop . * Framework - yukai chow's gamification. - inclusitivity and other themes. #### Soft skill based issues - Communication - Fexlibility to change - Worklife balance/stress management - Conflict resolution + negotiation - Active listening . #### Cultural Issues - Managing Hierarchy and Respect - Saring ideas - elder's ideas are respected - Communication Styles, - Decision-Making, - Non-Verbal Cues, - Microaggressions and Unconscious Bias #### Queerness related issues * dehumanization, * microagression , * the expectation to leave queer advocacy at door, * deadnaming, * misgenering, * rude prompts about genetalia, * promotions and assignments, * 'outing' others , * commentary on dressing and appearance #### Gender related issues FOR WOMEN - Pregnancy discrimination - firings , refusal of job offers, no promotion offers. - Lower rehiring opoortunitites - Off handed comments - 'are you on your period', 'thats just how it is','you women -' - Sexual harrasment - Pay disparity - Imposter syndrome- In disbelief about their own sucess - Microagressors : Being interrupted, Mansplaining, Infantalization FOR MEN - - Off handed comments - 'xyz like a girl' - Toxic masculinity - Mental health is not spoken about ### Games Codenames: A word-based game that encourages communication and lateral thinking. Players give one-word clues to guess words on a grid. Pandemic: A cooperative game where players work together to stop global outbreaks of diseases. It emphasizes teamwork, resource management, and crisis response. Ticket to Ride: A strategy game where players build train routes across various destinations. It fosters planning and decision-making. Catan (formerly The Settlers of Catan): A resource management game where players trade, build settlements, and compete for resources. It teaches negotiation and strategic thinking. Dixit: A creative game where players use abstract illustrations to tell stories. It enhances imagination and communication. pen_spark ## Competetors ### [Learning ethos](https://www.learningethos.in/) Market? Who? Pricing Goals? Resources they use? Type and structure of their programme? ### [Madiee](https://www.madiee.com/games) Market? Who? Pricing Goals? Resources they use? Type and structure of their programme? [InviteJapan](https://www.invitejapan.com/en/communication-games/) [Learnovatecenter](https://www.learnovatecentre.org/wp-content/uploads/2013/06/Use_of_Serious_Games_in_the_Corporate_Sector_PRINT_FINAL.pdf) ### Etc ## Target audience >'What does the market need?' *Profile* - Startups - 100-ish employees The people interacting with the product -desires The people paying for this product-desires ## Structure of our product product + counsellors? Gameplay style - Collaborative vs Competetive?(Do people in corporate want to even compete?) ## Secret sause ingredients - Relatable - Safe/no consequence situations - Social + challenging fun -### Mechanics ### Skills that need to be built Aka Market - EQ - Mental health - Team work - Softskills< - Motivation *Greviances* - Constant change - Multitasking various roles - 'wearing different hats' - Lack of career development ### Pusrchasing curve of market - seasons, financial year conclusions ## Personal - l and d? # Games [Empathy](https://boardgamegeek.com/boardgame/135427/empathy) ## Tinkel ## Amarchithra Katha ##