# Corporate Warfare
*Symmetrical Immersive Communication-First Team-based PvP ~~bone-chilling spine-tingling breathtaking A24 slowburn kino~~ gamemode*
Battlefield-like gamemode where two large teams fight for objectives
*Symmetrical* - means that it's mostly equal factions, like NT vs Syndicate, because coding Aliens would be kinda hard (asymmetrical factions and gamemodes are in wishlist however)
*Immersive* - means that we would like to prefer elements of role-playing rather than pure arcade ones (examples - capturing objective means *literally capturing it*, there is a server in HQ that literally controls the comms, there is a machine that literally controls the respawning, there is a server that literally controls the minimap updates etc.)
*Communication-First* - means that communication and coordination between teammates are vital. There are a lot of info to communicate and that entire process should be customizable.
## Plans for gameplay

Preparation phase (~2-3 minutes)
Players choose their squad, spawn at HQ