# Roadmap ## MVP (first playtest): *Basically a PoC using bunch of already existing stuff - we have an outpost and marines are either have to survive or protect some funny shiny terminal that aliens swarm to destroy. Aliens have a limited number of waves to achieve that task.* **Waiting Game** - [ ] [Wait for planetmaps](https://github.com/space-wizards/RobustToolbox/pull/3491) ([additional PR for planetmaps](https://github.com/space-wizards/RobustToolbox/pull/3468)) **AI** - [x] Basic AI for Xenos (Upstream already did it) - [ ] AI Prioritization (Prioritize objective over marine) **Let's Do This** - [ ] Wave Defence Gamemode - Marines stranded on an outpost, have to survive 1 hour of waves before an emergency shuttle arrives, 5 minutes inbetween waves - [ ] Basic Map (Marine Base, Desert, Etc) - [ ] We can also make players spawn as some already existing xeno mobs but they need complete revamp (i'd say this is dumb) - [ ] AL Cryopods (For latejoin) ## Phase one - implement factions *Put some flavor into factions so it feels playable* **Xenos** - [ ] Types of xenos (first tier) - [ ] Hivemind chat - [ ] Xeno combat - [ ] Weeds **Marine** - [ ] Guns - [ ] Barricades - [ ] Armor - [ ] Dispensers - [ ] Chain of Command (squads, CO, etc) - [ ] Marine Specializations (jobs) - [ ] Dogtags (This is relatively easy? Just reskin ID cards and give to players) Clean up prototypes from upstream: - [ ] TBD ## Phase two - refine gamemode *Implement what is considered an actual CM experience.* **Marine** - [ ] Station - [ ] Dropship - [ ] FOB - [ ] Weapon Attachments **Xeno** - [ ] Huggers - [ ] Infection - [ ] Pregnancy - [ ] Embryo Remover 9000 (Either wait for surgery or this) - [ ] Eggs - [ ] Xenos Evolution - [ ] Queen - [ ] Vent Crawling ## Phase three - Wishlist *Just some QoL changes/wishlist ideas* - [ ] Vehicles ## BeYOND *ideaguy territory*