# Roadmap
## MVP (first playtest):
*Basically a PoC using bunch of already existing stuff - we have an outpost and marines are either have to survive or protect some funny shiny terminal that aliens swarm to destroy. Aliens have a limited number of waves to achieve that task.*
**Waiting Game**
- [ ] [Wait for planetmaps](https://github.com/space-wizards/RobustToolbox/pull/3491) ([additional PR for planetmaps](https://github.com/space-wizards/RobustToolbox/pull/3468))
**AI**
- [x] Basic AI for Xenos (Upstream already did it)
- [ ] AI Prioritization (Prioritize objective over marine)
**Let's Do This**
- [ ] Wave Defence Gamemode - Marines stranded on an outpost, have to survive 1 hour of waves before an emergency shuttle arrives, 5 minutes inbetween waves
- [ ] Basic Map (Marine Base, Desert, Etc)
- [ ] We can also make players spawn as some already existing xeno mobs but they need complete revamp (i'd say this is dumb)
- [ ] AL Cryopods (For latejoin)
## Phase one - implement factions
*Put some flavor into factions so it feels playable*
**Xenos**
- [ ] Types of xenos (first tier)
- [ ] Hivemind chat
- [ ] Xeno combat
- [ ] Weeds
**Marine**
- [ ] Guns
- [ ] Barricades
- [ ] Armor
- [ ] Dispensers
- [ ] Chain of Command (squads, CO, etc)
- [ ] Marine Specializations (jobs)
- [ ] Dogtags (This is relatively easy? Just reskin ID cards and give to players)
Clean up prototypes from upstream:
- [ ] TBD
## Phase two - refine gamemode
*Implement what is considered an actual CM experience.*
**Marine**
- [ ] Station
- [ ] Dropship
- [ ] FOB
- [ ] Weapon Attachments
**Xeno**
- [ ] Huggers
- [ ] Infection
- [ ] Pregnancy
- [ ] Embryo Remover 9000 (Either wait for surgery or this)
- [ ] Eggs
- [ ] Xenos Evolution
- [ ] Queen
- [ ] Vent Crawling
## Phase three - Wishlist
*Just some QoL changes/wishlist ideas*
- [ ] Vehicles
## BeYOND
*ideaguy territory*