---
# System prepended metadata

title: 'Monster Maps: Bounty & Quest Website Brainstorm'
tags: [' Bounties', ' Quests', Brainstorm]

---

---
tags: Brainstorm, Bounties, Quests
---

# Monster Maps: Bounty & Quest Website Brainstorm

**Purpose:** This is a brainstorm doc to gather ideas and notes for a potential website for the emerging story threads as told through the Bounties & Quests.

- This doc is a starting point! Please add thoughts and comments!

## Goals and Objectives
- What can we use as a hub for all of the incredible emerging narrative being shared (and co-created) through the Quests and Bounties?
    - These are currently being created and shared in the Discord, but if we add them to a site (or to a page on the existing dApp) would this help with onboarding folks into the ongoing narrative?
- Create a *handbook* with the story elements and potentially include the bounties and quests 

### User Stories
These are some that I've thought of and discovered through describing this project to others/observing existing players. We can also talk to actual users (and potential users) for their input!

- *As an Adventurer, I want...* 
    - ...to go to a hub and see all active (and past) quests and bounties.
- *As a Game Master, I want...*
    - ...to have tools and resources to support my creation of quests and bounties.
    - ...to have a hub where the ongoing narrative is documented, expanded, and shared.
    - ...to integrate the stories in my quests and bounties with the larger narrative.
- *As someone interested (but not yet participating), I want...*
    - ...to see the past narrative and the emerging storyline so I can jump in and get involved.
    - ...to see what the quests and bounties are like and what bounty payouts look like before I spend gas.
    - ...to see what the community narrative looks like before jumping into Discord.


## Notes & Ideas
- *Handbook*: Gitbook or Docusaurus site for all of the story elements?
    - What's inside our *Handbook*? 
        - What's our *Dungeon Master's Guide* and *Player's Handbook*?
- Weave in the bounties and quests with the overall narrative -- present the narrative on the site and then connect in the quests via a "Tavern" -- emphasize storytelling
- "Tavern" theme with a "Bounty Board" where Adventurers can view *current* and *completed* bounties:
    - Bounty details
    - Bounty narrative and description
    - Adventurer raid party
    - Bounty payout ($RAID amount)
    - Bounty status (open, closed)
- What elements/tools could be helpful to support Game Masters and story tellers?
    - Token gated ($RAID? or Cartographer shares?) portal for folks to create and submit bounties and stake with $RAID?
    - Quest template for suggested structure and payout? (This may already exist)


## Resources & Inspiration
- [Monster Slayer Bounties - Google Sheet](https://docs.google.com/spreadsheets/d/1QGoe46RNMCY2Wm7E58jayYfYPAWrRQut1ZyBlcKIkmE/edit#gid=0)
- [Rarity: the Cellar]https://andrecronje.medium.com/rarity-the-cellar-83a1606a0be3

## Notes from Hack Session
- How do we wrap our heads around this and organize the content?
- How do we organize the content and create some docs to channel the energy?
- What can we create to help folks create within the community and narrative?
- How would someone who first shows up into the Discord get onboarded?
    - SplainerDAO to make a summary of the narrative so far?
    - What's the minimum amount of content / story / narrative someone would need to get involved in the community?
    - We have a lot of good resources in *Getting Started*, what's the easiest place to land and start? 
- Choose Your Own Adventure!
- Different aspects:
    - 1) Figuring out what the quests are
    - 2) Figuring out how to collaborate and how to write the narrative
- Could we add some templates?
    - Narrative/Quest templates where people can add ideas? 
        - Bounty amount? Fill in a narrative?
    - Categories of quests -- short blurb about what is the easiest way to get involved in these?
    - Solo quests as a good starting point?
        - Display quests by difficulty / ease of starting off?
        - Templates for each difficulty level / type of quest
    - Scaffold up toward the most complex (Clan Quests)
        - Solo -> Narrative -> Clan Quest
- What if we do roles that unlock content based on participation?
    - Solo roles -> unlock narrative -> unlock Clans
- Turn completed quests into a blog post or docs?
    - Original point of the Medium -- how can we allow more folks to contribute this so it's not as heavy on a single person to write out?
         - How can we have other Game Masters help out with this?
 - *Chronicles*
    - This could be a way to find more writers and contributors
    - Look toward existing D&D content and homebrew campaigns that are open
    - Quest books
    - Surface the resources and put it out there -- offer bounties for folks who contribute resources that are made available?
- IRL D&D:
    - Donations of Maps & Monsters to give away and bring folks in?
        - Tap into the set of dev Maps & Monsters
    - Art and Monster packs!
- NFTs on xDAI
    - Represent in the clan DAOs as they spin up that can be held in the DAOs without worry of cross-chain transfers
- DAO Clan Mechanic
    - Clans create DAOs
    - Funds going to a DAO based on what land they hold
    - Can we track how many monsters each clan has captured?
    - Clans can be a utility for requesting funds to run their own quest sessions
    - Supplementary data source (like Airtable) to track (and verify) that things are owned on Mainnet
    - Can the lands be a gallery? (on same chain)
    - Connections cross-chain could be really interesting -- 
        - Quests for collecting monsters/maps that span chains (planes of existence)
        - Add value to the things on Mainnet
        - Super Monster (PLANESWALKER!)
        - tokenIds: connect address to the tokenId and have this cross chains?
            - Allows for permenance

- What resources and what steps?
    - Call for writers: Prove themselves first -> upgrade to Game Master
    - Drafting channel / drafting workflow -> post potential quests for review -> upgraded by a Game Master
    - Setting more standards around payouts and bounties
        - Do we standardize **ranges of rewards for Game Masters** who are creating quests?
            - GM: 10%
            - Add to narrative: 5%
            - Commissions to NFTs used in story line: 2%
    - Standardize the Quest templates
        - Prompts/fill in the narrative -> include the recommended rewards to help with onboarding new Game Masters and scaffolding the creation process
        - Standard template with outcomes
            - Solo: 
            - Adventure: Get all monsters on map
            - Monster: Get all monsters from a trait/location
            - Clan: Get as many *adjacent* pieces of maps
        - Everyone with a monster in location joins
            - Do this by location or trait?
        - Clan Quests:
            - Base layer: connecting the land
            - Level 2: getting the monsters on the land (recruiting folks who have the monsters)
                - Building the story around this
            - Can be more open since these are more complex

- **Docusaurus or Gitbook?**
    - Set up a site and docs that contain the narrative and story?
    - Design system?
    - What would the repo management look like?
        - Raid Guild for now, but then what?

- **$RAID Game Mechanics**
    - Everything right now is a *drain* for RAID. How can we have a source?
    - What can people do to *buy back* -- buying art between players?
        - What's a source of RAID into the bounty bucket?
    - Farming?
    - Game Masters or Cartographers Guilds?
        - Staking into Liquidity pools
    - Art for clans!
    - Monsters can have special traits (such as a Ruby Heart) if you turn it into a ERC20
    - Clan bragging rights?
        - Pay $RAID to have your clan/DAO name out there
    - Resources NFT and have peopel be able to build up their settlements?
    - Mint representations of the Maps or Monsters -- says that it's a "representation" of it on xDAI
    - Address -> shows on Mainnet and then a representation of it on xDAI that can be held in the DAO
        - What would happen if it's sold?
        - Snapshotting and dumping the data into xDAI -- wouldn't be *transferrable* but could be a representation of what's owned on Mainnet

- **xDAI and Arb**
    - linked via tokenIds but unique in their own right -- different trait/version of the same monster (angelic, demonic, etc)
    - would we split the community? how can we keep the value and connection on Mainnet?
    - Mainnet monster allows for opening up the portal to the other dimensions/planes
    - Creating more supply by launching on xDAI and Arb, but could give for free to current holders
        - Could then charge $20-30 for the leftover ones and these funds can go into the DAO treasury

- **Other Aspects of the Gameplay sitting on L2s/sidechains:**
    - Monsters & Maps on Mainnet, but other aspects (such as weapons, wearables, powers, resources) on other chains
    - How to create longevity and gameplay on Mainnet and extend outward to L2s
    - Delay the launch and use this as a *goal* that *unlocks* at a certain point/threshold
        - Allows for some hype!
    - **Tiered unlocks**:
        - 20% gates of xDAI open!
            - 20%: weapons unlock!
        - 50% gates of Arbitrum unlock!
            - 50%: buildings unlock!
            - mint progress tracker to show unlocks and unlock community rewards
                - Buying -> contribute to a progress tracker (MONSTER RUSH!)
        - Having mainnet tokens -> get rewarded when these tiers unlock
    - Visualization: *The Void* representing what's on xDAI
    - *why would people mint on Mainnet* since it costs so much more?
        - Has to have a way to **incentivize** and be a driving part of the narrative
            - Could this provide a *key*?
            - Mainnet monsters *always* integrated?
            - Releases something different on the other side -- going through a bridge!
        - Make an announcement: 
            - Mainnet token is your bridge -> require that you have a Monster on Mainnet as a key (at a snapshot)
            - Snapshot: *Keys being forged* 
            - tokenId 1234 on Arb, Mainnet, xDAI -> really powerful, prestigious accomplishment
        - Heroes that have come to fight the monsters so far get the ability to join a camp / region where there are weapons/powers/resources available, and this is why they have to go forth and prove themselves (on xDai, Arbitrum)
        - Spin off a new set of things from here
    - Mainnet as a hub, travel outwards to the other realms (xDAI, Arbitrum)
        - Mainnet: Earthly plane, core city, and then the other lands are where adventurers GO (as dungeons)
            - How do we balance the power levels of each plane?
            - Channeling the powers from other planes!

- Stronger narrative to get people minting more
    - Progress tracker with some mystique?
    - How do we incentivize people to keep minting Monsters & Maps
    - Continue to add value via community and a game
        - pfp that's a derivative of the monster (amazing art based on the text NFT as a primitive)
        - 

## Next Steps
- Progress tracker
- Launches on other chains
- 
