---
tags: Brainstorm, Bounties, Quests
---
# Monster Maps: Bounty & Quest Website Brainstorm
**Purpose:** This is a brainstorm doc to gather ideas and notes for a potential website for the emerging story threads as told through the Bounties & Quests.
- This doc is a starting point! Please add thoughts and comments!
## Goals and Objectives
- What can we use as a hub for all of the incredible emerging narrative being shared (and co-created) through the Quests and Bounties?
- These are currently being created and shared in the Discord, but if we add them to a site (or to a page on the existing dApp) would this help with onboarding folks into the ongoing narrative?
- Create a *handbook* with the story elements and potentially include the bounties and quests
### User Stories
These are some that I've thought of and discovered through describing this project to others/observing existing players. We can also talk to actual users (and potential users) for their input!
- *As an Adventurer, I want...*
- ...to go to a hub and see all active (and past) quests and bounties.
- *As a Game Master, I want...*
- ...to have tools and resources to support my creation of quests and bounties.
- ...to have a hub where the ongoing narrative is documented, expanded, and shared.
- ...to integrate the stories in my quests and bounties with the larger narrative.
- *As someone interested (but not yet participating), I want...*
- ...to see the past narrative and the emerging storyline so I can jump in and get involved.
- ...to see what the quests and bounties are like and what bounty payouts look like before I spend gas.
- ...to see what the community narrative looks like before jumping into Discord.
## Notes & Ideas
- *Handbook*: Gitbook or Docusaurus site for all of the story elements?
- What's inside our *Handbook*?
- What's our *Dungeon Master's Guide* and *Player's Handbook*?
- Weave in the bounties and quests with the overall narrative -- present the narrative on the site and then connect in the quests via a "Tavern" -- emphasize storytelling
- "Tavern" theme with a "Bounty Board" where Adventurers can view *current* and *completed* bounties:
- Bounty details
- Bounty narrative and description
- Adventurer raid party
- Bounty payout ($RAID amount)
- Bounty status (open, closed)
- What elements/tools could be helpful to support Game Masters and story tellers?
- Token gated ($RAID? or Cartographer shares?) portal for folks to create and submit bounties and stake with $RAID?
- Quest template for suggested structure and payout? (This may already exist)
## Resources & Inspiration
- [Monster Slayer Bounties - Google Sheet](https://docs.google.com/spreadsheets/d/1QGoe46RNMCY2Wm7E58jayYfYPAWrRQut1ZyBlcKIkmE/edit#gid=0)
- [Rarity: the Cellar]https://andrecronje.medium.com/rarity-the-cellar-83a1606a0be3
## Notes from Hack Session
- How do we wrap our heads around this and organize the content?
- How do we organize the content and create some docs to channel the energy?
- What can we create to help folks create within the community and narrative?
- How would someone who first shows up into the Discord get onboarded?
- SplainerDAO to make a summary of the narrative so far?
- What's the minimum amount of content / story / narrative someone would need to get involved in the community?
- We have a lot of good resources in *Getting Started*, what's the easiest place to land and start?
- Choose Your Own Adventure!
- Different aspects:
- 1) Figuring out what the quests are
- 2) Figuring out how to collaborate and how to write the narrative
- Could we add some templates?
- Narrative/Quest templates where people can add ideas?
- Bounty amount? Fill in a narrative?
- Categories of quests -- short blurb about what is the easiest way to get involved in these?
- Solo quests as a good starting point?
- Display quests by difficulty / ease of starting off?
- Templates for each difficulty level / type of quest
- Scaffold up toward the most complex (Clan Quests)
- Solo -> Narrative -> Clan Quest
- What if we do roles that unlock content based on participation?
- Solo roles -> unlock narrative -> unlock Clans
- Turn completed quests into a blog post or docs?
- Original point of the Medium -- how can we allow more folks to contribute this so it's not as heavy on a single person to write out?
- How can we have other Game Masters help out with this?
- *Chronicles*
- This could be a way to find more writers and contributors
- Look toward existing D&D content and homebrew campaigns that are open
- Quest books
- Surface the resources and put it out there -- offer bounties for folks who contribute resources that are made available?
- IRL D&D:
- Donations of Maps & Monsters to give away and bring folks in?
- Tap into the set of dev Maps & Monsters
- Art and Monster packs!
- NFTs on xDAI
- Represent in the clan DAOs as they spin up that can be held in the DAOs without worry of cross-chain transfers
- DAO Clan Mechanic
- Clans create DAOs
- Funds going to a DAO based on what land they hold
- Can we track how many monsters each clan has captured?
- Clans can be a utility for requesting funds to run their own quest sessions
- Supplementary data source (like Airtable) to track (and verify) that things are owned on Mainnet
- Can the lands be a gallery? (on same chain)
- Connections cross-chain could be really interesting --
- Quests for collecting monsters/maps that span chains (planes of existence)
- Add value to the things on Mainnet
- Super Monster (PLANESWALKER!)
- tokenIds: connect address to the tokenId and have this cross chains?
- Allows for permenance
- What resources and what steps?
- Call for writers: Prove themselves first -> upgrade to Game Master
- Drafting channel / drafting workflow -> post potential quests for review -> upgraded by a Game Master
- Setting more standards around payouts and bounties
- Do we standardize **ranges of rewards for Game Masters** who are creating quests?
- GM: 10%
- Add to narrative: 5%
- Commissions to NFTs used in story line: 2%
- Standardize the Quest templates
- Prompts/fill in the narrative -> include the recommended rewards to help with onboarding new Game Masters and scaffolding the creation process
- Standard template with outcomes
- Solo:
- Adventure: Get all monsters on map
- Monster: Get all monsters from a trait/location
- Clan: Get as many *adjacent* pieces of maps
- Everyone with a monster in location joins
- Do this by location or trait?
- Clan Quests:
- Base layer: connecting the land
- Level 2: getting the monsters on the land (recruiting folks who have the monsters)
- Building the story around this
- Can be more open since these are more complex
- **Docusaurus or Gitbook?**
- Set up a site and docs that contain the narrative and story?
- Design system?
- What would the repo management look like?
- Raid Guild for now, but then what?
- **$RAID Game Mechanics**
- Everything right now is a *drain* for RAID. How can we have a source?
- What can people do to *buy back* -- buying art between players?
- What's a source of RAID into the bounty bucket?
- Farming?
- Game Masters or Cartographers Guilds?
- Staking into Liquidity pools
- Art for clans!
- Monsters can have special traits (such as a Ruby Heart) if you turn it into a ERC20
- Clan bragging rights?
- Pay $RAID to have your clan/DAO name out there
- Resources NFT and have peopel be able to build up their settlements?
- Mint representations of the Maps or Monsters -- says that it's a "representation" of it on xDAI
- Address -> shows on Mainnet and then a representation of it on xDAI that can be held in the DAO
- What would happen if it's sold?
- Snapshotting and dumping the data into xDAI -- wouldn't be *transferrable* but could be a representation of what's owned on Mainnet
- **xDAI and Arb**
- linked via tokenIds but unique in their own right -- different trait/version of the same monster (angelic, demonic, etc)
- would we split the community? how can we keep the value and connection on Mainnet?
- Mainnet monster allows for opening up the portal to the other dimensions/planes
- Creating more supply by launching on xDAI and Arb, but could give for free to current holders
- Could then charge $20-30 for the leftover ones and these funds can go into the DAO treasury
- **Other Aspects of the Gameplay sitting on L2s/sidechains:**
- Monsters & Maps on Mainnet, but other aspects (such as weapons, wearables, powers, resources) on other chains
- How to create longevity and gameplay on Mainnet and extend outward to L2s
- Delay the launch and use this as a *goal* that *unlocks* at a certain point/threshold
- Allows for some hype!
- **Tiered unlocks**:
- 20% gates of xDAI open!
- 20%: weapons unlock!
- 50% gates of Arbitrum unlock!
- 50%: buildings unlock!
- mint progress tracker to show unlocks and unlock community rewards
- Buying -> contribute to a progress tracker (MONSTER RUSH!)
- Having mainnet tokens -> get rewarded when these tiers unlock
- Visualization: *The Void* representing what's on xDAI
- *why would people mint on Mainnet* since it costs so much more?
- Has to have a way to **incentivize** and be a driving part of the narrative
- Could this provide a *key*?
- Mainnet monsters *always* integrated?
- Releases something different on the other side -- going through a bridge!
- Make an announcement:
- Mainnet token is your bridge -> require that you have a Monster on Mainnet as a key (at a snapshot)
- Snapshot: *Keys being forged*
- tokenId 1234 on Arb, Mainnet, xDAI -> really powerful, prestigious accomplishment
- Heroes that have come to fight the monsters so far get the ability to join a camp / region where there are weapons/powers/resources available, and this is why they have to go forth and prove themselves (on xDai, Arbitrum)
- Spin off a new set of things from here
- Mainnet as a hub, travel outwards to the other realms (xDAI, Arbitrum)
- Mainnet: Earthly plane, core city, and then the other lands are where adventurers GO (as dungeons)
- How do we balance the power levels of each plane?
- Channeling the powers from other planes!
- Stronger narrative to get people minting more
- Progress tracker with some mystique?
- How do we incentivize people to keep minting Monsters & Maps
- Continue to add value via community and a game
- pfp that's a derivative of the monster (amazing art based on the text NFT as a primitive)
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## Next Steps
- Progress tracker
- Launches on other chains
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