<!-- ## Personal Notation "You would then describe how you identified websites, what procedures you used to evaluate the websites design (what criteria you used). You might be looking at 10 different features of the UI/UX that you would evaluate separately. I would suggest looking at a lot of websites (at least 50) for your evaluation. Then you would summarize what percentage of the websites reviewed we doing good UI/UX design for each of the features you evaluated and explain what that might mean for their usability for the targeted population." --> <!-- cool papers main inspo - https://www.mdpi.com/2076-3417/11/21/10469/htm --> # DE ISR - User Experience and User Interface Factors for People with Autism Spectrum Disorder > How can (Factor(s)) in websites such as government, utility and educational websites be used to improve(be specific) for those with Autism in regards to UI/UX design? **add laptop to materials** ## Abstract Autism Spectrum Illness (ASD) is a developmental disorder that affects social behavior and communication, according to the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) [^1a]. Furthermore, it is known that ASD is a disorder marked by deficiencies in two fundamental areas: (1) social communication and social interaction; and (2) constrained repetitive patterns of behavior, interests, and activities. There is numerous research that examines user experience in people with ASD by focusing on different tools that are available, like eye tracking and post-use surveys. Therefore, after reviewing numerous studies, a system of (quantity) UI/UX factors for people with ASD was. Here are two things to consider: (1) the actual demands and characteristics of people with ASD; and (2) possible modifications to the current UI/UX. This article is divided into 6 sections, with a particular emphasis on those who have ASD and a severity level 1 according to the DSM-5[^1a]. A general introduction to the study is provided in Section 1, followed by Sections 2 and 3 which give background information on the topics discussed and a brief introduction to relevant studies, Section 4 that introduces the process for developing the (amount) factors for people with ASD, Section 5 that presents the final set of (amount) factors, and Section 6 that provides discussion and a conclusion. ## 1. Introduction The Diagnostic and Statistical Manual of Mental Disorders according to the Fifth Edition (DSM-5), classifies Autism Spectrum Disorder (ASD) as a developmental disorder that predominantly affects behavior and communication[1a]. There are two basic characteristics of it: (1) deficits in social communication and social interaction, and (2) restricted or repetitive patterns of behaviors interests, or activities, with three levels, with three levels. The three categories are as follows: "Requiring support," "Requiring significant support," and "Requiring very substantial support" [1a]. It is still difficult to assess how well specific user interfaces and experiences (UX) work for persons with different disabilities, despite numerous research trying. Evaluating solutions for individuals with impairments while keeping the end users without disabilities in mind seems to be a common pitfall. There aren't many UX models that appear to approach and resolve problems that people with ASD can have when reviewing studies with folks who have the condition. I have a list of (number) UI/UX considerations, which are both based on two factors: (1) The traits and requirements of people with ASD, and (2) user instructions derived from research on ASD-specific systems and/or interventions. These (amount) factors help people with ASD to provide a basis to adapt the current UI/UX designs to meet any criteria that are proposed. ## 2. Backgrounds To Consider > Brief descriptions of ASD, UI, UX, and UI/UX models, which are relevant to this study. ### 2.1 Autism The Diagnostic and Statistical Manual of Mental Disorders according to the Fifth Edition (DSM-5), classifies Autism Spectrum Disorder (ASD) as a developmental disorder that predominantly affects behavior and communication [^1] is a (1) deficits in social communication and social interaction, and (2) restricted or repetitive patterns of behaviors interests or activities, with three levels, with three levels. The three categories are as follows: "Requiring support," "Requiring significant support," and "Requiring very substantial support" [^1] In some instances, there are also secondary symptoms, such as intellectual disability (ID), a low threshold for frustration, a lack of verbal communication, motor difficulties, and others. ### 2.3 User Interface Standard [^2] defines user interface as "components of an interactive system (software or hardware) that provide information and controls for the user to accomplish specific tasks with the interactive system." Additionally, there are also other definitions under other Standard ISO libraries, such as an ensemble of software and hardware that allows a user to interact with a computer system [^3] and an interface that enables information to be passed between a human user and hardware or software components of a computer system [^4] ### 2.4 User Experience Standard ISO defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system, or service."[^2] Additionally Standard ISO also makes a note describing factors of user experience: "User experience is a consequence of brand image, presentation, functionality, system performance, interactive behavior, and assistive capabilities of the interactive system; the user's internal and physical state resulting from prior experiences, attitudes, skills, and personality; and the context of use."[^5] ### 2.5 UI/UX Models Various authors are able to measure satisfaction from the user via usability. Some examples of this would be International Organization for Standardization[^5] which defines these factors as effectiveness, efficiency, and satisfaction. Jakob Nielsen defines them as Visibility of system status, Match between system and the real world, User control and freedom, Consistency and standards, Error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, Help users recognize, diagnose, and recover from errors and Help and documentation.[^6] ## 3. Relevant Studies at top of doc, also listed ina 2.5 ## 4. Process to Find Factors go into reading and cite articles - read very cool and look at how many times the paper is cited or whatever find a way ## 5. Final Factors list them ## 6. Evaluating Websites(?)(3 per each type? maybe more??) one section per website or type of website? government hospital school e-commerce business ## 7. Conclusion it's a conclusion, list your 'conclusion' i mean it is what it is right <!--footnote line--> [^1]: Black, D. W., &amp; Grant, J. E. (2014). Autism Spectrum Disorder. In DSM-5 guidebook: The essential companion to the Diagnostic and statistical manual of mental disorders (Fifth, pp. 50–52). essay, American Psychiatric Publishing. [^2]: International Organization for Standardization. (2017). Systems and software engineering — Vocabulary (ISO Standard No. 24765:2017). https://www.iso.org/standard/71952.html [^3]: International Organization for Standardization. (2008). Systems and software engineering — Requirements for designers and developers of user documentation (ISO Standard No. 26514:2008). https://www.iso.org/standard/43073.html [^4]: International Organization for Standardization. (2012). Information technology — Object Management Group Architecture-Driven Modernization (ADM) — Knowledge Discovery Meta-Model (KDM) (ISO Standard No. 19506:2012). https://www.iso.org/standard/32625.html [^5]: International Organization for Standardization. (2018). Ergonomics of human-system interaction — Part 11: Usability: Definitions and concepts (ISO Standard No. 9241-11:2018). https://www.iso.org/standard/32625.html [^6]: Nielsen, J. (2005). Ten usability heuristics. {%hackmd H17XoUBZt %} ###### tags: `DE ISR - New`