# HOUDINI NOTES notes on learning Houdini ## GETTING STARTED steps to get started, following [this video series](https://www.youtube.com/watch?v=Tsv8UGqDibc&t=310s) ### THE INTERFACE the interface involves five key elements: 1. the viewport 2. the parameters 3. the network 4. the shelf tools 5. the timeline ### NAVIGATION on a macbook * click and drag to orbit * two-finger click and drag to dolly (once you've changed your `houdini.env` file as outlined below) * two-finger scroll to zoom with a mouse * left click and drag to orbit * middle click and drag to dolly * scroll middle button to zoom Initially you should have the camera/view tool selected, and this enables this navigation. If you mess up, **press G or H to return home**. In other modes, hit space bar to temporarily gain access to navigation. ## TUTORIALS ### HOUDINI ISN'T SCARY [Video 2](https://www.youtube.com/watch?v=2VFFb4s_RSM). On objects. * used a new object node for icing * added object merge to bring in reference to donut (the DONUT_OUT null we created there) * ### TOOLS AND ICONS * display/hide perspective grid * perspective => set view. also shortcuts with numbers on numpad * 1 * 2 * 3 * 4 * 5 * realtime toggle (will drop frames to keep timing correct) * to add keyframes, option + click ### DYNAMICS VIDEO - add `DYNAMIC_SPRINKLES` geometry node - add a grid and - animate it across the scene with a transform node - add a POP network and double click to get inside - in the POP source change the birthrate - add POP Wind node between source and the merge, increase noise a bit - add gravity after POP Solver - add a static object node and connect ICING_OUT - tweak the collider by increasing uniform divisions to 150 and offset to 0.01 or so - send static object node and POP solver node to new merge node that then goes to gravity - add pop collision behavior after wind but before merge - ## RANDOM NOTES ### NEXT DIRECTIONS * [LinkedIn Learning course on UVW mapping in Houdini](https://www.linkedin.com/learning/mastering-uvw-mapping-in-houdini-16-5/what-are-uvw-coordinates?u=2194065) * [LinkedIn Learning course on dynamics and simulations](https://www.linkedin.com/learning/houdini-15-5-dynamics-and-simulation/exploring-collision-geometry-types?u=2194065) * [LinkedIn Learning's Houdini Essential Training](https://www.linkedin.com/learning/houdini-essential-training/welcome?u=2194065) * ### LINKS * [18.5 Sneak Peak](https://www.youtube.com/watch?v=1p_8eSaUfJM) * ### FIXING PANNING ON A MACBOOK go into your `houdini.env` file (with `code ~/Library/Preferences/houdini/18.5/houdini.env`, say) and add ``` # HOUDINI MIDDLE MOUSE PAN ENABLE/DISABLE HOUDINI_MMB_PAN = 0 ``` from [this thread](https://www.sidefx.com/forum/topic/56426/?page=1#post-253306). After this, two finger click should dolly for you.