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# System prepended metadata

title: Meta Construct Spacebuild

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ORIGINALLY CREATED BY GUURGLE

# Meta Construct Spacebuild

## Addons
### already on server
* https://github.com/spacebuild/spacebuild
* https://github.com/spacebuild/sbep
* https://github.com/divran/pewpew/
* https://github.com/wiremod/wire/
* https://github.com/metastruct/wire-extras
* https://github.com/wiremod/advdupe2
* https://github.com/generalwrex/precision-tool
* https://github.com/IJWTB/precision-alignment
* https://github.com/gspetrou/smartweld
* https://github.com/RafaelDeJongh/cap
* https://github.com/RafaelDeJongh/cap_resources
* https://github.com/Metastruct/Sit-Anywhere
* [...]


### to be added
* [SProps Workshop Edition](https://steamcommunity.com/sharedfiles/filedetails/?id=173482196)
* [Axis/Ballsocket Centre](https://steamcommunity.com/sharedfiles/filedetails/?id=457466766)
* [Multi-Parent/Unparent](https://steamcommunity.com/sharedfiles/filedetails/?id=111929524)
* [Localized physics](https://steamcommunity.com/sharedfiles/filedetails/?id=531849338&searchtext=) (Seemed stable when I tried at least.)
* [Chatsounds](https://github.com/Metastruct/garrysmod-chatsounds)
* [Starfall](https://github.com/thegrb93/StarfallEx) (All my wire creations are in starfall have mercy :[ ) 
* [...]

### to be written (swads memes)
* Ship Cores 3
    * our custom ship damage system
    * each ship has 1 core
        * each core has shields, armor and core health points
        * first shields go out, then armor, then core, and once health HP reaches 0, ship explodes violently
        * ship core HP/slots size depends on size of ship
    * weapons
        * Energy based
            * weak on shields
            * strong on armor/core
        * Projectile based
            * strong on shields
            * weak on armor/core
        * Explosive based
            * weak on shields
            * weak on armor
            * strong on core
        * all weapons are powered by SB3 resources?
    * upgrades
        * shield/armor/core health upgrades
        * shield/armor/core regen upgrades
        * weapon system firing rate upgrades
    * slots
        * each ship core can only support a certain number of weapons/upgrades
* [...]
