# Webaverse Doc Review Pt. 1 This looks at the "Webaverse" and "Art section". "Engineering" will be in a pt. 2 of this doc. https://docs.webaverse.com/docs/index ## Overview > Wouldn't it be great to have a 100% open source web3 metaverse engine that anyone can host; an engine that could shift the power from a few big tech companies to users and creators? And what if it could load any NFT from the dWeb with slick avatar rigging for AR/VR and much more? We thought it would be kind of cool. So, we made it. - I kinda care that it's open source, not the #1 compelling feature here though - I don't really care about hosting it myself - Big tech vs creators is cool - loading any NFT is interesting - dWeb should be web3, there should be one term used and web3 is the most adopted term - the last sentence is self serving, doesn't give me a great first impression > Webaverse is an open source web3 metaverse game engine that anyone can host. It runs in the browser, utilizes open tools and standards like ThreeJS and NodeJS and is super easy to use. - short and sweet summary > To quickly access and experience Webaverse in action, go to Webaverse Online - is "Webaverse Online" the name? Like "EVE Online"? Online seems very early 2000s :P > We have guides to build and build onto the actual engine under our Engineering section. - "build and build" - Engineering section could be linked - Art section could be linked ## Character Workflow > ! Optional, nice to have is the VRoidBones plugin - it can streamline renaming bones in Blender, connecting them up correctly, etc. - formatting is weird on this ### Initial Concept - https://docs.webaverse.com/docs/webaverse/lore link is dead ### Hair > three.js supposedly has bad shadow drawing for translucent / cutout materials - while we could use similar methods to hair cards ("game hair"), we should consider the potential performance hit of stacking multiple alpha geo on top of itself - nit: missing period at end of sentence ### Hair Rigging > The 'fixed point' of the bone chain defines where the root of first bone in the chain is. This is the point the bone transformation will happen, so make sure it is correct and adjust as required (eg. layers of hair underneath will likely want this with a higher value, so layers move uniform) - this text is wrapped weirdly around image/gif > Ignore the physics parameters for now. They'll look different in-app, so we shouldn't debug here - nit: missing period at end of sentence. ### Skinning / weight painting - capitalize title ### Material Reduction > It will also reduce the texture size down to two single 2k textures, but we will be doing the material work inside of Substance Painter anyway, where we have control over the final export size. - this text is wrapped weirdly around image > If there are other queries not covered so far regarding VRoid Studio, or some more basic tutorials are needed, then I suggest checking the official site - nit: missing period. ### Materials > ! > The currently used software for texturing is Substance Painter, so the workflow below is written in assumption that that is the tool used. - formatting is weird ### Exporting FBX Model > Avatar Export Preset Operator: - this text is wrapped weirdly around image ### Unity breakdown - capitalize the title > I highly suggested managing this with folders and keeping organised. It'll save you headaches later trying to find different files! - organised -> organized (lol wait nvm, I guess this is a north american preference) ### Importing Model > Right click inside your new folder, select Import New Asset: - this text is wrapped weirdly around image ### Exporting > Testing in Webaverse - sections missing content ### TL;DR and Recap > Performance Guidelines - what is the tldr of the performance guidelines? ## Style Guide ### Context > webGL - WebGL capitalization ### Scale - really like this ### Style Influences - really like this ### Colors - really like this ### Geometry - really like this ### Materials - really like this ### Animations - missing period at send of sentence. ### Export Requirements - "WIP" missing content ### Zone 0 - title formatting not correct, no description of what this pic is for ## GLB Export - is it possible to fork GLB export plugin to enforce these settings? ## FBX Animation Exporting - this page is missing capitalization in some of the section titles and in the sentences - this page refers to "webaverse", instead of uppercase "Webaverse" ### Animation - title formatting incorrect ### AutoRigPro animation remapping - I have to buy a plugin?...