---
# System prepended metadata

title: 'DRG Target Prioritization: Some Unorganized Thoughts'

---

# The Pew Pew Pew Compendium

<img width="30%" src="https://hackmd.io/_uploads/r1pZrbhQA.png">

```text!
// COMPENDIUM IDEAS:

Core Idea:
- What do you focus your firepower and attention on at any given moment?
- And specifically, **why**?

The what:
- Enemies and their properties

The why:
- Which factors can influence a target prioritization decision?
    - Distance
    - Teammates (*their* loadouts, personal factors vs team factors)
    - Objective (what do you want to do?)
    - Loadout
    - Player properties {health, shield}
    - Enemy properties {kind, dmg, speed, flying/ground, attack properties, health, armor}
    - Line of sight and line of fire
    - Terrain
    - Utility and tools: ziplines, shield, bug repellent, C4
    - Macro game factors {wave timings, team objectives}
- Why do said factors influence decision, and to what extent?
- Factor interaction and non-independence

Assumptions:
- Vanilla weapons, mostly-vanilla enemies, "reasonable" difficulties (i.e. not Anger Management Class)

How to organize this compendium?
```

## Introduction

## The Axioms

## Assumptions


