--- tags: meeting notes --- # MDF MEETING NOTES 20211022 completely in-person! (and next week will be virtual) ## AGENDA 1. Updates 2. Show and Tell - Xiaomeng - Tica ## UPDATES ### Expanding Harvard Horizons - The LL is working on expanding a program we run for graduate students each spring called [Harvard Horizons](https://gsas.harvard.edu/academics/professional-development/harvard-horizons). We would like to support students in creating high quality multimedia presentations of their research. - To this end, we'll be running an initial workshop in J-Term for interested students, then a series of 3 workshops throughout the term on Story, Visuals, and Voice. ## SHOW + TELL ### Xiaomeng Notes ### Tica - **Virtual Gallery project** - Tica shared a virtual gallery that she created. The desire was to create a place that students could share their artwork pretty quickly and easily. The hope is that students can just input an artwork and description and it can populate into the gallery. - Benefits include: - Can use Tica's template to get people started quickly using Unity - For courses can quickly spin up a gallery of students work - You can record a show and tell/gallery walkthrough to present your work - If anyone is interested in learning more about this, get in touch with Marlon! We have models of the Learning Lab studio that you can play around with. - Also here is the open-sourced repository to the VR gallery project! https://github.com/ticahere/ll_virtual_gallery - **Intro to Unity tutorial** - General outline ([Slides](https://docs.google.com/presentation/d/1KF3giG94M3bvd54hdqesugrsnMmX1VkIfQkW9lD_yUQ/edit#slide=id.p)) - 1. Create an empty scene - 2. Sreate an object - 3. Create a plane - 4. 3D objects have meshes, materials, textures, shaders - 5. Apply physics, rigidbody - 6. Add a first person character - VFX apps vs. Game engines = VFX applications allow you to create really complex physics simulations, etc. but it takes hours or days to render a scene (like for The Avengers). Game engines do similar things but you have to render in 60 frames per second, so the models, textures, and simultions have to be *much* less complex. This is why The Avengers looks so much better than The Sims. - It would be really cool to do a workflow together from Airtable to VR/AR. - UnityMARS - ![UnityMARS demo](https://files.slack.com/files-pri/T0HTW3H0V-F02JNJWP04V/screenshot_20211022-113005.png?pub_secret=e994a58460) - This image is a screenshot showing how you can pin 3D models to images in AR. Tica has pinned a model of Harvard's campus that will appear any time Marlon is on screen. - **SEAS Datavis Project** - [Project Proposal](https://docs.google.com/document/d/1vFqCUo2oLfNSgmHIz5CJ6UsPfugY8jr4DdLbu2KhLtI/edit#) - Summary: - Eliza Grinnell is working with Prof. Hanspeter Pfister on a set of three interactive visualizations that represent faculty teaching, research, and collaboration at SEAS. These visualizations are intended to serve as 1) course support tools for Hanspeter’s dataviz classes; 2) reference for undergraduates interested in research opportunities; 3) reference for current/future grad students; 4) new faculty orientation; 4) a guide for potential academic collaborators at Harvard; 5) a tool for industry partners. They are already partially developed, but they need additional conceptualization and development and time in order to reach their potential and be ready for public launch. - CHECK OUT THE VISUALIZATIONS HERE: https://seasvis.github.io/ * 1. Faculty-Faculty Collaborations * 2. Faculty + initiatives and connections to other schools -- good for administrators and new faculty * 3. Research interests comparison tool -- prospective grads, trying to figure out which faculty member would be best as a PI