--- tags: fellows --- # Tica Lin **Department:** Computer Science **Project:** realityLab ## Projects ### Unity Virtual Gallery Examples & Tutorial (complete) * Created a virtual gallery template that can easily take any images and text to be shown in an interactive virtual gallery tour in Unity. * Created a tutorial introducing the basics of Unity and how-to set up the virtual gallery example project for the beginner. * [Slides](https://docs.google.com/presentation/d/1KF3giG94M3bvd54hdqesugrsnMmX1VkIfQkW9lD_yUQ/edit#slide=id.p) are on Google Slides * Showcased in a show-and-tell session on 20211022 - Tica shared a virtual gallery that she created. The desire was to create a place that students could share their artwork pretty quickly and easily. The hope is that students can just input an artwork and description and it can populate into the gallery. - Benefits include: - Can use Tica's template to get people started quickly using Unity - For courses can quickly spin up a gallery of students work - You can record a show and tell/gallery walkthrough to present your work * Made the tutorial with codebase available on Github * Link - https://github.com/ticahere/ll_virtual_gallery ### DataVis workshop (ongoing) * Discussed and planned the data vis lab activities as well as materials with Zane for the "augmenting-space cluster" weekly meeting. * Led a couple of workshop on visualization design introduction, and hands-on design process ### SEAS Visualization Project (ongoing) * Collaborated with SEAS communication director on designing interactive visualization on the web to demonstrate faculty and department collaboration * Summary: - Eliza Grinnell is working with Prof. Hanspeter Pfister on a set of three interactive visualizations that represent faculty teaching, research, and collaboration at SEAS. These visualizations are intended to serve as 1) course support tools for Hanspeter’s dataviz classes; 2) reference for undergraduates interested in research opportunities; 3) reference for current/future grad students; 4) new faculty orientation; 4) a guide for potential academic collaborators at Harvard; 5) a tool for industry partners. They are already partially developed, but they need additional conceptualization and development and time in order to reach their potential and be ready for public launch. * Weekly meeting for brainstorming, progress check-in, development discussion * links - * https://github.com/ticahere/SEASVis.github.io * [Project Proposal](https://docs.google.com/document/d/1vFqCUo2oLfNSgmHIz5CJ6UsPfugY8jr4DdLbu2KhLtI/edit#) - [Existing visualizations are here](https://seasvis.github.io/) * 1. Faculty-Faculty Collaborations * 2. Faculty + initiatives and connections to other schools -- good for administrators and new faculty * 3. Research interests comparison tool -- prospective grads, trying to figure out which faculty member would be best as a PI ### AR/VR development (ongoing) * Experimented on the AR apps development with Unity Mars framework, AR Foundations and AR Kit * Tested a virtual Harvard campus model rendered from Google Map through blenders in VR * Experimenting on the API to connect with AirTable * Planning on the augmented Learning Lab AR app to showcase LL projects ### Spring Projects * Prepare for the next workshops for Datavis lab (Unity or Tableau) * Complete a design prototype for SEAS faculty collaboration project * Complete a functional pipeline from Airtable to Unity through API, potentially even to an AR app ## Notes ### Initial plans * AR Tools anyone can use: * [Unity MARS](https://unity.com/products/unity-mars) * ripping 3d models from Google * build a workflow * students can explore the environment at a high level initially * then jump into AR to jump into the data Marlon met with Tica, MDF for Computer Science, to brainstorm activities for this year's realityLab (which is all about AR/VR): * let's think of an array of activities and projects for the Fall term * it would be great if interested undergraduates could proceed through an array of 4-7 activities that "level up" their skills in tools like Unity, Blender, etc. over the course of the term * they are, in a sense "testing" the tutorials you might create for a course * they are ALSO learning to contribute assets to your projects (and maybe even code in certain circumstances) * great ideas for deliverables include * proofs of concept of things we can imagine a Harvard course wanting * AR-enriched experiences of Harvard's campus (where we encounter location-specific stories, images, 3d models that align with a given discipline's content (like History)) * prototypes of things we can imagine doing in museums (virtual tours, AR maps overlain on top of the physical museum, annotations on top of artifacts and paintings) * examples of potential student AR assignments. If I, as a student were to MAKE an AR installation or world for a course, what might this look like and what would the steps be? * projects that make the LL Studio better in any way * AR data on top of LL walls that tells the story of LL projects and people * the ability to show the results of students' 3D work in the physical studio (i.e. if we run a Blender workshop, how quickly can we get their work "visible" in the physical space) * game mechanics in the physical space ### Show and tell, 20211022 - **Virtual Gallery project** - Tica shared a virtual gallery that she created. The desire was to create a place that students could share their artwork pretty quickly and easily. The hope is that students can just input an artwork and description and it can populate into the gallery. - Benefits include: - Can use Tica's template to get people started quickly using Unity - For courses can quickly spin up a gallery of students work - You can record a show and tell/gallery walkthrough to present your work - If anyone is interested in learning more about this, get in touch with Marlon! We have models of the Learning Lab studio that you can play around with. - Also here is the open-sourced repository to the VR gallery project! https://github.com/ticahere/ll_virtual_gallery - **Intro to Unity tutorial** - General outline ([Slides](https://docs.google.com/presentation/d/1KF3giG94M3bvd54hdqesugrsnMmX1VkIfQkW9lD_yUQ/edit#slide=id.p)) - 1. Create an empty scene - 2. Create an object - 3. Create a plane - 4. 3D objects have meshes, materials, textures, shaders - 5. Apply physics, rigidbody - 6. Add a first person character - VFX apps vs. Game engines = VFX applications allow you to create really complex physics simulations, etc. but it takes hours or days to render a scene (like for The Avengers). Game engines do similar things but you have to render in 60 frames per second, so the models, textures, and simultions have to be *much* less complex. This is why The Avengers looks so much better than The Sims. - It would be really cool to do a workflow together from Airtable to VR/AR. - UnityMARS - ![UnityMARS demo](https://files.slack.com/files-pri/T0HTW3H0V-F02JNJWP04V/screenshot_20211022-113005.png?pub_secret=e994a58460) - This image is a screenshot showing how you can pin 3D models to images in AR. Tica has pinned a model of Harvard's campus that will appear any time Marlon is on screen. - **SEAS Datavis Project** - [Project Proposal](https://docs.google.com/document/d/1vFqCUo2oLfNSgmHIz5CJ6UsPfugY8jr4DdLbu2KhLtI/edit#) - Summary: - Eliza Grinnell is working with Prof. Hanspeter Pfister on a set of three interactive visualizations that represent faculty teaching, research, and collaboration at SEAS. These visualizations are intended to serve as 1) course support tools for Hanspeter’s dataviz classes; 2) reference for undergraduates interested in research opportunities; 3) reference for current/future grad students; 4) new faculty orientation; 4) a guide for potential academic collaborators at Harvard; 5) a tool for industry partners. They are already partially developed, but they need additional conceptualization and development and time in order to reach their potential and be ready for public launch. - CHECK OUT THE VISUALIZATIONS HERE: https://seasvis.github.io/ * 1. Faculty-Faculty Collaborations * 2. Faculty + initiatives and connections to other schools -- good for administrators and new faculty * 3. Research interests comparison tool -- prospective grads, trying to figure out which faculty member would be best as a PI