# (6) "Playing the Game: Controllers, Input Devices and Hands-on Gameplay"
Input device station / Game play
- This could be more of a drop-in / less structured activity station - e.g., a staging area for the tutorial. Students can play around with different input devices with some guided prompts for thinking about their uses / reflecting on the expereince - then can move to the Unity tutorial once a machine frees up?
[game consoles, computers, etc]
flight/tasting menu, could have cards where they take notes. so we need to decide on characteristics(?) for tasting notes
## Possible characteristics
- What kinds of games do you associate this input device with?
- Describe the device (what buttons does it have? colors? cords? what other details do you notice when looking at it?)
- How do you hold/use this? (e.g., how are you holding your hands? where are each of your fingers resting?)
- What feedback does this device give you?
- How in touch with the game does this device make you feel?
- How intuitive is the relation between the controls on this device and the actions those controls perform in the game?
- Is it easy to use? Can you just pick up and play? Or are there new things you need to figure out?
## On card
Front: brief descriptions with blanks to fill in:
What games does this device make you think of?
Describe the device:
How do you hold/use it?
Does it rumble? Any other feedback?
Does it make you feel in touch with the game? Distant?
Do the controls make sense?
Is it easy to use?
Rate it:
Back: Longer descriptions (as above; additional prompts for thought)