# (2) Changing the Game: Physics, Attributes, Variables, and the Gameplay Experience Mechanics and physics (10+ minutes) (would not need computers) - with a partner, select a card from each of two decks: (1) properties/variables deck; (2) games on syllabus deck. Discuss how changing--or adding!--that particular property/variable/mechanic would change gameplay / experience. - alternative / second card activity: choose two cards from deck 2; - Questions to consider: What would make the game harder? Easier? Would changing/adding this mechanic change the player's experience of the story? Etc. ## Games - Gone Home - Dys4ia - Brothers: A Tale of Two Sons - Everybody's Gone to the Rapture - Her Story ## Variables [tables in main space?] Could/should this be merged/combined with the Unity museum? I.e., another part of thinking about what Unity can do / what it combines would involve playing around with / adjusting variables?