---
# System prepended metadata

title: 2.3 - 數據量的影響
tags: [' MCEA', content, ' technology']

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---
title: 2.3 - 數據量的影響
tags: content, MCEA, technology
---

# 數據量的影響

我們是這樣推測的，Minecraft對於物件的處理是用HashMap，

(1) [Entities & Players]()
(2) [Selector]()
(3) [Scoreboards]()
(4) [NBT datas]()
(5) [Tags]()