--- title: 2.3 - 數據量的影響 tags: content, MCEA, technology --- # 數據量的影響 我們是這樣推測的,Minecraft對於物件的處理是用HashMap, (1) [Entities & Players]() (2) [Selector]() (3) [Scoreboards]() (4) [NBT datas]() (5) [Tags]()
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