# King of the Hill (#1)
What is a king-of-the-hill (KOTH) competition? It's a form of programming contest in which users submit programs which directly compete against each other while playing some sort of game, for example a board game. Each contestant submits a bot, which acts like a player in the game. The bots take turns, during which they are fed information about the game/environment, and have to return their selected move/action. The MC@H staff will be hosting this competition, so we are responsible for running the controller program, which interacts with the submitted bots, implements the game logic, keeps score, etc.
# Game Ideas:
* D&D type Game
- there would be (vastly simplified) classes, ability scores, spells, weapons, and magic items to choose from
- you would have to create a character and also write the code to control that character
- it would be a fight-to-the-death obviously
- we would want to simplify the issues of space and geometry so that movement / spell ranges / etc are very simple or nonexistent
- it could be 1v1 or two small teams in each battle. (for team battles, we would shuffle the teams around every game, so we end up with a singular winner who has the highest win rate) There would be a round-robin mechanism to find the overall winner.
- Strategy based
- 2d graphics
- Levels ranging from Beginner to Extreme
* Card game
# Language used (for the controller):
(IMO most of the stuff people have written below about language selection is probably irrelevant - pseudo)
* Python
- Simple to put ideas into code
- Slow compared to others if using pygame to code it
* C#
- Able to be used with Unity which makes graphics easier
- Also makes phyiscs 1000 times easier
- Best option so far
- Some of us have experience with this
* C
- no
* Javascript
- With a server in node, could be used to make a browser-based game (with 2d graphics thanks to html5)
- Somewhat fast (highly depends on computer)
- DB support + sockets, so accounts etc