**TL;DR: Epic outdoor cityscape with 500 nounish buildings and urban assets, free to use (cc0), for games, animations and more!** [https://www.youtube.com/watch?v=r_jUyN1BFsw](https://www.youtube.com/watch?v=r_jUyN1BFsw) [![Nouns City Demo](https://imgur.com/bee2CgL.png)](https://www.youtube.com/watch?v=r_jUyN1BFsw) --- # 🕹️ More Nounish Games Exploring the intersection of Nouns and games is promising, but finding the right aesthetic and gameplay is challenging! To support innovation and cut development costs, we want to release a modular, low-polygon, highly nounish 3D environment as a CC0 asset pack, and make it freely available for game developers and animators. Having successfully delivered [CC0 avatars with 3D nouns](https://3dnouns.com/) and facial animations with [AR nouns](https://x.com/coralorca/status/1702272326002160070?s=20), our next step involves creating environment assets - aka a city - to complete a versatile art kit that feels 100% nounish. **Let’s empower game developers to focus on game logic, not asset creation, with our ready-to-use nounish assets.** --- ![](https://imgur.com/oHolygs.png) # 🏙️ Nouns City Not a generic 3D backdrop, Nouns City will boast an array of buildings and objects distinctly nounish, inspired by a mix of [Eboy's pixoramas](https://www.eboy.com/), the blocky charm of Minecraft, and GTA's urban vibe. Rich in references to the Nouns project's history, communities, and prominent members, these assets will include subtle touches like nounish graffiti, urban props mimicking nouns heads (e.g., fire hydrant, trashcan...), and community-inspired shops and buildings. **The result will be a cohesive atmosphere for any games utilizing these assets, providing newcomers with a compelling entry point into the Nouns project's narrative.** ![](https://imgur.com/BKNZCc3.png) --- # Voxels Pixels translate into voxels, which are lightweight and computationally cheap to render with a low-polygon count, perfectly matching the Nouns’ aesthetics. ![](https://imgur.com/8XeHI0c.png) **0.935 mb for a merged block "Townhouses"** ![](https://imgur.com/ogahPIw.png) **1.5mb for a merged block "Townhouses + Skyscrapers"** ![](https://imgur.com/WhMIHtG.png) **0.7mb for a large building / 0.3mb for a small building** We can classify the assets in different types: ![](https://imgur.com/PUHEbf7.png) **Buildings - Vehicles - Props - Trees** --- # Grid and File system **1. Scale:** We've fine-tuned the dimensions to ensure modularity and interoperability with other platforms, all while balancing resolution with scale, and keeping file sizes in check (often challenging with large detailed urban models). The level of detail is consistent, and for that reason we left out interiors which would require a jump in resolution and make the files heavier. We could consider a set of interiors as a separate proposal with specific files if we see demand for it. ![](https://imgur.com/Byn2AlX.png) **1 voxel = 18cmx18cmx18cm or 7"x7"x7". For ex, a door handle is between 5 to 7 voxels high.** **2. Modularity:** Using subdivisions, we developed a framework of tileable blocks and buildings. Different building typologies can be populated within each block to create various neighborhood types, from downtown corporate city center to small houses and townhouses. **Generic Template** ![](https://imgur.com/GIYMv9D.png) **A**:16-18 buildings per block with a townhouse typology **B**: 36-40 buildings per block with a small house typology **C**: 8-10 buildings per block with a skyscraper typology **ABC**: 10-15 buildings per block with a mix of typologies **3. Partitioning:** We set up a logical file partitioning system that divides the urban model into manageable blocks. This not only helps with organization but also facilitates loading specific portions of the model as needed, reducing processing overhead. ![](https://imgur.com/1EDTF4n.png) We are aiming for a total of 19 urban blocks and 5 garden blocks, totaling around 400 buildings. **4. File Format:** **.gltf** and **.fbx** allow both game/animation design and web first applications. We are also considering the use of JSON files to convert these assets into onchain assets using the [Briq](https://briq.construction) protocol on Starknet. **5. Metadata:** For better managability, we will include metadata within each building files to store information, such as location in the original grid set up, type and levels. Naming example: > *A-3_TYP_TNH_LVL_006* (Block Grid A-3, type Townhouse with 6 Levels). > *D-2_TYP_SKS_LVL_012* (Block Grid D-2, type Skyscraper with 12 Levels). --- # Deliverables - 400 buildings - 40 vehicles - 20 Trees - 40 Props - Streets and Blocks templates # Hosting [![3D Nouns website](https://imgur.com/9wcc6ye.png)](https://www.3Dnouns.com) We will make [3D Nouns](https://3dnouns.com/) the central hub for all related assets, offering an easy-to-use preview, and download functionality. ![](https://imgur.com/1mVBhxG.png) **Additionally, we will publish the urban assets on [Unity's asset store](https://assetstore.unity.com/) for free to make them easily accessible for developers.** We will also enable users to walk around in the browser using keyboard arrows, which should be fun! [3D Nouns](https://3dnouns.com/) will get a nice makeover, and we hope to make the community proud! --- # Nouns x 🧱Briq x Starknet ![](https://imgur.com/rYv4DCK.gif) Our Nouns-inspired assets will enrich the next wave of blockchain gaming applications! I'm thrilled to announce an exciting partnership with [Briq](https://briq.construction), Starknet's premier NFT project. I will be leading the development of community-created content and adapting these nounish models to ensure a special place for nouns-related content. Starknet is an exciting L2 for exploring onchain games, and the [Dojo](https://www.dojoengine.org/en/) game engine is a cool step toward more Fully OnChain Games (FOCGs). This is the frontier, and nouns should be a part of this innovative playground. --- # Nouns City Blocks ![](https://imgur.com/GviVAqi.png) **Example block (Work in Progress)** Each city block will be minted as an Open Edition, as a way to track the proposal's progress, and to send 50% of the revenue back to the DAO. --- ![](https://imgur.com/VBhgJjF.png) # Breakdown **- CCO Urban Assets kit** 34 ETH > *Note: When considering pricing, we must account for the CC0 aspect. By releasing all rights, we forgo any entitlement to future revenue generated by content created using this work.* > *At the time of writing, this gives us an average prize at 260 USD per asset. Some assets take 1h, some take 6 hours to create. The assembly of all assets together into a cohesive, pleasing and very nounish city takes many hours on top of that. The translation of nounish references into scaled 3D forms takes some time too. Exporting clean geometry as low-poly, naming, organizing, uploading takes time as well. Our ambition is to build a really cool city, with a lot of attention to details: that takes time and a lot of love.* **- 3D Nouns file viewer and walk around** 2 ETH to upgrade 3DNouns.com with: - a file viewer to facilitate downloads - W-A-S-D ←↕→ feature to be able to navigate Nouns City **- Nounish Games Round -> 3 prizes x 1ETH** Once the assets are finalized, we will open a round to all game developers, regardless of their platform — whether it's Unity or Unreal, Dojo or MUD — to create a MVP gameplay prototype using these assets. We will select three winners. Download the assets and build something nounish that is fun to play! --- **Total: 39 ETH** --- Let's bring Nouns City to life! Your support can help empower the next generation of nounish games and animations. Thank you for considering this proposal. I enjoyed creating the assets showcased here and would love to create more. Reach out to Coralorca on [Twitter](https://twitter.com/coralorca), [Farcaster](https://warpcast.com/coralorca), or Discord to share your thoughts and suggestions. ⌐◨-◨