Bad Compile Target ```javascript! /** * let/count=0 * const/doubleCount=count*2 * if=Math.random() > 0.5 * button onClick(){count++} * -- Value: ${count}, Double: ${doubleCount} * effect() { * console.log(count); * } */ const $ = section("index.marko"); const $if_then = section("index.marko$if_then"); const $count = signal($, "count", () => [$doubleCount, $onClick, $effect]); const $setup_count = setupSignal($count, () => 0); const $doubleCount = compute($, "doubleCount", ({ count }) => count * 2); const $if_test = () => Math.random() > 0.5; // can also be a compute. const $onClick = on($if_then, "btn", "click", ({ count }, s) => () => { $count(s, count + 1); }); const $effect = effect($, ({ count }) => { console.log(count); }); const $fooAttr = attr($if_then, "btn:foo:count"); const $barAttr = attr($if_then, "btn", "bar", () => $count); const $if = condition( $if_test, template( $if_then, $onClick, el("button", { id: "btn", attrs: [ "class=hello", $fooAttr, attr("bar", $count) ], children: [ "Value: ", text($count), "Double: ", text($doubleCount), ] }) ), ); // default export const t = template($, $setup_count, $if); // STUB RUNTIME. /*@__NO_SIDE_EFFECTS__*/ function section(id) { return { id }; } /*@__NO_SIDE_EFFECTS__*/ function template(section, ...parts) { return { section, parts, }; } /*@__NO_SIDE_EFFECTS__*/ function condition(signal, consequent, alternate) { return { signal, consequent, alternate, }; } /*@__NO_SIDE_EFFECTS__*/ function text(section, name) { return { section, name }; } /*@__NO_SIDE_EFFECTS__*/ function el(name) { return { name }; } /*@__NO_SIDE_EFFECTS__*/ function signal(section, name, subscribers) { return { section, name, subscribers, }; } /*@__NO_SIDE_EFFECTS__*/ function setupSignal(signal, initialValue) { return { signal, initialValue, }; } /*@__NO_SIDE_EFFECTS__*/ function compute(section, name, fn, subscribers) { return { section, name, fn, subscribers, }; } function on(section, el, event, signals, fn) { console.log("NOT PURE"); return { section, el, event, signals, fn, }; } function effect(signals, fn) { console.log("NOT PURE"); return { signals, fn, }; } ```