A rollup DApp for an interactive game. This "kernel" is a program run using rollup kernel-SDK, sequencer prototype (low-latency node) and React App front-end.
Motivation
It is a second big kernel example after Tzwitter.
Add a realistic example to demonstrate how to write WASM kernels to attract game devs.
Illustrate the use of a sequencer to achieve low latency with a Smart Rollup.
Motivation
Identifies missing tool/UX/etc. for the kernel-SDK, and sequencer prototype.
Give ways to stress test the sequencer (Multi-players: ~10-100 players real-time interaction for instance).
Current features
Light multi-players (2 players) interact with each other in real-time.
Light connection with wallet (hardcode secret keys).
Exchange assets: drop, pick up, sell, and buy item.
{"metaMigratedAt":"2023-06-18T05:12:34.033Z","metaMigratedFrom":"YAML","title":"Dungeon-crawler game (POC)","breaks":true,"contributors":"[{\"id\":\"cd528d3a-d940-44cd-b7e0-ba2bfafd4786\",\"add\":11114,\"del\":4924},{\"id\":\"dfe0d643-f332-4081-9df5-91f3c7fd7836\",\"add\":804,\"del\":12},{\"id\":\"09ec042c-67c9-4202-a7df-0f0c8410e4fa\",\"add\":5,\"del\":0}]"}