# CG PIPELINE PORTFOLIO **Introduction to maya with Linkedin course:** ![](https://i.imgur.com/xztmxtS.jpg) ![](https://i.imgur.com/ziIqDm7.jpg) **Polygon modelling Maya :** ![](https://i.imgur.com/UCW39SA.png) ![](https://i.imgur.com/OHjLXkc.png) **Z brush face sculpting** ![](https://i.imgur.com/YF9X1qb.jpg) ![](https://i.imgur.com/R6F6S10.jpg) ![](https://i.imgur.com/EiQuy9y.jpg) ![](https://i.imgur.com/8pGMgMA.jpg) ![](https://i.imgur.com/iCYGavc.jpg) ![](https://i.imgur.com/hOA33LL.png) ![](https://i.imgur.com/axxeJ2d.png) ![](https://i.imgur.com/2K7K3pE.png) ![](https://i.imgur.com/7nFW6dh.png) ![](https://i.imgur.com/ZWhDapL.png) ![](https://i.imgur.com/Z0Qpa4v.png) **Z brush sculpting male torso** ![](https://i.imgur.com/mL7uXlX.jpg) ![](https://i.imgur.com/pUr0rIs.jpg) .![](https://i.imgur.com/gQCjnp1.jpg) ![](https://i.imgur.com/XUnrPzA.jpg) ![](https://i.imgur.com/bvk87RY.png) ![](https://i.imgur.com/97pTKkC.png) ![](https://i.imgur.com/wGMwnEr.png) ![](https://i.imgur.com/lWXGK0x.png) ![](https://i.imgur.com/EONHUqg.png) ![](https://i.imgur.com/PnuONhD.png) **Z brush female torso sculpting:** ![](https://i.imgur.com/HwJ8ZWX.jpg) ![](https://i.imgur.com/2051f3k.jpg) ![](https://i.imgur.com/60YbiPL.jpg) ![](https://i.imgur.com/7VzBd68.png) ![](https://i.imgur.com/lrYTPYZ.png) ![](https://i.imgur.com/aWq4tIl.png) ![](https://i.imgur.com/pdR47eK.png) ![](https://i.imgur.com/wb1A7hq.png) ![](https://i.imgur.com/DvEZGn5.png) ![](https://i.imgur.com/w4PWO0g.png) **Z sphere modelling:** ![](https://i.imgur.com/R1Y8Jmp.png) ![](https://i.imgur.com/gormYsx.png) ![](https://i.imgur.com/WgT9dU3.png) **Using Z brush lightbox model:** ![](https://i.imgur.com/vAe1HBB.png) ![](https://i.imgur.com/bdyq6CM.png) **Polysphere modelling from scratch:** ![](https://i.imgur.com/KtCgypz.jpg) ![](https://i.imgur.com/Wa1KuXv.png) ![](https://i.imgur.com/3j32lUu.png) ![](https://i.imgur.com/u0xEyFa.png) ![](https://i.imgur.com/WTERguQ.png) ![](https://i.imgur.com/4uEnhFW.png) ![](https://i.imgur.com/iJGIjcX.png) ![](https://i.imgur.com/uJ3H5UN.png) ![](https://i.imgur.com/rt7KqZu.png) ![](https://i.imgur.com/BOgo4Fm.jpg) ![](https://i.imgur.com/MBHPs2p.jpg) ![](https://i.imgur.com/01abIaZ.jpg) ![](https://i.imgur.com/sRLckby.jpg) ![](https://i.imgur.com/naK6n24.jpg) ![](https://i.imgur.com/11Wx2pu.jpg) ![](https://i.imgur.com/yZdx0XR.jpg) ![](https://i.imgur.com/H1WCyyN.png) **Z- sphere modelling for hands:** ![](https://i.imgur.com/98Bo92R.jpg) ![](https://i.imgur.com/0rIrQ4c.jpg) ![](https://i.imgur.com/DHQoydu.jpg) ![](https://i.imgur.com/SXWOyPA.jpg) ![](https://i.imgur.com/A0xEX5i.jpg) ![](https://i.imgur.com/UWU2OZA.jpg) ![](https://i.imgur.com/fNcbUH3.jpg) ![](https://i.imgur.com/y96CKBq.jpg) ![](https://i.imgur.com/6kdVRkS.jpg) ![](https://i.imgur.com/YLRe9UG.jpg) Z- sphere modelling for feet: ![](https://i.imgur.com/nXHOabH.png) ![](https://i.imgur.com/7cCpCxn.jpg) ![](https://i.imgur.com/OBEbz1F.jpg) ![](https://i.imgur.com/79G3HUc.jpg) ![](https://i.imgur.com/qMPStuc.png) ![](https://i.imgur.com/ZOG7EVc.png) ![](https://i.imgur.com/twcr4Pg.png) ![](https://i.imgur.com/vWUCBCd.jpg) **Dyna mesh and muscle definition:** ![](https://i.imgur.com/0K3WjNd.jpg) ![](https://i.imgur.com/vbNIHFj.jpg) ![](https://i.imgur.com/U46HwNs.png) ![](https://i.imgur.com/KawrIBG.png) ![](https://i.imgur.com/FhzxhIp.png) ![](https://i.imgur.com/nl1Uuyj.png) ![](https://i.imgur.com/gDI2QKM.jpg) ![](https://i.imgur.com/0ml9Q0J.jpg) ![](https://i.imgur.com/JzvJgVm.jpg) ![](https://i.imgur.com/LVLnJW2.jpg) ![](https://i.imgur.com/5sLR1Xt.jpg) ![](https://i.imgur.com/ui2nFDG.jpg) **Decimation tool to lower poly count:** ![](https://i.imgur.com/awBpITB.jpg) ![](https://i.imgur.com/bli98Tx.jpg) ![](https://i.imgur.com/J12NpV3.jpg) ![](https://i.imgur.com/FMq8ArK.jpg) ![](https://i.imgur.com/Mou9quj.jpg) ![](https://i.imgur.com/ff3ODdS.jpg) **UV unfolding ( attract and protect):** ![](https://i.imgur.com/wVmUzDR.jpg) ![](https://i.imgur.com/9RaGWJw.jpg) ![](https://i.imgur.com/scgRZq0.jpg) ![](https://i.imgur.com/ba9PsXy.png) **Retopology in maya:** ![](https://i.imgur.com/A93HBNL.png) ![](https://i.imgur.com/4m7NsrG.jpg) ![](https://i.imgur.com/EOPaqtf.jpg) ![](https://i.imgur.com/YFQn0bh.jpg) ![](https://i.imgur.com/9uv4FNu.jpg) ![](https://i.imgur.com/QgTc0WI.jpg) ![](https://i.imgur.com/TZ086RR.jpg) ![](https://i.imgur.com/N1HynZT.jpg) ![](https://i.imgur.com/xPLRuRU.jpg) ![](https://i.imgur.com/9NkT2NM.jpg) ![](https://i.imgur.com/s2PgHyE.jpg) ![](https://i.imgur.com/t8Rd4mX.jpg) ![](https://i.imgur.com/nOUWA5f.jpg) ![](https://i.imgur.com/rjj1oyZ.jpg) ![](https://i.imgur.com/7F0FMCh.jpg) ![](https://i.imgur.com/aLh7v0n.jpg) ![](https://i.imgur.com/aa6CcJB.jpg) ![](https://i.imgur.com/A54Txse.jpg) ![](https://i.imgur.com/gqr9duR.jpg) ![](https://i.imgur.com/RtYe0M0.jpg) ![](https://i.imgur.com/JNDMZ3F.jpg) ![](https://i.imgur.com/SG62XXU.jpg) ![](https://i.imgur.com/fgOgZ6c.jpg) ![](https://i.imgur.com/fAT5k74.jpg) ![](https://i.imgur.com/Xzu8qSx.jpg) ![](https://i.imgur.com/oNxzPGz.jpg) ![](https://i.imgur.com/8JRHU7C.jpg) ![](https://i.imgur.com/IbWY0ul.jpg) ![](https://i.imgur.com/tLJQPd1.jpg) ![](https://i.imgur.com/V0WbzXm.png) ![](https://i.imgur.com/tnhAj9t.jpg) ![](https://i.imgur.com/CVLDaPk.jpg) ![](https://i.imgur.com/jofmR30.jpg) ![](https://i.imgur.com/u20evGg.jpg) ![](https://i.imgur.com/0MgEcTG.jpg) ![](https://i.imgur.com/yWkahaF.jpg) ![](https://i.imgur.com/SXVqXnk.png) ![](https://i.imgur.com/v3C54KJ.jpg) ![](https://i.imgur.com/Y6iENwB.jpg) ![](https://i.imgur.com/ZKYRfTd.jpg) ![](https://i.imgur.com/Q4q0Y1u.jpg) ![](https://i.imgur.com/iZRN2PD.jpg) ![](https://i.imgur.com/0FBgiZ2.jpg) ![](https://i.imgur.com/HKA1ELQ.jpg) ![](https://i.imgur.com/HYCsgwg.jpg) ![](https://i.imgur.com/Yphi4ME.jpg) ![](https://i.imgur.com/m2K3qBI.jpg) ![](https://i.imgur.com/JBug1Pk.jpg) ![](https://i.imgur.com/jHdtSKN.jpg) ![](https://i.imgur.com/nbTI19a.jpg) ![](https://i.imgur.com/gSp7NUA.jpg) ![](https://i.imgur.com/4LmGVL5.png) **UV unfolding :** ![](https://i.imgur.com/mhBLaN8.jpg) **Cutting the seams:** ![](https://i.imgur.com/Q8VuqQh.jpg) ![](https://i.imgur.com/lF6bCmt.jpg) ![](https://i.imgur.com/AfJpTfp.jpg) ![](https://i.imgur.com/5ytDfX6.jpg) ![](https://i.imgur.com/qSOJSUw.jpg) ![](https://i.imgur.com/8GfuhF1.jpg) ![](https://i.imgur.com/ryMwh95.jpg) **Z brush baking:** ![](https://i.imgur.com/cdkdZQE.jpg) ![](https://i.imgur.com/3iSMtPf.jpg) ![](https://i.imgur.com/7sym7mm.png) **Baking in substance painter:** ![](https://i.imgur.com/T9SUsIm.jpg) ![](https://i.imgur.com/BcwFMos.jpg) ![](https://i.imgur.com/UuQYKDs.jpg) ![](https://i.imgur.com/MrZB2H6.jpg) **Experiment with Substance designer:** ![](https://i.imgur.com/bX5vzl2.jpg) ![](https://i.imgur.com/Z56pS0O.jpg) ![](https://i.imgur.com/ccmtE49.jpg) ![](https://i.imgur.com/GkkiX92.jpg) ![](https://i.imgur.com/jetVRWS.jpg) **Return to substance painter:** ![](https://i.imgur.com/9I0GlHR.jpg) **Experimenting with textures:** ![](https://i.imgur.com/Hc14RXb.jpg) **8096 pixel substance painter mesh maps:** ![](https://i.imgur.com/0KeaqC1.png) ![](https://i.imgur.com/8az98OB.png) ![](https://i.imgur.com/rHuzha1.png) ![](https://i.imgur.com/32CGBda.png) ![](https://i.imgur.com/R64wYnN.png) ![](https://i.imgur.com/In7o2O2.png) **Import substance normal map texture into maya:** ![](https://i.imgur.com/xXaP5zJ.jpg) ![](https://i.imgur.com/zJUPVSC.jpg) ![](https://i.imgur.com/Jxav8dD.jpg) ![](https://i.imgur.com/m4XTbiq.jpg) **Experiment with bump mapping in maya:** ![](https://i.imgur.com/pbCvD9r.png) ![](https://i.imgur.com/mZegTO6.jpg) ![](https://i.imgur.com/mxjB1qg.jpg) ![](https://i.imgur.com/2tTIt1U.jpg) ![](https://i.imgur.com/DdKa1ca.jpg) ![](https://i.imgur.com/hfEXPq0.jpg) ![](https://i.imgur.com/nDqBJof.jpg) ![](https://i.imgur.com/L9EkaY5.jpg) **Quick rig tool:** ![](https://i.imgur.com/ibU30jm.jpg) ![](https://i.imgur.com/Dm51krG.jpg ![](https://i.imgur.com/w5wx3oO.jpg) ![](https://i.imgur.com/InUxoGY.jpg) ![](https://i.imgur.com/cQgeWyi.jpg) **Step by step rigging:** ![](https://i.imgur.com/tXh8LTt.jpg) ![](https://i.imgur.com/F3PEf1q.jpg) **Creating finger skeleton:** ![](https://i.imgur.com/cBGjIkK.jpg) ![](https://i.imgur.com/yrXXVrB.jpg) ![](https://i.imgur.com/fQHBhoU.jpg) **Experimenting with control rig:** ![](https://i.imgur.com/p2aRXNe.jpg) ![](https://i.imgur.com/GMhQ6vf.png) **More experimenting with model rig and texture:** ![](https://i.imgur.com/h69xtBN.jpg) ![](https://i.imgur.com/oze9f0K.jpg) ![](https://i.imgur.com/eaCxCsp.jpg) ![](https://i.imgur.com/HQj5pLV.jpg) **Experiment with mixamo:** ![](https://i.imgur.com/2H9kJns.jpg) ![](https://i.imgur.com/VT8P6Rd.jpg) ![](https://i.imgur.com/CB0VmcX.jpg) ![](https://i.imgur.com/DKywk24.jpg) ![](https://i.imgur.com/snrbVYs.jpg) ![](https://i.imgur.com/kgorzyx.jpg) ![](https://i.imgur.com/fbmLUFU.jpg) ![](https://i.imgur.com/NgQ8EPK.jpg) **Render sequences in Premire pro:** ![](https://i.imgur.com/NPINrjU.jpg) ![](https://i.imgur.com/wuUCS40.gif) ![](https://i.imgur.com/SyIhtT2.gif) **Zeroing all joints for t pose with mocap:** ![](https://i.imgur.com/KB85XfF.jpg) ![](https://i.imgur.com/zdi4Pez.jpg) **Retargeting my model to mocap skeleton:** ![](https://i.imgur.com/yPbDCUi.jpg) ![](https://i.imgur.com/8pCUlwS.jpg) ![](https://i.imgur.com/8GdF7AC.jpg) ![](https://i.imgur.com/r5c55QN.jpg) ![](https://i.imgur.com/OZQsZxr.jpg) ![](https://i.imgur.com/5K2nOYJ.jpg) ![](https://i.imgur.com/2xCGnxr.jpg) ![](https://i.imgur.com/lllgyR2.jpg) ![](https://i.imgur.com/hplLmAJ.jpg) ![](https://i.imgur.com/RvO4LzF.jpg) ![](https://i.imgur.com/MmLQmyk.jpg) **Correcting hip issues with joints:** ![](https://i.imgur.com/qgx2Pn4.jpg) ![](https://i.imgur.com/wrvU3X4.jpg) ![](https://i.imgur.com/njtjlqJ.jpg) ![](https://i.imgur.com/dI98tFq.jpg) ![](https://i.imgur.com/TQWGWei.jpg) ![](https://i.imgur.com/XMOQSOq.jpg) ![](https://i.imgur.com/dEkXKcD.jpg) ![](https://i.imgur.com/kvzzIiK.jpg) ![](https://i.imgur.com/ZlliJen.jpg) ![](https://i.imgur.com/TlmPtnX.jpg) ![](https://i.imgur.com/UDghM29.jpg) ![](https://i.imgur.com/mKInRcd.jpg)