# CG PIPELINE PORTFOLIO **Introduction to maya with Linkedin course:**   **Polygon modelling Maya :**   **Z brush face sculpting**            **Z brush sculpting male torso**   .        **Z brush female torso sculpting:**           **Z sphere modelling:**    **Using Z brush lightbox model:**   **Polysphere modelling from scratch:**                  **Z- sphere modelling for hands:**           Z- sphere modelling for feet:         **Dyna mesh and muscle definition:**             **Decimation tool to lower poly count:**       **UV unfolding ( attract and protect):**     **Retopology in maya:**                                                     **UV unfolding :**  **Cutting the seams:**        **Z brush baking:**    **Baking in substance painter:**     **Experiment with Substance designer:**      **Return to substance painter:**  **Experimenting with textures:**  **8096 pixel substance painter mesh maps:**       **Import substance normal map texture into maya:**     **Experiment with bump mapping in maya:**         **Quick rig tool:**     **Step by step rigging:**   **Creating finger skeleton:**    **Experimenting with control rig:**   **More experimenting with model rig and texture:**     **Experiment with mixamo:**         **Render sequences in Premire pro:**    **Zeroing all joints for t pose with mocap:**   **Retargeting my model to mocap skeleton:**            **Correcting hip issues with joints:**            
×
Sign in
Email
Password
Forgot password
or
By clicking below, you agree to our
terms of service
.
Sign in via Facebook
Sign in via Twitter
Sign in via GitHub
Sign in via Dropbox
Sign in with Wallet
Wallet (
)
Connect another wallet
New to HackMD?
Sign up