# Unity 3D CameraController ## 第一種 ```C#= public GameObject player; private Vector3 offset; void Start() { //計算相機跟目標物的位置 offset = transform.position - player.transform.position; } void Update() { transform.position = player.transform.position + offset; } ``` ## 第二種 直接在Update函數設置相機的位置跟旋轉 ```C#= public GameObject target_player; public float x_offset, y_offset, z_offset; // Update is called once per frame void Update() { transform.position = target_player.transform.position + new Vector3(x_offset, y_offset, z_offset); transform.LookAt(target_player.transform.position); } ``` ## 第三種 不用寫腳本的方法 windows---> package manager ---> in project改成unity rigistery ---> 找到Cinemachine --->安裝 點選main camera ---> creatae cinemaachineBrain 在Hirache按右鍵 ---> 新增Virtual camera --->在Lool AT的地方綁定要跟隨的對象 \完成相機跟隨/ ###### tags: `unity`
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