# Unity rigibody
## kinematic rigibodies
移動跟transform有關
(transform是儲存posiiton,rotation,scale)相關
## standared rigibodies
移動跟物理上的力有關,例如重力
###### tags: `unity`
```C#=
[SerializeField] Rigidbody rb;// equals public Rigibody rb;
```
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