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# System prepended metadata

title: Alquemie

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# Alquemie

This is a guide to my potion-brewing alchemy mod, Alquemie. It allows you to brew custom potions using ingredients that drop from enemies in the Dungeon.

I will not describe any of the ingredients here, as they have in-game descriptions that are written in character! Check them out in the spawn book.

## Ingredients

There are a number of ingredients available from the spawn book or as drops from enemies in the Dungeon.

Ingredients have three effects available:

- **Normal**: When the ingredient is simply dropped into a cauldron
- **Strong**: When the ingredient is ground up with a mortar and pestle
- **Inverted**: When the ingredient is ground up, and solvent is poured into the mortar.

You are able to eat ingredients raw to sample their effects... or use NPCs as test subjects!

Each effect is descripted (with some flavour) in the item spawnbook:

![](https://i.imgur.com/BolWoQs.jpg)

### Ingredient Types

There are three types of ingredients:

- **Reagents**: These define the way a potion reacts when thrown, whether it's spreading an AoE, exploding, or (in future) liquifying into a pool or becoming a gas.
  - **You can have only one reagent per potion. More will result in catastrophic brewing incidents.**
- **Reactants**: These define what the potion does when applied to enemies, the objects, or you!
- **Catalysts**: These define various "metadata" properties of the potion: range, duration or safety.

## Brewing

You have three tools available for brewing: the Cauldron, Solvent Jug and the Mortar and Pestle. They are spawnable from the item book, but also spawn in the player's home nearby the monolith!

### Cauldron

![](https://i.imgur.com/p4urfCI.png)

The most basic tool, this is how you actually brew and bottle a potion. Simply throw ingredients in, then boil the potion by heating it with the Fire spell.

The cauldron has an unlimited supply of bottles contained in the holder on the rim; simply take one out and dip it into the boiled potion to fill it up. Each potion brewed creates five bottles' worth of potion.

You can gravity-push the cauldron to empty it, and tapping alt-use while holding the cauldron will lock it in place.

### Mortar and Pestle

![](https://i.imgur.com/QnIhfMw.png)

This powerful customization tool is able to _strengthen_ an ingredient, by grinding it up. This can sometimes result in a completely new (but related) effect from the potion.

Simply throw an ingredient into the mortar - the bowl - then crush it up to three times with the pestle. You can then tip it into the cauldron.

Some ingredients will do little or nothing unless they have been strengthened.

Note that you cannot grind up reagents; only reactants and catalysts can be ground up.

### Solvent Jug

![](https://i.imgur.com/Z7EMSZy.png)

Homeopathy is a very real science in the world of B&S[^first]. Dissolving, fractioning and diluting a substance into a potion causes its effect to invert.

For example, Formonite deals damage when applied to an enemy - but when inverted it heals them instead.

To use this, place your ingredient into a mortar, grind it up, and pour the solvent into it from the jug (by tilting the jug).

[^first]: Not official B&S canon

## Potions

![](https://i.imgur.com/AWQKigF.png)

Potion bottles are storable in the player inventory, and will persist when you leave the home level and come back from the Dungeon.

Potion bottles can be used in a few ways that differ depending on the ingredients in them:

### Drinking

All potions are drinkable by default, although some are inadvisable. To un-cork a potion, press the trigger down while holding it. The potion will flow while you hold the trigger down, and stop when you release it.

### Throwing

Potions will apply any effects they have only to enemies and objects that are directly hit by them, and will smash on impact.

However, some reactants and reagents have additional effects that occur on hit. For example:

- Permadesca will douse the area in potion liquid, applying the effect in an AoE. 
- Perlatum will apply a lower-powered version of its effect in an area, but will also explode.

### Oiling

Pouring a potion onto a weapon or blade will oil the blade. Potion effects will be applied when the weapon hits an enemy or object.

### Bow Slots

![](https://i.imgur.com/J8lzeWb.jpg)

Alquemie adds two potion slots to the common bow. When you put a potion in one or both of the slots, and nock an arrow in the bow, you can quick-oil the arrow by holding trigger (for the first slot) or button (for the second slot).

## Potion Chaining

Potion chaining is an advanced but extremely powerful feature of Alquemie.

Pouring a potion onto a reagent - things like Macodesia (Shock), Glomervytrum (Spore) - will lace the ingredient with the potion. The effects of lacing a reagent differs with each reagent, but in general the reagent will activate the laced potion at some point. Shock will trigger chain lightning that applies the potion to the things it hits, and Spore will fire out homing spores that activate the effect on hit.

## Alchemist's Gloves

These powerful gloves allow you to store up to five potions per glove, _and_ store one potion recipe per hand for quick-brewing.

The slots will appear up your lower arm when you equip the glove. Simply place the potions into your arm slots.

To save a recipe, hold a potion while the gloves are equipped and hold the alt-use (spell wheel) button. To quick-brew that recipe - given that you have the required ingredients - grip, and hold the alt-use button down. It will fill up the five slots with a copy of the potion you saved. If you have less than five free slots, it will deposit them in your inventory - if your inventory is full it will simply drop them on the ground in front of you.

You can also grip and tap the alt-use button to quickly grab the first potion in your arm slots, ready to drink or throw! Holding a potion and tapping the alt-use button will store it, if there is space.

## The Fabricator

This arcane tool allows you to brew simple potions on the fly. It contains three slots, and is storable in your inventory.

Simply throw the fabricator out, and it will unfold and hover in the air. Place ingredients in each of the three slots, then heat under the central circle with Fire.

You can compress and grind up an ingredient with Gravity by casting it underneath the ingredient, or shock it by holding Lightning underneath to invert it.

![](https://i.imgur.com/UMHm7aO.jpg)


As an imperfect brewing tool, the fabricator spawns three potions, and can only strengthen ingredients to 50% strength.

### Good luck, and happy brewing!