# materials rework changes ores, mat consumption, etc ## materials basically everything that consumes materials no longer requires specific ones. e.g eguns no longer require steel, glass and silver but instead rigid material, transparent material and conductor. - not all materials will be 'good enough' for a given application. making your egun out of copper will have it work worse/not at all, etc. reasoning: - we can limit certain resources to certain areas without making those areas never worth visiting (since you’d rather go somewhere else that has everything) - good for making places thematic - allows for adding new materials without making them basically required in everything, allows for further expansion of material system - paves way for actual material integration into more things than just bladed weapons: - want the autolathe to spit out a tungsten toolbox? (which inherits properties from tungsten material) sure! ## refining 4 tiers: - basic refining - can be done with minimal (handcrafted) infrastructure. allows you to get most t0-2 materials with little effort, but low-ish yield and some intentional clunkiness - industrial refining - station gets this roundstart. requires power, moderately fast, moderate yields, can get all materials, requires no involved setup or knowledge. - advanced refining - station gets *access* to this at roundstart. requires plumbing, building out machines with roundstart materials, etc. some effort involved, can process all materials, better (+5%) yields than base. - most attractive aspect is not the improved efficiency but the ease of which you can swap in stuff from the next tier. you also get access to more materials - this is because we want it to be optional instead of a roundstart chore - experimental refining - needs plumbing, needs rnd, needs materials. best yield, fastest, etc. ### refining example #### basic: single 'furnace' object, made from sandstone or structural material. requires carbon. put ores in get sheets out. no alloying #### industrial: single 'ore refiner' machine. works basically identially to current ore processor. can make basic alloys up to durasteel ### advanced: 'ore processor' machine, takes ore and per-ore reagent (most cases water, sometimes mercury and stuff). gives back purified (5-10% extra material yield) ores, or same ore and some byproduct (rare earths etc). 'ore refiner' machine. works basically identially to current ore processor. can make certain advanced alloys (HSLA), requires reagents via plumbing. 'alloy crucible' machine. requires reagents from plumbing, large quantities of power, ore + sheets. can make all alloys. ### experimental all steps are multiplicative: 'ore crusher', requires large quantities of power + reagents, increases ore richness by 20%. 'chemical bath', requires large quantities of multi-step reagents, improves yield by 25% 'advanced ore processor', similar to regular ore processor. requires harder to make reagents, boosts yield by 33% 'arc smelter'. similar to refiner, requires oxygen, nitrogen and potentially other gases. ## list of alloys rigid - brass (copper + aluminum 4:1 > 5) - steel (carbon + iron 1:1) - plasteel (carbon + iron + platinum 2:2:1 > 1) - durasteel (carbon + iron + platinum + diamond 2:2:1:1 > 2) - HSLA steel (carbon + iron + titanium + copper + nitrogen 1:8:1:1:30u > 6-8?) - plasteel equivalent - tungstensteel (carbon + iron + tungsten 4:4:1 > 3) - harder, more brittle than durasteel - nanosteel (carbon + iron + platinum + diamond + iridium + boron + titanium 8:8:2:2:2:2:2 > 2) - new patented NT alloy. good temperature resistance and corrosion resistance, slightly worse structurally than durasteel - boron nitride (boron + oxygen + ammonia 1:60u:60u > 2 in helium environment) - very hard, very brittle transparent - borosilicate glass (sand:boron 3:1 > 2) - acrylic glass (plastic (carbon?), acetone, sulphuric acid 6:120u:120u > 4) - worse temp resist but better structurally than borosilicate? - todo: this or polycarbonate - fused silica (30 sand + 300u oxygen + nitrogen environment) - diamond alternative for transparent-requirement things conductor - electrum (gold + silver 1:1 > 2) - almost gold-tier electrical and almost silver-tier thermal conductor with better corrosion resistance - stretch your gold and silver further! - yttrium barium cuprate YBCO (rare earths + copper + oxygen 6:1:30u > 4 in helium environment) - advanced superconductor, good yield and relatively cheap - supersteel (rare earths + boron + copper 10:2:2 > 1) - not actually steel - basic superconductor, can be made in material processor from the ores: - iron - carbon - sand - aluminum - copper - titanium - uranium - boron - silver - gold - diamond - platinum-group ore (smelts to platinum, compresses to osmium, refined to iridium) - phoron - lead - tungsten - verdantium - mhydrogen - rare earths