---
# System prepended metadata

title: Mission Control Parameters

---

### Mission Control: NG-NRMM, ATP 3-21.8 Reference


---

* **NG-NRMM**: 
    * https://www.mtu.edu/cdt/downloadable-materials/cdt-technical-memorandum-final.pdf
    * https://www.mtu.edu/cdt/downloadable-materials/et-148-final-report-to-nato.pdf
    * https://www.army.mil/article/246444/u_s_army_researchers_lead_new_nato_standard_for_vehicle_mobility
* **ATP 3-21.8**: 
    * https://www.benning.army.mil/Infantry/DoctrineSupplement/ATP3-21.8/
    * https://www.benning.army.mil/Infantry/DoctrineSupplement/ATP3-21.8/chapter_07/RouteSelectionandNavigation/Introduction/index.html
    * https://www.benning.army.mil/Infantry/DoctrineSupplement/ATP3-21.8/chapter_07/RouteSelectionandNavigation/RoutePlanning/index.html
    * https://www.benning.army.mil/Infantry/DoctrineSupplement/ATP3-21.8/chapter_07/RouteSelectionandNavigation/TypesofNavigation/index.html

### Control Layers to Consider
---
#### 1. **Ground material/ surface composition**
```c
    Add: 

    * dirt
    * mud
    * clay
    * sand
    * gravel
    * turf/grass
    * broken pavement
    * rubble
    * wet soil

    Why:

    * directly affects traversal uncertainty 
    * directly affects speed
    * directly affects risk of immobilization
    * directly affects route correctness under weather change
    
    Conclusion:

    * This approach aligns with NG-NRMM soil-driven mobility and Army doctrine 
    emphasis on clay, sand, gravel, and turf
```

#### 2. Terrin shaping/ adversarial topography
```c
    Add:

    * ditches
    * artilary craters
    * slope changes
    * roughness fields 
    * erosion/weather washouts
    * side sloping edge hazards (cliffs, drop-offs)
    
    Why: 

    * Create counterfactual mobility traps for adversarial training
    * stresses mobility and route planning
    * encourages/ motivates rapid response decision making under mission pressure
    
    Conclusion: 

    * This aligns and is reinforced by ATP 3-21.8 route contraints and 
    NG-NRMM slop-aware mission planning
```
#### 3. Hydrology and weather state
```c
    Add:

    * rainfall accumulation
    * puddling / standing water
    * water depth countour bands
    * dry/wet state
    * drainage quality
    
    Why:

    * Adds another realism conditional to the ground material state
    * Live weather changes align with Stackelberg perturbations
    * wet and dry ground materials have different mobility contraints
```

#### 4. Threat and observation layer
```c
    Add:

    * likely enermy operations (tactical, strategic goals)
    * threat corridors
    * sniper exposure
    * mine of IED suspicion fields
    * civilian density / collateral sensitivity zones

    Why:

    * Army doctrine requires route planing to reflect tactical
    intelligence, not just mobility constraints 
    * an optimal route for speed and comms can be overexposed 
    and mission-invalid 
```

### Unreal-native terrain and material tooling
---
1. Landscape edit layers: 
    * https://www.fab.com/listings/2926f16d-4caf-48df-ba07-3f3be6cad0ed
    * https://www.fab.com/listings/7106a146-f67c-4d44-9d2b-c198c5b2f6fe
    * 

