# reality-lab-initial-learning-project-draft - what is this lab? - Reality-lab is a curriculum that teaches the basics of blender, unity, and unreal engine. - some examples from the real world - Some examples of the uses of 3D work in the real world are architecture/construction, product design/manufacturing, entertainment/media, medical/healthcare, education/training, automotive/aerospace, gaming/VR, advertising/marketing, archaeology, interior design - why would this be valuable in a academic / teaching and learning environment? - 3D modeling in an academic environment adds a dynamic and interactive dimension to learning, making it more engaging, practical, and relevant to students' lives. It equips students with valuable skills applicable to a variety of industries, preparing them for the challenges of the future workforce. It encourages visual learning, interactivity, multidimensional understanding, creative expression, real-world applications, enhanced collaboration, personalized learning, bridging theory and practice, innovation and technology integration, and inclusive education. - some ideas for this (things the LL has done or might want to do more of) - ## The Tools Putting together a 3D game or VR/XR experience requires many tools. - what is the basic set of tools? (with links to LinkedIn Learning Essential Trainings for all, the actual docs, etc) - [Blender on LinkedIn Learning](https://www.linkedin.com/learning/blender-3-3-essential-training/introducing-blender-3-3-for-beginners?u=2194065) - [Unity on LinkedIn Learning](https://www.linkedin.com/learning/introduction-to-c-sharp-with-unity/introduction-to-unity?u=2194065) - (intro to coding in Unity) - [Unreal Engine on LinkedIn Learning](https://www.linkedin.com/learning/unreal-essential-training-2019/real-time-visualization-with-unreal-engine-4?u=2194065) - (might be out of date because its for Unreal Engine 4) ## The Initial Learning Project - what is the initial learning project? - what will I be building? - An annotated map with landmarks - A bar graph through python coding using .csv or .txt files - A line graph through python coding using .xlsx files - what tools will I be learning? - blender - python - sketchfab - what do I need to build and share? when? - An annotated map - A bar graph comparing 2 sets of data - some pathways (at a high level) - Maya/ Autodesk Products - Cinema 4D - Houdini - Zbrush - Unity - Unreal - at least one really granular step-by-step or sped-up screen capture * lab logistics - the staff and mdf lead to ask questions - Chris and Sophie - slack channel - ll-reality-lab ## Initial Learning Project Examples 1) An annotated map using models from sketchfab - [Sketchfab](https://sketchfab.com/feed) My example: ![alt text](https://files.slack.com/files-pri/T0HTW3H0V-F05L9Q927AB/img_3421.png?pub_secret=e26003f171) 2) A bar graph using python code - [Youtube tutorial](https://www.youtube.com/watch?v=Xrixs_XuDQo) My example: ![alt text](https://files.slack.com/files-pri/T0HTW3H0V-F05LYSN096Y/gis_dataset3.png?pub_secret=e64c82f846) - Notes to keep in mind - The code will give you one set of 2D bar graphs. I used rotate and extrude to make my graph 3D. - Keep the data simple and build up from there. 3) A line graph using python code - [Youtube tutorial](https://youtu.be/ATiiFTX-4K0) My example: ![alt text](https://files.slack.com/files-pri/T0HTW3H0V-F05MP85DXA5/line_graph_example.png?pub_secret=51f9721cb3) - Notes to keep in mind - This code requires blender to have Pandas installed. The code will not work if you have Pandas installed outside of blender.