# reality-lab-initial-learning-project-draft
- what is this lab?
- Reality-lab is a curriculum that teaches the basics of blender, unity, and unreal engine.
- some examples from the real world
- Some examples of the uses of 3D work in the real world are architecture/construction, product design/manufacturing, entertainment/media, medical/healthcare, education/training, automotive/aerospace, gaming/VR, advertising/marketing, archaeology, interior design
- why would this be valuable in a academic / teaching and learning environment?
- 3D modeling in an academic environment adds a dynamic and interactive dimension to learning, making it more engaging, practical, and relevant to students' lives. It equips students with valuable skills applicable to a variety of industries, preparing them for the challenges of the future workforce. It encourages visual learning, interactivity, multidimensional understanding, creative expression, real-world applications, enhanced collaboration, personalized learning, bridging theory and practice, innovation and technology integration, and inclusive education.
- some ideas for this (things the LL has done or might want to do more of)
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## The Tools
Putting together a 3D game or VR/XR experience requires many tools.
- what is the basic set of tools? (with links to LinkedIn Learning Essential Trainings for all, the actual docs, etc)
- [Blender on LinkedIn Learning](https://www.linkedin.com/learning/blender-3-3-essential-training/introducing-blender-3-3-for-beginners?u=2194065)
- [Unity on LinkedIn Learning](https://www.linkedin.com/learning/introduction-to-c-sharp-with-unity/introduction-to-unity?u=2194065) - (intro to coding in Unity)
- [Unreal Engine on LinkedIn Learning](https://www.linkedin.com/learning/unreal-essential-training-2019/real-time-visualization-with-unreal-engine-4?u=2194065) - (might be out of date because its for Unreal Engine 4)
## The Initial Learning Project
- what is the initial learning project?
- what will I be building?
- An annotated map with landmarks
- A bar graph through python coding using .csv or .txt files
- A line graph through python coding using .xlsx files
- what tools will I be learning?
- blender
- python
- sketchfab
- what do I need to build and share? when?
- An annotated map
- A bar graph comparing 2 sets of data
- some pathways (at a high level)
- Maya/ Autodesk Products
- Cinema 4D
- Houdini
- Zbrush
- Unity
- Unreal
- at least one really granular step-by-step or sped-up screen capture
* lab logistics
- the staff and mdf lead to ask questions
- Chris and Sophie
- slack channel
- ll-reality-lab
## Initial Learning Project Examples
1) An annotated map using models from sketchfab
- [Sketchfab](https://sketchfab.com/feed)
My example:

2) A bar graph using python code
- [Youtube tutorial](https://www.youtube.com/watch?v=Xrixs_XuDQo)
My example:

- Notes to keep in mind
- The code will give you one set of 2D bar graphs. I used rotate and extrude to make my graph 3D.
- Keep the data simple and build up from there.
3) A line graph using python code
- [Youtube tutorial](https://youtu.be/ATiiFTX-4K0)
My example:

- Notes to keep in mind
- This code requires blender to have Pandas installed. The code will not work if you have Pandas installed outside of blender.