# ENGLISH189VG Workshop 1 timing options
If we want to do the same thing as last year (1 hour and 15 minutes per slot with a 30-minute overlap, and up to 20 students per slot),
1. 1:30 PM - 2:45 PM
2. 2:00 PM - 3:15 PM
3. 2:30 PM - 3:45 PM
4. 3:00 PM - 4:15 PM
5. 3:30 PM - 4:45 PM
6. 4:00 PM - 5:15 PM
7. 4:30 PM - 5:45 PM
OR
1. 4:30 PM - 5:45 PM
2. 5:00 PM - 6:15 PM
3. 5:30 PM - 6:45 PM
4. 6:00 PM - 7:15 PM
5. 6:30 PM - 7:45 PM
6. 7:00 PM - 8:15 PM
7. 7:30 PM - 8:45 PM
different ideas -
* we want a maximum of 40 students here at any given moment
* 130 students
* each person rotates out in 75 minutes
* 5 stations at 15 minutes a station
15 minute slots that each take 8 names
* we should be exploring tools that do things like this (finding different scheduling tools - ask. mw)
* [dd mock up the spreadsheet - figure out when the first group would begin, when the last would end, if it's 8 people per slot](https://docs.google.com/spreadsheets/d/1n-per40dSBV7QE9BbdlyF5PFc8japMjMGcw60jqdHAk/edit#gid=1255275774)
if we did 10 people every 15 minutes, we're getting 40 people per hour. 2-6:30-ish
if we did 8 people per group, it would be a little longer...
| Time Slot # | Start | End |
| -------- | -------- | -------- |
| 1 | 2:00 | 3:15 |
| 2 | 2:15 | 3:30 |
| 3 | 2:30 | 3:45 |
| 4 | 2:45 | 4:00 |
| 5 | 3:00 | 4:15 |
| 6 | 3:15 | 4:30 |
| 7 | 3:30 | 4:45 |
| 8 | 3:45 | 5:00 |
| 9 | 4:00 | 5:15 |
| 10 | 4:15 | 5:30 |
| 11 | 4:30 | 5:45 |
| 12 | 4:45 | 6:00 |
| 13 | 5:00 | 6:15 |
| 14 | 5:15 | 6:30 |
| 15 | 5:30 | 6:45 |
| 16 | 5:45 | 7:00 |
## full availability
marlon?
jordan
christine
casey
sophie
madeleine
dani
siriana
chris
## mdf availability (2 - 7 pm window)
* tori
* 4:30 - 7
* emily
* 4 - 6
* siriana
* whole time
* chris
* whole time
* bes
* 2 - 4 pm
* lara
* wants to help with setup
* can be there 2 - 3pm
* anna
* available 5:15 pm onward
## messy notes
things to think about
* how many experiences should students have
* how many sations are mandatory and how are many are optional
* staffing
to dos
* finding basic resources on overviews of the game development process, and the game industry
* these are great to have available for folks to check out, this will help us design the thing
chris - 3d stuff
think about integrating processed media - on the green screen they get to be inside a video game? connect to AI/stable diffusion?
unity or unreal thing with making yourself as a video game character
having a couple of cool moonshot ideas connected to JS course or other course
we can also find some readings to associate with the stations
* venues from the schell book as connected to game controllers (moving forward or leanig back, etc.)
### mk slacks
* the vision is a series of stations where they encounter all of the elements of the game design process/system as outlined, for instance, in Unity's documentation on video game design
* so, for instance
- a station on modeling
- a station on texturing
- a station on inspector-based manipulation of a Unity scene
- a station on code-base manipulation of a Unity scene
- at least one station devoted to AI (maybe for the 3d end or maybe for realistic NPC dialogue generation say)
- arts and crafts stations on story structure/trees/forking-systems
- a station devoted to input devices
- all the assets
- sound effects
- music
- 3d models of characters
- rigging for characters
- animations for characters
- other 3d assets
- textures and materials
- forking/tree/looping/conditional story structures
- database backends for stories
- database backends for tracking user moves
- coding (in Unity, or for web)
- 2d assets
- paper prototyping
- ai
- for texturing
- for npc character generation
- for character-look generation
- for story generation
- input devices
- grab all the game controllers we find and have them out there
- phone
- ipad
- computer
- occulus
-