# ENGLISH189VG Workshop 1 timing options If we want to do the same thing as last year (1 hour and 15 minutes per slot with a 30-minute overlap, and up to 20 students per slot), 1. 1:30 PM - 2:45 PM 2. 2:00 PM - 3:15 PM 3. 2:30 PM - 3:45 PM 4. 3:00 PM - 4:15 PM 5. 3:30 PM - 4:45 PM 6. 4:00 PM - 5:15 PM 7. 4:30 PM - 5:45 PM OR 1. 4:30 PM - 5:45 PM 2. 5:00 PM - 6:15 PM 3. 5:30 PM - 6:45 PM 4. 6:00 PM - 7:15 PM 5. 6:30 PM - 7:45 PM 6. 7:00 PM - 8:15 PM 7. 7:30 PM - 8:45 PM different ideas - * we want a maximum of 40 students here at any given moment * 130 students * each person rotates out in 75 minutes * 5 stations at 15 minutes a station 15 minute slots that each take 8 names * we should be exploring tools that do things like this (finding different scheduling tools - ask. mw) * [dd mock up the spreadsheet - figure out when the first group would begin, when the last would end, if it's 8 people per slot](https://docs.google.com/spreadsheets/d/1n-per40dSBV7QE9BbdlyF5PFc8japMjMGcw60jqdHAk/edit#gid=1255275774) if we did 10 people every 15 minutes, we're getting 40 people per hour. 2-6:30-ish if we did 8 people per group, it would be a little longer... | Time Slot # | Start | End | | -------- | -------- | -------- | | 1 | 2:00 | 3:15 | | 2 | 2:15 | 3:30 | | 3 | 2:30 | 3:45 | | 4 | 2:45 | 4:00 | | 5 | 3:00 | 4:15 | | 6 | 3:15 | 4:30 | | 7 | 3:30 | 4:45 | | 8 | 3:45 | 5:00 | | 9 | 4:00 | 5:15 | | 10 | 4:15 | 5:30 | | 11 | 4:30 | 5:45 | | 12 | 4:45 | 6:00 | | 13 | 5:00 | 6:15 | | 14 | 5:15 | 6:30 | | 15 | 5:30 | 6:45 | | 16 | 5:45 | 7:00 | ## full availability marlon? jordan christine casey sophie madeleine dani siriana chris ## mdf availability (2 - 7 pm window) * tori * 4:30 - 7 * emily * 4 - 6 * siriana * whole time * chris * whole time * bes * 2 - 4 pm * lara * wants to help with setup * can be there 2 - 3pm * anna * available 5:15 pm onward ## messy notes things to think about * how many experiences should students have * how many sations are mandatory and how are many are optional * staffing to dos * finding basic resources on overviews of the game development process, and the game industry * these are great to have available for folks to check out, this will help us design the thing chris - 3d stuff think about integrating processed media - on the green screen they get to be inside a video game? connect to AI/stable diffusion? unity or unreal thing with making yourself as a video game character having a couple of cool moonshot ideas connected to JS course or other course we can also find some readings to associate with the stations * venues from the schell book as connected to game controllers (moving forward or leanig back, etc.) ### mk slacks * the vision is a series of stations where they encounter all of the elements of the game design process/system as outlined, for instance, in Unity's documentation on video game design * so, for instance - a station on modeling - a station on texturing - a station on inspector-based manipulation of a Unity scene - a station on code-base manipulation of a Unity scene - at least one station devoted to AI (maybe for the 3d end or maybe for realistic NPC dialogue generation say) - arts and crafts stations on story structure/trees/forking-systems - a station devoted to input devices - all the assets - sound effects - music - 3d models of characters - rigging for characters - animations for characters - other 3d assets - textures and materials - forking/tree/looping/conditional story structures - database backends for stories - database backends for tracking user moves - coding (in Unity, or for web) - 2d assets - paper prototyping - ai - for texturing - for npc character generation - for character-look generation - for story generation - input devices - grab all the game controllers we find and have them out there - phone - ipad - computer - occulus -