---
# System prepended metadata

title: 'duplicate of Andreja, Celia, Yue, Min Ji group doc'
tags: [mdf]

---

---
tags: mdf
---

# duplicate of Andreja, Celia, Yue, Min Ji group doc


**video essay on the history of games**

<iframe width="560" height="315" src="https://www.youtube.com/embed/zj9OVaQJ978" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


# Modes of presenting evidence

**Visuals**

* juxtaposing (mostly still?) images
    * offering a wide variety of types of images and games to show diversity of game types
        * drawings
        * photographs
        * icons
        * animations
        * reenactments 
    * juxtaposition/randomness introduces humor
    * it also draws connections across a broad range of historical periods -- from antiquity to contemporary moment
* zooming in and out, moving side to side, cutting and pasting to collage/overlay images 
    * this adds a dynamic element
    * this also contextualizes them
    * transitions in natural yet creative ways
    * rapid -- draws attention to patterns moreso than individual snapshots
    * ambiguity regarding what is a game board/object and what is an illustration of a game 
    * transportability -- expands the notion of play to something universal

![alt text](https://files.slack.com/files-pri/T0HTW3H0V-F03U9NEEG3W/screen_shot_2022-08-18_at_11.18.18_am.png?pub_secret=e5b1602455)

**Storytelling**

* begins with one minute of exposition
* title appears almost exactly one minute in
* presents many images quickly in order to give a sense of the range of material to be discussed
* quotations
* begins with an orienting question: "what do you imagine when someone says 'game'?"
    * offers a series of examples, then introduces the puzzle: how did games develop across different cultures, from simple hand games to video games?

**Music Bed**

* subtle, playful plucking at the introduction
* music gets more complex as introduction continues -- builds excitement
* imitates a video game - sporadically introduce video game audio effects
* folk music to contextualize historically/geographically


# Applications
* courses in which students are dealing with massive amounts of information -- a super broad topic, have to categorize and identify patterns in order to make it legible for people
    * the fact that you can juxtapose images, animation, narration, and music allows you to present a massive amount of information in a short period of time
    * BUT this can be totally overwhelming. A key skill is figuring out the narrative arc and drawing connections between the different senses to communicate the central concept
* when objective is to hone writing/communication skills: taking "big" topic, with lots of detail, and communicating effectively without losing your audience 
    * how to use pacing and examples to communicate larger ideas
    * going from large idea to specific evidence
    * communicating a 'puzzle' or writing an introduction

# the assignment
*scrollytelling*: an analysis of a trope of a modern literary genre using images and passage analysis

example: https://www.nytimes.com/interactive/2022/03/06/books/auden-musee-des-beaux-arts.html

<b>learning goals</b>
* identifying a representative trope of a literary genre
* comparing trope in two texts from course
* contextualizing trope in broader cultural context
* understanding intermedial characterists of genre formation in modern literary genres
* developing presentation skills and articulating observations into analysis


<b>scaffolding</b>
* [pattern recognition]
    * collect images of book covers + film posters to identify a recurring trope
* [identify puzzle/object of analysis]
    * identify time period of trope, notable evolution, and appropriation/adaptation
    * activity: tablescape 
        * part 1: print images, and using overhead camera, arrange in images in 3 different arrays. 
        * part 2: isolate trope (by literally cutting it out) in order to reflect on how trope interacts with background/broader themes of work. 
        * *product*: perform a 1-minute green screen explaining trope, and identifying question that material poses
* [putting research in context + analysis]
    * part 1: textual analysis: close compare & contrast, select 2 works
        * activity: identify two passages and annotate to articulate comparison; use cut outs and color-coding
        * render passage analysis into scrollytelling form, using only basics in this first assignment (one zoom in/zoom out)
    * part 2: visual analysis: 
        * revisit tablescape 
        * activity: identify visual elements in covers & posters that show elements of feedback between different media
        * use tablescape to demonstrate broader implications & put the analysis in historical & cultural context
* [final project]
    * put elements together 


# example 
body swap trope
![alt text](https://fictionphile.com/wp-content/uploads/2019/12/body-swap-fiction-face-off1.jpg)
![alt text](https://fictionphile.com/wp-content/uploads/2019/12/body-swap-fiction-keinplatz1.jpg)
  