--- tags: mdf --- # duplicate of Andreja, Celia, Yue, Min Ji group doc **video essay on the history of games** <iframe width="560" height="315" src="https://www.youtube.com/embed/zj9OVaQJ978" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> # Modes of presenting evidence **Visuals** * juxtaposing (mostly still?) images * offering a wide variety of types of images and games to show diversity of game types * drawings * photographs * icons * animations * reenactments * juxtaposition/randomness introduces humor * it also draws connections across a broad range of historical periods -- from antiquity to contemporary moment * zooming in and out, moving side to side, cutting and pasting to collage/overlay images * this adds a dynamic element * this also contextualizes them * transitions in natural yet creative ways * rapid -- draws attention to patterns moreso than individual snapshots * ambiguity regarding what is a game board/object and what is an illustration of a game * transportability -- expands the notion of play to something universal ![alt text](https://files.slack.com/files-pri/T0HTW3H0V-F03U9NEEG3W/screen_shot_2022-08-18_at_11.18.18_am.png?pub_secret=e5b1602455) **Storytelling** * begins with one minute of exposition * title appears almost exactly one minute in * presents many images quickly in order to give a sense of the range of material to be discussed * quotations * begins with an orienting question: "what do you imagine when someone says 'game'?" * offers a series of examples, then introduces the puzzle: how did games develop across different cultures, from simple hand games to video games? **Music Bed** * subtle, playful plucking at the introduction * music gets more complex as introduction continues -- builds excitement * imitates a video game - sporadically introduce video game audio effects * folk music to contextualize historically/geographically # Applications * courses in which students are dealing with massive amounts of information -- a super broad topic, have to categorize and identify patterns in order to make it legible for people * the fact that you can juxtapose images, animation, narration, and music allows you to present a massive amount of information in a short period of time * BUT this can be totally overwhelming. A key skill is figuring out the narrative arc and drawing connections between the different senses to communicate the central concept * when objective is to hone writing/communication skills: taking "big" topic, with lots of detail, and communicating effectively without losing your audience * how to use pacing and examples to communicate larger ideas * going from large idea to specific evidence * communicating a 'puzzle' or writing an introduction # the assignment *scrollytelling*: an analysis of a trope of a modern literary genre using images and passage analysis example: https://www.nytimes.com/interactive/2022/03/06/books/auden-musee-des-beaux-arts.html <b>learning goals</b> * identifying a representative trope of a literary genre * comparing trope in two texts from course * contextualizing trope in broader cultural context * understanding intermedial characterists of genre formation in modern literary genres * developing presentation skills and articulating observations into analysis <b>scaffolding</b> * [pattern recognition] * collect images of book covers + film posters to identify a recurring trope * [identify puzzle/object of analysis] * identify time period of trope, notable evolution, and appropriation/adaptation * activity: tablescape * part 1: print images, and using overhead camera, arrange in images in 3 different arrays. * part 2: isolate trope (by literally cutting it out) in order to reflect on how trope interacts with background/broader themes of work. * *product*: perform a 1-minute green screen explaining trope, and identifying question that material poses * [putting research in context + analysis] * part 1: textual analysis: close compare & contrast, select 2 works * activity: identify two passages and annotate to articulate comparison; use cut outs and color-coding * render passage analysis into scrollytelling form, using only basics in this first assignment (one zoom in/zoom out) * part 2: visual analysis: * revisit tablescape * activity: identify visual elements in covers & posters that show elements of feedback between different media * use tablescape to demonstrate broader implications & put the analysis in historical & cultural context * [final project] * put elements together # example body swap trope ![alt text](https://fictionphile.com/wp-content/uploads/2019/12/body-swap-fiction-face-off1.jpg) ![alt text](https://fictionphile.com/wp-content/uploads/2019/12/body-swap-fiction-keinplatz1.jpg)