# mk-notes-unity-basics - unity basics for 2023 - aiming for the bare minimum of steps that familiarize you with everything ## basic basics ### hub - install - install editor - create new project - download the template you want (and other templates while you're at it) - create a new project in a specific location in the `_work/_Unity` folder ### interface - default layout - hierarchy - scene/game - inspector - project/console - note that there are others too--this is just the default - potential activity = recreate layouts from other apps - blender - c4d - after effects - fcpx - logic - garageband - etc etc - where to add things (add a cube) - command delete in hierarchy to delete - - game object basics - with cube selected, note the properties in the inspector - change the scale in the inspector - change the scale in the scene view - change other stuff - add another object - make new object child of cube - now rotate, scale and move again - navigation - option and drag for orbit - two finger scroll for dolly-in - hand tool for dolly side to side - or wasd or arrow keys - QWERTY for tool selection - Q => hand tool (called pan but not really) - W => Move - E => Rotate - R => Scale - T => rect transform (scale in 2D) - Y => transform - F to Frame selection object(s) - select one object and hit F - select the whole scene and hit F - select another object or group of objects and hit F - Organize objects in scene - add an empty and give it a folder or structure name ### tutorials on basics - [simple projectile scripting tutorial](https://www.youtube.com/watch?v=Q3u0x8VRJS4&t=96s) - ### components - adding rigid bodies - adding physic materials (bounce) ### asset management - prefabs - prefab variants - overrides - and applying them - nested prefabs - getting assets ### scripting - open default script - determine the editor ### audio - music - listener - spatial audio enable ### next - work on [sound through this video as a start](https://www.youtube.com/watch?v=tEsuLTpz_DU)