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## SOLIDWORKS TO BLENDER WORKLFLOW

 

**STEP 1: SAVE THE MESH**

The most common extension to use is `.stl` which is quite basic because it essentially converts the meshes to simple geometric shapes which is easily read by most 3-D viewing sofwares.

1. File  > > Save As

![](https://i.imgur.com/YFp3kpQ.png)

2. Select Location > > save as `.stl`

![](https://i.imgur.com/AIM7ODl.png)







**STEP 2: IMPORT .STL FILE INTO BLENDER**
Here we would need to pay special attention to the dimensions of our model, the scale and its orientation.

1. File > > import > > `.stl`

![](https://i.imgur.com/rX3nj0i.jpg)



**STEP 3: APPLY MODIFIERS**

This stage would involve smoothing up the model and adding as many vertices as needed, adding an edge split modifier as well as checking for errors.

![](https://i.imgur.com/QRys25M.jpg)




### Alternative Method
**SAVE FILE AS `.VRML`**

The major difference between this and `.stl` is that `.vrml` contains color while `.stl` does not. 

**Proceed through steps 2 and 3 above.**


### Alternative Alternative Method:

1. Import assembly into c4d.

      ![](https://i.imgur.com/GeaKz56.jpg)

2. Export as `.fbx`.
3. Import into blender.
![](https://i.imgur.com/TFXLqRE.jpg)
