## SOLIDWORKS TO BLENDER WORKLFLOW **STEP 1: SAVE THE MESH** The most common extension to use is `.stl` which is quite basic because it essentially converts the meshes to simple geometric shapes which is easily read by most 3-D viewing sofwares. 1. File > > Save As ![](https://i.imgur.com/YFp3kpQ.png) 2. Select Location > > save as `.stl` ![](https://i.imgur.com/AIM7ODl.png) **STEP 2: IMPORT .STL FILE INTO BLENDER** Here we would need to pay special attention to the dimensions of our model, the scale and its orientation. 1. File > > import > > `.stl` ![](https://i.imgur.com/rX3nj0i.jpg) **STEP 3: APPLY MODIFIERS** This stage would involve smoothing up the model and adding as many vertices as needed, adding an edge split modifier as well as checking for errors. ![](https://i.imgur.com/QRys25M.jpg) ### Alternative Method **SAVE FILE AS `.VRML`** The major difference between this and `.stl` is that `.vrml` contains color while `.stl` does not. **Proceed through steps 2 and 3 above.** ### Alternative Alternative Method: 1. Import assembly into c4d. ![](https://i.imgur.com/GeaKz56.jpg) 2. Export as `.fbx`. 3. Import into blender. ![](https://i.imgur.com/TFXLqRE.jpg)