## SOLIDWORKS TO BLENDER WORKLFLOW
**STEP 1: SAVE THE MESH**
The most common extension to use is `.stl` which is quite basic because it essentially converts the meshes to simple geometric shapes which is easily read by most 3-D viewing sofwares.
1. File > > Save As

2. Select Location > > save as `.stl`

**STEP 2: IMPORT .STL FILE INTO BLENDER**
Here we would need to pay special attention to the dimensions of our model, the scale and its orientation.
1. File > > import > > `.stl`

**STEP 3: APPLY MODIFIERS**
This stage would involve smoothing up the model and adding as many vertices as needed, adding an edge split modifier as well as checking for errors.

### Alternative Method
**SAVE FILE AS `.VRML`**
The major difference between this and `.stl` is that `.vrml` contains color while `.stl` does not.
**Proceed through steps 2 and 3 above.**
### Alternative Alternative Method:
1. Import assembly into c4d.

2. Export as `.fbx`.
3. Import into blender.
