# MDF May 19 Welcome Event Design
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tags: cd
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## details
when: Thursday 5/19, 4-5pm
how many/who?
**21 Yes (including staff):**
*new cohort*
Andreja Siliunas
Carly Yingst (peanut allergy)
Elitza Koeva (vegetarian/pescatarian)
Emily Rivard (strawberry allergy)
Malcolm Morano
Sarah Eisen
Shanni Zhao
Queenie Luo
*returning folks*
Xiaomeng Han
Jessi Stegall
Zane Wolf
Kevin Holden
Ignacio
*staff*
Christine
Jordan
Marlon
Dani
Pamela
Tamara
Laura
Rebecca (maybe)
**4 haven't heard from**
Celia Eckert
Chris Benham
Nace Zavrl
Siriana Lundgren
## learning objectives
- have food
- talk to each other
- get a sense of the space and where things are a bit
## possible mechanics
- Bok introductions (10 mins)
- looping media on screens of past projects
- needs sourcing and editing
- some sort of activity? how much time?
- introductions? as MDFs? as scholars?
- show and tells from this years' people?
- green screen
- the dani name drop
- set design for presentation
- full body introduction presentation
- with partners (2 and 2?)
- one for a small group?
- with deliberate randomization or complication?
- full body buttons
- tennis table key paper 2x2 (locate yourself on an XY grid?)
- moving people around on the grid with ATEM?
- compare and contrast through 2-up using key 2
- layering of keys to achieve reveal effect
- design an introductory tableau
- album cover
- design your name on paper?
- using miniatures as key layer from 70-200 or 100mm
- imitating (literally or more figuratively) some ad or other piece of media?
- some meme-ish like thing?
- compose two contrasting shots and they inhabit them or perform in them?
- stations
- small group sharing
- personality quizzes
- secretly shared property activity ()
- most unlikely thing in common (plus presentation)
- mdf swag bag - cards and a brush pen, special button?
- badging mechanic - get badges at each station
- if there are prompts, they should be prompting folks to share about themselves to they can get to know each other
- (good) constraint that the the "lesson instructions" should be a part of the activity (?)
- petting zoo, maybe between 5-7 spaces/activities (must pet at least 3 animals before you leave):
- full body green screen with main table
- mic taste testing and Logic
- two shots compare/contrast (Jessi?)
- paper stuff (buttons, making boxes)
- could be collecting small button badges that would fit on large name badges that we pre-make
- 3D modeling with clay
- video explainer station
- Procreate/illustration/animation area (Xiaomeng?)
- musicLab?
- datavis activity (everyone visualize the no. 23)
- games station (key theories as set pieces; types of works you do in different zones - hearth, workbench, etc.)
* determine who (staff+past MDFs) will be at each station
## narrowed down list -
At each station, you'll introduce yourself!
1. set design/projected images 2D/3D paper backdrops (at table 1)
- making things out of paper and working with JK
3. full body green screen (green screen area)
4. mic taste testing/music lab (music room)
5. games and game mechanics (coffee table)
- meta thing where JK makes the map or passport?
- theatre zone - Jessi could be here?
6. datavis and illustrations (digital imaging station)
- nancy duarte (?) thing OR datavis activity (everyone visualize the no. 23)
- in greenscreen zone? separate table?
- Xiaomeng drawing in an app that shows up in keying; if she draws on green than we can key that and she'd be drawing on the stage, e.g.
7. analysis of images and films/annotations (at table 2)
## narrowed down list 2 -
1. tactile zone: making things out of paper and working with JK (accent the tactile pleasures of paper, magnets, etc)
2. visual zone: digital imaging station (Xiaomeng or someone draws in an app that shows up w/keying; analysis of images w/annotations)
- you can capture people on screen w/cameras
- with green paper cut out we reveal what camera can see
- or films that exist on a computer, we can see these
- a person on stage can interact with all of these things, including tools that you'd be using in teaching (Illustrator, e.g.) (Full Body Green Screening)
- camera w/long lenses that can be in 2 up view
3. audio zone: mic taste testing in music room w/Daniel and Dezhawn
4. food zone
### or sense based
**seeing:** greenscreen, cameras, images
**hearing:** microphones, music
**touching:** paper, buttons, magnets
**smelling and tasting:** food
**interacting:** game mechanics
The content today is you. Your names, your histories, your work as a teacher and scholar---anything you think people might be interested in.
But we'll play with some of the many tools we have in the LL Studio to help you and your students communicate.
## space set up
- think through most constraining thing and go from there (ie. the green screen)
- populate music room with tuned and ready instruments
- tables
## list of requested tools
- Andreja Siliunas
- visual data
- including big data approaches?
- video manipulation
- visual arguments
- Anna Ivanov
- data science, digital humanities
- help Julie B with her virtual galleries?
- strong digital humanities background
- maybe VR and games
- also instructional design and pedagogy/theory
- Carly Yingst
- maybe mindich connection?
- AV editing, presenting to public
- illustration
- Elitza Koeva
- sculpture/installation
- performance
- graphic design - adobe comfort
- ar/vr
- video editing
- podcasting/sound design
- camera a record of viewing--20 shots one object
- Emily Rivard
- sci comm, including podcasts but let's try for more
- excited about oral presentation skills
- Malcolm Morano
- video
- game design/philosophy games
- ethics and CS
- Sarah Eisen
- skills in object-based teaching
- knows photoshop
- excited about VR/AR
- wants to learn more in-depth skills related to image, video, and perhaps even sound editing in Photoshop, Lightroom, etc.
- Shanni Zhao
- data vis (Nvivo, Piktochart)
- timelines - interactive and multimedia
- animations
- game design + board games
- online gallery
- data vis
- graphical abstracts
## notes
### on ATEM and keying
- Key 3 = the stage MINUS green
- Key 2 = maybe a preconfigured key made from two green frames (sometimes this is on table 2, but for Thursday maybe we can just use a still? or just table 1?)
- Key 1 = the main table MINUS green
- bottom layer = the main source we initially see (cam 5, say, where we see ourselves, or cam 8, where we see the computer)
- when presenting about something on the computer, this is cam 8
- when wanting to show performing, this is cam 5
- when wanting to show multiple camera angles, this is SS1 or SS2 (supersource)