---
# System prepended metadata

title: Mimetic games.

---

# Mimetic games.

Trends and observations:

 * the "metaverse"
     * real names are archaic (cc: Matt from Paradigm)
     * anons
         * fbifemboy knows more about FTX news than mainstream media ([commentary](https://twitter.com/patio11/status/1592799289126060034))
 * open lore
     * [Headless brands](https://otherinter.net/research/headless-brands/)
     * the old way: 
         * [Games Workshop (Warhammer) bans fan animations, issues takedowns on Youtube](https://www.pcgamer.com/games-workshop-is-trying-to-shut-down-fan-animations/)
     * [Loot](lootproject.com/) / the Lootverse.
        * the lowest fidelity (0D) is canonical.
            * metadata around “concepts”.
            * scarce, ownable as an NFT.
            * metadata was viewable through an on-chain SVG generation.
            * metadata is at lowest possible fidelity - words on an SVG canvas.
        - [maximum possible remixing to higher fidelities](https://twitter.com/simondlr/status/1496052648272879617).
            * 1D - raw, low-fidelity lore.
                * Loot bags.
                * More Loot.
                * Synthetic Loot.
            * 2D - expansion of the original lore.
                * Currencies - Adventure Gold.
                * Levelling systems.
                * Item stats.
                * More items - rings.
                * **Loot Realms**. 8000 procedurally generated map packs.
            * 3D - higher-fidelity lore.
                * [3D map packs](https://twitter.com/LootRealms/status/1502136425860710404).
            * 4D, 5D, ..., ND
                * ...
 * metagames
     * the evolution of the game's rules is a game
     * [DeFi metagames and trading](https://cobie.substack.com/p/trading-the-metagame)
         * Bitcoin, Bitcoin Cash.
         * Ethereum PoS, ETHPOW.
         * Dogecoin, Shiba Inu.
         * Loot, Synthetic Loot, etc.
 * democratized game making
     * D&D -> [Tabletop simulator](https://www.tabletopsimulator.com/)
     * [Roblox](https://www.roblox.com/) platform ([stats](https://backlinko.com/roblox-users))
 * eternal games
     * on-chain
         * requires: more computational bandwidth (Cairo/StarkNet)
     * never die, culture lives forever ([hauntology](https://en.wikipedia.org/wiki/Hauntology))
         * **old way**: [Halo servers shut down](https://www.thegamer.com/halo-servers-shut-down-xbox-360/)
 * mimetic
     * good marketing now consists of making things that are memeable
         * [How to incorporate memes into your marketing strategy (Twitter)](https://business.twitter.com/en/blog/how-to-incorporate-memes-into-your-marketing-strategy.html)
         * [chief meme officer](https://www.ladbible.com/news/latest-beer-company-wants-to-hire-a-chief-meme-officer-20200819)
         * [shitposting is now a 6 fig job](https://twitter.com/nateliason/status/1397719837204418561)
     * **protoforms**: [KanyeQuest 3030](https://en.wikipedia.org/wiki/Kanye_Quest_3030)
 * private information games
     * MEV
     * [DarkForest](https://zkga.me/)
     * problems: very hard to program atm.
         * [example code](https://github.com/darkforest-eth/eth/blob/master/contracts/facets/DFMoveFacet.sol#L45-L91)
         * [proposal](https://hackmd.io/@liamzebedee/SyV8xDYSj)
 * generative AI
     * code - [CoPilot](https://github.com/features/copilot)
     * 2D, 3D models
         * https://nv-tlabs.github.io/GET3D/
     * character animation
         * https://github.com/sebastianstarke/AI4Animation
     * concept art
         * [Midjourney](https://www.midjourney.com/showcase/)
     * style transfer / remix
         * [pixel art](https://pixelparmesan.com/ai-and-the-future-of-pixel-art/)
         * ["Grand Theft Auto: Tiananmen Square for Playstation 2"](https://twitter.com/hardmaru/status/1549612318224314369)
 * MMO's
     * [EVE Online](https://www.vice.com/en/article/9kn745/eve-online-million-dollar-battle)


## Predictions on the future:

 * War, depression.
 * AI will disrupt many ways of making money - esp. programming and artists.
 * But people will still want to entertain themselves - games.
 * Best positioning? Become a platform for making games based in culture.




