# Mimetic games. Trends and observations: * the "metaverse" * real names are archaic (cc: Matt from Paradigm) * anons * fbifemboy knows more about FTX news than mainstream media ([commentary](https://twitter.com/patio11/status/1592799289126060034)) * open lore * [Headless brands](https://otherinter.net/research/headless-brands/) * the old way: * [Games Workshop (Warhammer) bans fan animations, issues takedowns on Youtube](https://www.pcgamer.com/games-workshop-is-trying-to-shut-down-fan-animations/) * [Loot](lootproject.com/) / the Lootverse. * the lowest fidelity (0D) is canonical. * metadata around “concepts”. * scarce, ownable as an NFT. * metadata was viewable through an on-chain SVG generation. * metadata is at lowest possible fidelity - words on an SVG canvas. - [maximum possible remixing to higher fidelities](https://twitter.com/simondlr/status/1496052648272879617). * 1D - raw, low-fidelity lore. * Loot bags. * More Loot. * Synthetic Loot. * 2D - expansion of the original lore. * Currencies - Adventure Gold. * Levelling systems. * Item stats. * More items - rings. * **Loot Realms**. 8000 procedurally generated map packs. * 3D - higher-fidelity lore. * [3D map packs](https://twitter.com/LootRealms/status/1502136425860710404). * 4D, 5D, ..., ND * ... * metagames * the evolution of the game's rules is a game * [DeFi metagames and trading](https://cobie.substack.com/p/trading-the-metagame) * Bitcoin, Bitcoin Cash. * Ethereum PoS, ETHPOW. * Dogecoin, Shiba Inu. * Loot, Synthetic Loot, etc. * democratized game making * D&D -> [Tabletop simulator](https://www.tabletopsimulator.com/) * [Roblox](https://www.roblox.com/) platform ([stats](https://backlinko.com/roblox-users)) * eternal games * on-chain * requires: more computational bandwidth (Cairo/StarkNet) * never die, culture lives forever ([hauntology](https://en.wikipedia.org/wiki/Hauntology)) * **old way**: [Halo servers shut down](https://www.thegamer.com/halo-servers-shut-down-xbox-360/) * mimetic * good marketing now consists of making things that are memeable * [How to incorporate memes into your marketing strategy (Twitter)](https://business.twitter.com/en/blog/how-to-incorporate-memes-into-your-marketing-strategy.html) * [chief meme officer](https://www.ladbible.com/news/latest-beer-company-wants-to-hire-a-chief-meme-officer-20200819) * [shitposting is now a 6 fig job](https://twitter.com/nateliason/status/1397719837204418561) * **protoforms**: [KanyeQuest 3030](https://en.wikipedia.org/wiki/Kanye_Quest_3030) * private information games * MEV * [DarkForest](https://zkga.me/) * problems: very hard to program atm. * [example code](https://github.com/darkforest-eth/eth/blob/master/contracts/facets/DFMoveFacet.sol#L45-L91) * [proposal](https://hackmd.io/@liamzebedee/SyV8xDYSj) * generative AI * code - [CoPilot](https://github.com/features/copilot) * 2D, 3D models * https://nv-tlabs.github.io/GET3D/ * character animation * https://github.com/sebastianstarke/AI4Animation * concept art * [Midjourney](https://www.midjourney.com/showcase/) * style transfer / remix * [pixel art](https://pixelparmesan.com/ai-and-the-future-of-pixel-art/) * ["Grand Theft Auto: Tiananmen Square for Playstation 2"](https://twitter.com/hardmaru/status/1549612318224314369) * MMO's * [EVE Online](https://www.vice.com/en/article/9kn745/eve-online-million-dollar-battle) ## Predictions on the future: * War, depression. * AI will disrupt many ways of making money - esp. programming and artists. * But people will still want to entertain themselves - games. * Best positioning? Become a platform for making games based in culture.