# Mimetic games.
Trends and observations:
* the "metaverse"
* real names are archaic (cc: Matt from Paradigm)
* anons
* fbifemboy knows more about FTX news than mainstream media ([commentary](https://twitter.com/patio11/status/1592799289126060034))
* open lore
* [Headless brands](https://otherinter.net/research/headless-brands/)
* the old way:
* [Games Workshop (Warhammer) bans fan animations, issues takedowns on Youtube](https://www.pcgamer.com/games-workshop-is-trying-to-shut-down-fan-animations/)
* [Loot](lootproject.com/) / the Lootverse.
* the lowest fidelity (0D) is canonical.
* metadata around “concepts”.
* scarce, ownable as an NFT.
* metadata was viewable through an on-chain SVG generation.
* metadata is at lowest possible fidelity - words on an SVG canvas.
- [maximum possible remixing to higher fidelities](https://twitter.com/simondlr/status/1496052648272879617).
* 1D - raw, low-fidelity lore.
* Loot bags.
* More Loot.
* Synthetic Loot.
* 2D - expansion of the original lore.
* Currencies - Adventure Gold.
* Levelling systems.
* Item stats.
* More items - rings.
* **Loot Realms**. 8000 procedurally generated map packs.
* 3D - higher-fidelity lore.
* [3D map packs](https://twitter.com/LootRealms/status/1502136425860710404).
* 4D, 5D, ..., ND
* ...
* metagames
* the evolution of the game's rules is a game
* [DeFi metagames and trading](https://cobie.substack.com/p/trading-the-metagame)
* Bitcoin, Bitcoin Cash.
* Ethereum PoS, ETHPOW.
* Dogecoin, Shiba Inu.
* Loot, Synthetic Loot, etc.
* democratized game making
* D&D -> [Tabletop simulator](https://www.tabletopsimulator.com/)
* [Roblox](https://www.roblox.com/) platform ([stats](https://backlinko.com/roblox-users))
* eternal games
* on-chain
* requires: more computational bandwidth (Cairo/StarkNet)
* never die, culture lives forever ([hauntology](https://en.wikipedia.org/wiki/Hauntology))
* **old way**: [Halo servers shut down](https://www.thegamer.com/halo-servers-shut-down-xbox-360/)
* mimetic
* good marketing now consists of making things that are memeable
* [How to incorporate memes into your marketing strategy (Twitter)](https://business.twitter.com/en/blog/how-to-incorporate-memes-into-your-marketing-strategy.html)
* [chief meme officer](https://www.ladbible.com/news/latest-beer-company-wants-to-hire-a-chief-meme-officer-20200819)
* [shitposting is now a 6 fig job](https://twitter.com/nateliason/status/1397719837204418561)
* **protoforms**: [KanyeQuest 3030](https://en.wikipedia.org/wiki/Kanye_Quest_3030)
* private information games
* MEV
* [DarkForest](https://zkga.me/)
* problems: very hard to program atm.
* [example code](https://github.com/darkforest-eth/eth/blob/master/contracts/facets/DFMoveFacet.sol#L45-L91)
* [proposal](https://hackmd.io/@liamzebedee/SyV8xDYSj)
* generative AI
* code - [CoPilot](https://github.com/features/copilot)
* 2D, 3D models
* https://nv-tlabs.github.io/GET3D/
* character animation
* https://github.com/sebastianstarke/AI4Animation
* concept art
* [Midjourney](https://www.midjourney.com/showcase/)
* style transfer / remix
* [pixel art](https://pixelparmesan.com/ai-and-the-future-of-pixel-art/)
* ["Grand Theft Auto: Tiananmen Square for Playstation 2"](https://twitter.com/hardmaru/status/1549612318224314369)
* MMO's
* [EVE Online](https://www.vice.com/en/article/9kn745/eve-online-million-dollar-battle)
## Predictions on the future:
* War, depression.
* AI will disrupt many ways of making money - esp. programming and artists.
* But people will still want to entertain themselves - games.
* Best positioning? Become a platform for making games based in culture.