# Games. When I was like 12, I played Guild Wars. It was an incredibly low fidelity web game - you had to refresh the web page to see where people were building armies and so on. But the mechanics were really fun - forming alliances with random internet people. You might think games have to be complex but no - it was literally a text box chat, with a bunch of buttons like "join guild", "leave guild", and then an ability to give each other titles - like "head of military", etc. And being part of a guild - you could start wars. LOL So I remember one time we went away camping at the beach (Australians), with no internet, and my guild member had like invaded these neighboring cities. I only found out when I got back, I'd lost like 99% of the effort I'd put in because of this guild member and so I promptly fucked off and made my own guild hahahha. Started recruiting people, etc. Gaming is such a weirdly powerful thing because it was probably the first place I got responsibility and agency as a kid. like, technically speaking, the first job I ever got was working for a mid-tier Minecraft server. I was 14 and writing some plugins for them, and in exchange, I had some in-game privileges and social status. Anyways, I think on-chain strategy games are so underdeveloped atm. The creative potential for a game when the lore is eternal, the server never dies (👀 Halo CE), and you can BYO sidequests is fucking incredibly cool