---
# System prepended metadata

title: Human XXXXX Interaction
tags: [papers]

---

# Human XXXXX Interaction
###### tags: `papers`

## Social Psychology and Human-Robot Interaction: An Uneasy Marriage
ACM Human-Robot Interaction '18 ([Bahar Irfan](https://scholar.google.com/citations?user=p4SIh7QAAAAJ), Plymouth University)
[paper :link:](https://academia.skadge.org/publis/irfan2018social.pdf)
### Problem
- HRI researchers tend to not question psychology research, which is now known for failing to replicate

### Method
#### Overview
- [godiva_ai interest](https://twitter.com/import_godiva/status/1492850344141156358)
- wanted to see difference having the following in mere presence when doing tasks
    - alone (no observer)
    - human observer
    - NAO (small robot)
    - Pepper (big robot)
- but didn't go on to robot experiment because there were no differences when alone vs human observer

#### Improvements
No improvements, just replication

### Data
- 3 tasks: shape maching, story (SAT-ish), sums
- drive theory in [R.B. Zajonc. 1965. Social facilitation. Science 149, 3681 (1965), 269–274.](http://www2.psych.ubc.ca/~schaller/Psyc591Readings/Zajonc1965.pdf) not supported in all 3 tasks

### Reality/Lessons
- fear of being evaluated vs mere presence effect couldn't be separated
- weak methods were used at the time; experiments were often conducted in presence of experimenter
- 5k + 10 null results should be reported to make the original report in-significant

The conclusion chapter is beautiful
- Replicate and reproduce
- Null-results are interesting
- Avoid questionable research practices (like p-value rounding)
- Register your study
- Avoid the Hawthorne effect (implement a distractor task)
- Come up with HRI reference tasks (instead of reproducing social psych tasks)
### What to Read Next
- From characterising three years of HRI to methodology and reporting recommendations(Baxter, 2016)

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## More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
CHI Conference on Human Factors in Computing Systems '21 ([Zhicong Lu](https://scholar.google.com/citations?user=xCxyGuwAAAAJ), 香港城市大学)
[paper :link:](https://www.cs.cityu.edu.hk/~zhiconlu/assets/pdf/CHI2021Vtuber.pdf)
### Problem
- viewers perceptions of VTubers as opposed to real-person streamers is not studied
- social/cultural practices motivations of VTuber communites is not studied

### Method
#### Overview
- yota interest
- Mandarin codes are translated into English
- used affinity diagramming to analyze
- Hyperpersonal Model in computer-mediated communication(CMC) suggests that viewers overinterpert cues from self-presentations of VTubers compared to face-to-face communications, becuase appearance and non-verbal behaviors of 中の人 are hidden

#### Improvements
- Twitch live streaming has been researched

### Data
- interviewees
    - n = 21
    - Chinese young males on vtuber boards or gaming communities
    - min 1 view / week * 1 year
### Reality/Lessons
- All interviewees mentioned that they would not accept a new Nakanohito without confirming that the original Nakanohito was treated fairly.
    - 伝説の「ポケモンUSUM最強実況者全力決定戦　アシキvs夢咲楓」戦…
- "P19 mentioned another VTuber who ran a show where most characters on the stage were represented by variants of the VTuber avatar that were all voiced by the same Nakanohito."
    - きになる
- 4.4.1 Intentionally Maintaining Nakanohito and Avatar Disembodiment.
    - 実質犬山たまきの章が丸ごと一つあって草
        - 神楽めあがbilibiliでかなりランキング高い影響?
    - そこまでいくならこのあたりも触れてほしかったなァ
        - バ美肉勢: 兎鞠やまぐろなちゃん、のじゃおじや伊藤ライフ先生
        - 若返りアバター: 美兎委員長や加賀美社長
### What to Read Next
- My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality(Freeman, 2020)
- Theories of computer-mediated communication and interpersonal relations(Walther, 2011)

---

## Designing identity in VTuber Era
ConVRgence Virtual Reality International Conference '20 ([Liudmila Bredikhina](https://independent.academia.edu/LiudmilaBredikhina), Geneva University)
[paper :link:](https://vbn.aau.dk/ws/portalfiles/portal/406981222/3316_Article_Text_26542_3_10_20200428.pdf) [article :link:](https://www.moguravr.com/designing-identity-in-vtuber-era/)
### Problem
- VTubers need new analysis becuase they are not avatars, as they must
     1. not be bound to a specific virtual world
     2. produce creative content
### Method
#### Overview
- yota interest
- Survey
#### Improvements
- Second Life and VRChat are studied
### Data
- 47 J, 4 Fr, 44 En
### Reality/Lessons
- Community building as part of identity building seen more in En, Fr
- バ美肉 seen in J
### What to Read Next
- The digital transformation of human identity: Towards a conceptual model of virtual identity in virtual worlds(Nagy, 2014)
- her twitter probably worth reading
    - [ミラ🌺🦇バーチャルカルチャーの研究者](https://twitter.com/bredikhinal)

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## 他のvtuber系の話
- 京都工芸繊維大学のインタラクティブ知能研でオトナロイドの石黒先生と一緒にvtuber召喚しようとしている田中准教授というひとがいるっぽい
    - https://researchmap.jp/kazuaki.tanaka/media_coverage/35734512
- 関西学院大学の土方研でかなり面白そうなことをしている
    - http://soc-research.org/ja/research-topic-76/
    - https://www.ieice.org/publications/ken/summary.php?contribution_id=117682&society_cd=ISS&ken_id=IE&year=2022&presen_date=2022-03-11&schedule_id=7480&lang=jp&expandable=3