3. How do we measure parameters? From 0 to 100? They are measured in points or %? 0-255 under the hood for stats, damage etc can be in the thousands, these can be expressed any way that makes sense. XP is usually a cumulative number. What the user sees should not be affected by the code, it should be the best UX 5. What can affect character stats except wearables? Any buffs/debuffs in forseable future? Anything else? Probably some buffs and effects but this should be generic since most will be user-created in levels etc ideally 7. When the player reaches a new level his base stats increase, correct? Ask avaer about this. Could be stat increase, could be point awards. 9. What is dexterity responsible for? Chance to dodge enemy physical attack? In traditional games of 6 attributes, dexterity is both chance to hit and chance to dodge (as well as rolls on lockpicks etc). In games with 12+ attributes it usually affects chance to hit while AGI / agility is dodge 10. Same question about vitality. Usually just relates to final health point calculation, depends on if constitution exists or not, usually in games they are interchangeable 12. Do we have general attack and defense or we separate them to physical/magical attack and physical/magical defense? IIRC we separate them 14. What happens to you character when it is killed? Kind of like grand theft auto. Camera slows down. You're dead. Respawn button. 16. Do we see his body? Does he respawn? Spawn back at spawn point. Lose everything you didn't have claimed unless you can find your corpse. 18. Another question is about lands and how do they function. 19. Each season The Street expands with a new section. How is it happening? Does the player have some extra space in the grid to claim his lands there? The world is split by giant filters, which block players from leaving the part of the world they are in. Some AIs can jump through the filters, and often do so during drop storms to pick up rare artifacts (which is illegal but highly profitable). Zone 0 is the starting zone. Everyone in the game who arrives is basically a noob stuck in zone 0. When Season 1 starts, zone 1 will open, where players can claim land. 21. How do we see that the land has an owner? Yes. Claimed land will have an original tablet area where users walk in and claim the land if it is unclaimed, or can see that it is claimed. 23. How do we see where are free lands to claim and where are lands that belong to someone or cannot be claimed. There is a map, and you'll be able to see who has claimed and also warp immediately to places. This will ship as part of the claims feature. 25. What types of land do exist and what is the difference between them? Do they behave differently? It's all procedurally generaeted with different standard biomes. Currently the only differences will be what actually gets generated there. Probably more stuff later. 27. In one of the blog posts which describes The Street there is a parcel. What is it? Is it just a peace of land, that has fixed size? So do the land pieces have a fixed size? Is it possible to change the size and how (if yes)? Parcel is just a unit of land. You expand the size by connecting more adjacent parcels. 29. As I understand lands are also tokens. Is this correct? If yes, how do they behave compared to items. Can they can be claimed / unclaimed? The Origin Tablet claiming system lets you claim and unclaim the parcel, so you can move them around. If you want a big territory by yourself you can go way off the map. Unclaiming a token is free and just requires signing the transaction and paying the gas. 31. Where was intended to keep lands? And what kind of lands (claimed/unclaimed or something different)? Land is in your wallet, it should be a section in your inventory. You can only see land claimed by your origin tablets. Technical you don't own land, you own tablets and you mark your claim with them. The reason for this is that we want to let users move around if they aren't happy where they are -- guarantees some places are active and interesting as users congregate and build together. 33. How is it possible to unclaim the land? User will go to the origin tablet area on their land (every parcel has like a temple thing basically) and do some ritual to get their tablet back, dunno if Avaer has ideas for this 35. When player drops an NFT item but no one claims it in (lets say) 24h it returns back to the owner. Is it the same for lands? You cannot drop your origin tablet at all, and land is really only yours as long as its claimed, once you unclaim it's back in the pool and anyone can claim but you can reclaim it immediately also. There may be some value in location but the OT is the valuable thing on Opensea. 37. What is the name of all ore types? They are all metals? Ask Avaer or art team-- best to ask them since Fuji should be able to just point you to a spreadsheet. 39. Can player destroy his claimed ore? Theoretically but it's like destroying money since they will soon be able to just sell that ore on the marketplace. I would say we should discourage destroying stuff. 41. Each player can have multiple characters, correct? In the app we see another female character that we can pick up and use. So I assume, that the character is also a token. Yes? Each avatar is a token. Players have *a* character but can form a party by inviting NPCs to join them. So the UX for adding more characters is dragging and dropping them to the world as NPCs then pressing E on them to activate 43. If yes, can player drop his characters the same way he does with items? NPCs should be mintable but we haven't tried this yet. Basically it's just another metaverse app with a .metaversefile in it -- so yeah you could make an NPC with everything and mint tokens and drop them and use them 45. If yes, can player drop ALL of his characters? No, the character you pick in the character selection is your Player One. 47. How do we create our first character? Or it just appears when we log in (in S0) There should be a character selection and optional customization process. Please consult with Fuji and Guilty about the current plan 49. How can we obtain another character?
 Just up load one, link one, make one. The bigger question you are asking is -- does each character level up separately, where does this data go, etc. I don't know. This is really an Avaer question. - Collect a character token in the game? Yes but see above and we have only really considered the art side of this - Buy in the Marketplace? Yes - anything else? 51. I saw that player's character has some emotions. The list of emotions is the same for each character? Yes, this is a preset list of emotions I believe derived from VRM that are easily mapped to most VRM characters 53. If I understand correctly the owner of the NFT item can spawn only 1 copy of his NFT item in the game. So the copy is spawned as the non-token item (and will last some limited time). Correct? The original NFT item remains in player's inventory. Is this correct? If we are using the "spawn" feature then yes. And if the NFT is spawned then it is grayed out in their hotbar etc, they can't use it unless they pick it back up. But it can't be taken by anyone else forever. So I can let you use my awesome sword basically until I ask for it back. 55. Sometimes I see you mentioning official Webaverse NFT's. Is there a difference between official Webaverse NFTs and other NFT's? Yes, they will be marked as official in your inventory, and there may be sections of Upstreet where only official items can be used for certain mechanics -- keys, weapons, etc 57. If player connects his wallet with some NFT's (from other games) does the game see them? How differently these items behave from our official Webaverse NFT's or NFT's made by Webaverse community creators via the guidelines? Yes. If they are 3D NFTs we may be able to load them (glb and such). If they are JPGs we can import them as 3D JPG squares in the world. They will be treated like any other 2D or 3D asset you drag and drop in but probably won't be dynamic. 59. You have mentioned somewhere that the player's mounts could be kept with characters. So do they use the same slots? I think you should choose a single mount at a time and spawn it like World of Warcraft. Let's consult with Avaer but having tried other UX, it's tried and true. 61. Same question for pets. Where do we keep them. Do they behave the same as wallet token items, which we can claim/unclaim, drop and spawn, equip or destroy? Pets should be like pokemon. You should be able to spawn, recall and manage maybe up to 3 at a time. 63. When pressing 'V' we make our character dance. Is there only one type of dance? Or character may have different types of dance? If yes, from where we can get them? From Marketplace? Anything else? We only have one dance but we could make animation a marketplace feature and allow users to add additional custom animations. 65. If a player didn't log in (with his Discord or Metamask), doest it mean that he has no crypto wallet connected? And, if this is correct, he cannot claim any token items? So he can play only with non-token items and not claimed token items? Correct, if he dies he will have to run back to his corpse to get all his stuff. Not fun. 67. Is it possible to loose connection with player's wallet during the play session? If yes, what happens with player's character and other things? Yes but things only really change when a user signs. So any time user claims thing they sign. If they change character, they sign.