# Hyperscape Roadmap **Hyperscape** is an AI-powered, crypto-native, Runescape-inspired MMO built in the browser with Three.js and WebGPU. This roadmap outlines our path from playable prototype to fully decentralized metaverse engine. --- ## Phase I: Foundation & Polish *Goal: A stable, playable, fun MMO prototype with all core systems operational* ### Core Game Systems #### Resource Gathering - **Woodcutting** — Chop trees to gather wood resources with proper animations, tool requirements, and skill checks - **Fishing** — Fish at water nodes to gather food with fishing equipment, bait systems, and catch variety #### Economy & Inventory - **Banking** — Secure storage for items with deposit/withdrawal and organized inventory management - **Trading** — Player-to-player direct trading with secure trade windows and confirmation flows - **Buying/Selling** — NPC shops and player marketplaces for item exchange - **Basic Crafting** — Combine gathered resources into usable items (tools, food, equipment) #### Combat & Interaction - **Combat System** — Attack mechanics, damage calculation, hit/miss rolls, combat animations - **Item Wielding** — Equip weapons and armor with stat effects and visual representation - **Item Pickup** — Loot dropped items from the world and defeated enemies - **Death & Respawning** — Death consequences, respawn points, item drop mechanics #### Progression - **Experience System** — Gain XP from all activities (combat, skilling, quests) - **Skill Leveling** — Runescape-style skill progression with level requirements unlocking new content - **Tile-Based Movement** — Grid-based pathfinding and movement with click-to-move controls ### PVP & Competition - **Dueling System** — Challenge players to 1v1 combat with wagering - **Prediction Markets** — Bet on duel outcomes - **Competitive League** — Ongoing ranked dueling season with ELO/matchmaking - **Leaderboards** — Track top players across skills, combat, wealth - **Rewards** — Seasonal rewards for top performers ### Quest System & Asset Forge - **Quest Engine** — Traditional dialogue trees and objective tracking - **AI Quest Generation** — Pre-generate quests via LLM to rapidly populate content - **Quest NPCs** — Characters that deliver, track, and reward quest completion - **Procedural Quest Pipeline** — Tooling to generate and validate quests at scale - **Asset Forge Integration** — Quests tied to generated items, enemies, and locations ### Security & Fairness - **Server Authority** — All game state validated server-side; client is display-only - **Anti-Cheat** — Detection for speed hacks, item duplication, automation - **Rate Limiting** — Prevent action spam and resource exploitation - **Secure Trading** — Escrow-style trades to prevent scams - **Audit Logging** — Track suspicious activity for review ### Optimization & Rendering - **WebGPU Pipeline** — Leverage modern GPU APIs for performance - **Level of Detail (LOD)** — Distance-based model simplification - **Occlusion Culling** — Don't render what players can't see - **Instanced Rendering** — Efficient rendering of repeated objects (trees, NPCs) - **Network Optimization** — Delta compression, client prediction, lag compensation ### Art Direction & Content - **Visual Style Guide** — Cohesive aesthetic across all assets - **World Building** — Consistent lore, geography, and faction design - **Asset Pipeline** — Standardized process for creating and importing 3D models - **UI/UX Polish** — Clean, intuitive interface matching the game's aesthetic - **Audio Design** — Music, ambient sounds, and effect audio ### Deliverables - [ ] All core systems functional and integrated - [ ] 30+ minutes of engaging gameplay loop - [ ] Stable multiplayer with 50+ concurrent players - [ ] Public playtest and feedback incorporation --- ## Phase II: On-Chain & Crypto *Goal: Fully decentralized, permissionless game with crypto-native economy* ### Blockchain Infrastructure - **Jeju Deployment** — Deploy game contracts to Jeju network - **Off-Chain Compute** — Game logic runs off-chain with on-chain settlement - **State Anchoring** — Periodic commits of game state to chain - **Verifiable Randomness** — Fair RNG for drops, combat, and gambling via on-chain oracles ### Token Economy #### GP Token (In-Game Currency) - **ERC20 Standard** — Fungible in-game gold as a token - **Earning Mechanisms** — Drops, quest rewards, trading profits - **Sinks** — NPC shops, crafting fees, death penalties, cosmetics - **Liquidity** — DEX pools for GP trading #### HSX Token (Governance & Funding) - **ICO Launch** — Initial coin offering to fund development - **Deep Funding Model** — Track all contributor work; retroactive rewards - **Governance** — HSX holders vote on game direction and treasury allocation - **Staking** — Stake HSX for rewards and governance weight ### Monetization & Sustainability - **Gold Sales (X402)** — Purchase GP with fiat/crypto via X402 payment rails - **Premium Items** — Cosmetics and convenience items for sale - **Trading Fees** — Small fee on player-to-player trades - **Application Fee Capture** — Jeju's fee model returns fees to the application - **Buyback Program** — Revenue used to buy back and burn HSX ### NFT Integration - **Items as NFTs** — All equipment, materials, and collectibles are NFTs - **True Ownership** — Players own their items; tradeable on any marketplace - **Provenance** — Item history tracked on-chain (who crafted it, notable kills, etc.) - **Interoperability** — Standard formats for potential cross-game use ### Permissionless Architecture - **Open APIs** — Anyone can build tools, bots (within rules), and interfaces - **Trustless Trading** — Smart contract escrow for all trades - **Decentralized Hosting** — Game client served via IPFS/Arweave - **Community Moderation** — Token-weighted or reputation-based moderation ### Deliverables - [ ] GP and HSX tokens deployed and audited - [ ] Successful HSX ICO - [ ] All items minted as NFTs - [ ] Trading with on-chain settlement - [ ] Fee collection and buyback system operational - [ ] Deep funding distribution system active - [ ] Full mainnet deployment --- ## Phase III: Metaverse Engine *Goal: Hyperscape becomes a platform—anyone can create, deploy, and connect worlds* ### World Creation Tools - **World Editor** — Visual tools to design terrain, place objects, define zones - **AI World Generation** — Procedurally generate entire worlds from prompts - **Asset Marketplace** — Buy/sell/share custom models, quests, and scripts - **Template Worlds** — Pre-built starting points (fantasy, sci-fi, modern, etc.) ### Manifest System - **World Manifests** — JSON/config files defining entire game worlds - **Hot Loading** — Switch between worlds without client updates - **Version Control** — Track and rollback world changes - **Forking** — Clone and modify existing public worlds ### World Linking & Portals - **Inter-World Travel** — Portals connecting different deployments - **Shared Identity** — Single player account across all connected worlds - **Cross-World Economy** — GP and items transferable between compatible worlds - **World Graph** — Discovery and navigation of the metaverse ### Decentralized Hosting - **Self-Hosting** — Anyone can run a world server - **Federated Architecture** — Worlds communicate via standard protocols - **Distributed State** — World state shared across multiple nodes - **Censorship Resistance** — No central authority can shut down worlds ### Engine as Platform - **Hyperscape SDK** — Developer toolkit for building on the engine - **Plugin System** — Extend engine functionality with custom code - **Scripting Language** — Safe, sandboxed scripting for custom game logic - **Documentation & Tutorials** — Comprehensive guides for world creators ### Governance & Curation - **World Registry** — On-chain registry of all public worlds - **Quality Standards** — Community-driven standards for featured worlds - **Dispute Resolution** — Handle cross-world conflicts and scams - **Protocol Upgrades** — Decentralized process for engine improvements ### Deliverables - [ ] World editor publicly available - [ ] 10+ community-created worlds live - [ ] Portal system connecting worlds - [ ] SDK and documentation complete - [ ] Decentralized world hosting operational - [ ] Metaverse governance framework established --- ## Contributing We're actively seeking contributors across all disciplines: | Area | Skills Needed | |------|---------------| | **Game Systems** | TypeScript, game design, Runescape knowledge | | **Rendering** | Three.js, WebGPU, shader programming, procedural generation | | **Backend** | Node.js, real-time networking, databases | | **Smart Contracts** | Solidity, ERC standards, security | | **Art** | 3D generation and curation and cleanup | | **AI/ML** | ElizaOS and general agent integration | | **DevOps** | CI/CD, infrastructure, monitoring | ### How to Get Started 1. Join our Discord and introduce yourself 2. Check the issue tracker for `good-first-issue` tags 3. Read the contributor guide in `/docs/CONTRIBUTING.md` 4. Pick a task, coordinate in Discord, and submit a PR