# 【互動科技研究討論】0 Introduction
> **閱讀資料**
> - [The HCI Innovator's Dilemma](https://interactions.acm.org/archive/view/november-december-2018/the-hci-innovators-dilemma) [name=Chis Harrison] [time=2018]
>
>
> [color=#6b26ff]
### HCI 發展歷史
| Computer | Developer | Time | Note |
| ----------------------- | --------------------- | ---- | ----------------------- |
| ENIAC | | 1946 | |
| Memex | Vannervar Bush[^1] | 1945 | |
| Man-Computer Symbiosis | J. C. R. Licklider | 1960 | |
| Sketchpad | Ivan Sutherland | 1963 | |
| Head-mounted Display | Ivan Sutherland | 1963 | |
| Human Augmentation | Douglas Engelbart[^2] | 1962 | |
| The Mother of All Demos | | 1968 | |
| Dynabook | Alan Kay | 1969 | laptop |
| Xerox Alto | | | GUI |
| Xerox Star | | 1981 | |
| Apple II[^3] | | 1984 | first business computer |
| Direct manipulation | Ben Shneiderman | 1982 | |
| Ubiquitous Computing | Mark Weiser[^4] | 1991 | |
| iPhone | | 2007 | |
[^1]: Concept of hyperlink and world wide web As We May Think. Life, 1945.
[^2]: Augmenting Human Intellect: A Conceptual Framework, 1962.
[^3]: Time Magazine, 1983 Person of the Year
[^4]: The Computer for the 21st Century. Scientific American, 1991.
```mermaid
gantt
title Human-Computer Interaction History
section Brain-Computer
Man-Computer Symbiosis :1960, 365d
section Object-Computer
Sketchpad :1963, 365d
Head-mounted Display :1963, 365d
Human Augmentation :1962, 365d
The Mother of All Demos :1968, 365d
Dynabook :1969, 365d
section GUI
Xerox PARC :1973, 365d
Xerox Star :1981, 365d
Apple II :1984, 365d
Direct Manipulation :1982, 365d
section Smaller/Multi-size Computer
Ubiquitous Computing :1991, 365d
iPhone :2007, 365d
```
### 創新的兩難 The HCI Innovator's Diemma[^5]
- 文章切入點:HCI 的技術發展,與創新循環的生命週期並不相搭
- takeways:
- Innovations is the essence of an HCI professional's life, as we are all inventors and problem solvers.
- It is important to consider the lifecycle of HCI ideas and where we can maximize our intellectual impact.
- Technology Lifecycle S-Curve 可視為 HCI 產品的影響力曲線圖,越多人用、影響就越大。而在 HCI 的發明者,都渴望為人類社會帶來影響:intellectual impact。
- 達克效應 Dunning-Kruger effect 愚昧山丘
[^5]:The HCI Innovator's Diemma [PDF](https://dl.acm.org/doi/10.1145/3274564), [Web](https://interactions.acm.org/archive/view/november-december-2018/the-hci-innovators-dilemma)
### HCI 研究流程 Research Flow
1. Motivation drives(novel solution) :arrow_right: Idea :arrow_left: Technique drives(scenarios, killing application)
2. compare ideas with state-of-the-art works
3. Storytelling in the best case
- convince yourself
- discuss with others
4. enable interactions:prototyping
5. user study(透過實驗驗證效果)
A HCI researcher need to be: Dreaming, Storyteling, Making
- Makeing
- searching
- learning
- Dreaming
- Observation
- Inspiration
- Brainstorming
- Storytelling
### 重點 HCI 論壇/年會/研討會
#### 學術型研討會
前三者最大、paper 被接受的困難度最高
- [UIST 2020](https://uist.acm.org/uist2020/)
- [CHI 2020](https://chi2020.acm.org)
- [CSCW 2020](https://cscw.acm.org/2020/)
- UBICOMP 2020
> 以 ubiqutous computing 為主,因此較多穿戴式裝置、攜帶型裝置的題目。
- MobileHCI 2020
- VRST 2020
- IEEE VR 2020
- TAICHI'19
> 台灣國內自己創立的互動學會
#### 年會
- OpenHCI 人機互動工作坊
- Mix 創新設計年會
-
不知道要什麼 paper 嗎? RANDOM HCI paper
### 課程要求
- 03/06(五) 會有個 Workshop
- 6 次作業
- 評分標準
- proposal 20%
- final presentation 20%
- final report 20%
- participation 20%
- assignment 20%
### Homework
自我介紹(做成 slide)
- 背景、興趣、能力、做過的專案
- 畫圖:想像未來世界的互動
- 5 分鐘介紹 + 3 分鐘 QA
> ### The best way to predict the future is to invent it. -Alan Kay
> ### The best way to start inventing the future is to read papers.
> [color=#6b26ff]
---
###### tags: `NCCU` `互動科技研究討論`
> 2020 年政治大學數位內容[【互動科技研究討論】](https://hackmd.io/@laiyenju/NCCU-1082-interaction)課程筆記
>
> 週二 14:00-17:00|授課老師:蔡欣叡