# 【互動科技研究討論】0 Introduction > **閱讀資料** > - [The HCI Innovator's Dilemma](https://interactions.acm.org/archive/view/november-december-2018/the-hci-innovators-dilemma) [name=Chis Harrison] [time=2018] > > > [color=#6b26ff] ### HCI 發展歷史 | Computer | Developer | Time | Note | | ----------------------- | --------------------- | ---- | ----------------------- | | ENIAC | | 1946 | | | Memex | Vannervar Bush[^1] | 1945 | | | Man-Computer Symbiosis | J. C. R. Licklider | 1960 | | | Sketchpad | Ivan Sutherland | 1963 | | | Head-mounted Display | Ivan Sutherland | 1963 | | | Human Augmentation | Douglas Engelbart[^2] | 1962 | | | The Mother of All Demos | | 1968 | | | Dynabook | Alan Kay | 1969 | laptop | | Xerox Alto | | | GUI | | Xerox Star | | 1981 | | | Apple II[^3] | | 1984 | first business computer | | Direct manipulation | Ben Shneiderman | 1982 | | | Ubiquitous Computing | Mark Weiser[^4] | 1991 | | | iPhone | | 2007 | | [^1]: Concept of hyperlink and world wide web As We May Think. Life, 1945. [^2]: Augmenting Human Intellect: A Conceptual Framework, 1962. [^3]: Time Magazine, 1983 Person of the Year [^4]: The Computer for the 21st Century. Scientific American, 1991. ```mermaid gantt title Human-Computer Interaction History section Brain-Computer Man-Computer Symbiosis :1960, 365d section Object-Computer Sketchpad :1963, 365d Head-mounted Display :1963, 365d Human Augmentation :1962, 365d The Mother of All Demos :1968, 365d Dynabook :1969, 365d section GUI Xerox PARC :1973, 365d Xerox Star :1981, 365d Apple II :1984, 365d Direct Manipulation :1982, 365d section Smaller/Multi-size Computer Ubiquitous Computing :1991, 365d iPhone :2007, 365d ``` ### 創新的兩難 The HCI Innovator's Diemma[^5] - 文章切入點:HCI 的技術發展,與創新循環的生命週期並不相搭 - takeways: - Innovations is the essence of an HCI professional's life, as we are all inventors and problem solvers. - It is important to consider the lifecycle of HCI ideas and where we can maximize our intellectual impact. - Technology Lifecycle S-Curve 可視為 HCI 產品的影響力曲線圖,越多人用、影響就越大。而在 HCI 的發明者,都渴望為人類社會帶來影響:intellectual impact。 - 達克效應 Dunning-Kruger effect 愚昧山丘 [^5]:The HCI Innovator's Diemma [PDF](https://dl.acm.org/doi/10.1145/3274564), [Web](https://interactions.acm.org/archive/view/november-december-2018/the-hci-innovators-dilemma) ### HCI 研究流程 Research Flow 1. Motivation drives(novel solution) :arrow_right: Idea :arrow_left: Technique drives(scenarios, killing application) 2. compare ideas with state-of-the-art works 3. Storytelling in the best case - convince yourself - discuss with others 4. enable interactions:prototyping 5. user study(透過實驗驗證效果) A HCI researcher need to be: Dreaming, Storyteling, Making - Makeing - searching - learning - Dreaming - Observation - Inspiration - Brainstorming - Storytelling ### 重點 HCI 論壇/年會/研討會 #### 學術型研討會 前三者最大、paper 被接受的困難度最高 - [UIST 2020](https://uist.acm.org/uist2020/) - [CHI 2020](https://chi2020.acm.org) - [CSCW 2020](https://cscw.acm.org/2020/) - UBICOMP 2020 > 以 ubiqutous computing 為主,因此較多穿戴式裝置、攜帶型裝置的題目。 - MobileHCI 2020 - VRST 2020 - IEEE VR 2020 - TAICHI'19 > 台灣國內自己創立的互動學會 #### 年會 - OpenHCI 人機互動工作坊 - Mix 創新設計年會 - 不知道要什麼 paper 嗎? RANDOM HCI paper ### 課程要求 - 03/06(五) 會有個 Workshop - 6 次作業 - 評分標準 - proposal 20% - final presentation 20% - final report 20% - participation 20% - assignment 20% ### Homework 自我介紹(做成 slide) - 背景、興趣、能力、做過的專案 - 畫圖:想像未來世界的互動 - 5 分鐘介紹 + 3 分鐘 QA > ### The best way to predict the future is to invent it. -Alan Kay > ### The best way to start inventing the future is to read papers. > [color=#6b26ff] --- ###### tags: `NCCU` `互動科技研究討論` > 2020 年政治大學數位內容[【互動科技研究討論】](https://hackmd.io/@laiyenju/NCCU-1082-interaction)課程筆記 > > 週二 14:00-17:00|授課老師:蔡欣叡