# Magic In the Setting
The below draft is split into sections none of which are particularly important to eachother. As such we can adopt or not-adopt sections of thsi draft as we see fit.
* ***The Big TL;DR***
* Extra-dimnesional spooky shit comes from parallel dimension that has its own form of sapient life, physics, natural laws and science.
* When extra-dimensionsal energy comes in contact with matter and living things it awakens paranatural properties within matter and living things.
* By harnessing said paranatural properties one can perform 'magic'.
* Blood exposed to paranatural energy harnessed from living things contains lifeforce *Vitae* which is good fuel for magic. Living things are therefore more suited to magic then most native paranatural entities.
* 'Holy' things are things that when exposed to paranatural energy can disrupt other paranatural phenomena.
* The 'background radiation' of paranatural energy has been upticking recently causing an increase of anomalous activity.
* The paranatural is a 'scientific phenomena' it can be understood, Megacorporations/Nations have vested interest in understanding it. Therefore they have formed specialist research teams to do this.
* Most people IC accept the existence of anomalous activity. What is not generally accepted is dark gods, magic and sorcery.
* ***Priorities:***
* Make 'Redspace' 'Scientific'
* Establish Rules on how extradimensional mechanics work.
* The alternate dimension Bluespace stuff has generally consistent rules that the galaxy exploits for sciece, Redspace should also have them but 'weirder'.
* Give Staff fulls guides on this to exploit for events
* Let Players 'Research' This stuff, so they can begin creating theories of it on their own.
* It is sufficiently advanced 'Science' in a way. It just doesn't use the rules of our current dimension.
* Make it 'Exploitable'
* Nanotrasen sees new dimension with new science, their first questions is: 'What is this and can we eventually exploit it for profit?' (with reasonable precautions we don't want to cause a Resonance Cascade)
* Bluespace made us rich, Redspace could make us richer!
* They are still cautious, ***they aren't morons*** but NT will be much more willing to seek out 'Magic' items to be exploited/studied.
* Competition!
* Other Corporations/Factions (not cultists) are also aware of Redspace, they also want to exploit it.
* Create Oppourtunities for Corporate Espoinage as research and artifacts are stolen as companies compete for a Redspace Breakthrough.
* Basically we take Redspace from 'solely for spooky shit' to one of the potential 'next big thing': An emerging 'scientific' field that the galaxy is just beginning to break into.
* Make it More Varied
* Nar'sie remains primary antagonist (and sole superpower) in Redspace but give more presence to other non-'blood and gore' style forces.
* Redspace is effectively a second galaxy and has factional politics.
* To Elaborate: imagine the crew's relationship to Redspace as similar to the Deep Space 9 and the Delta Quadrant except the wormhole is unreliable and there is more then one and physics also works completely on the other side.
* Keep the Horror
* Half-Life is a good metaphor for the situation between the Galaxy and Redspace. We have an parallel dimension not fully understood.
* Our Superiors are either completely insulated from the dangers of the parallel world or only see it as something to be exploited.
* The aliens on the other side are a mix of what is effectively wildlife and a hostile alien empire.
* We are poking holes in the fabric of reality because its a job and the decision makers are either too apathetic about the dangers or are ignorant to them (if not compromised.)
* There will be Unforseen Consequences for the above.
* I want to create dynamic where an advanced secular society through scientific discovery comes to the same conclusion through science that the caveman came to witnessing natural disasters namely that 'a god did it' (and that god hates us).
* We have reached the stars made travelling between them as easy as sailing across a planet was 1000 years ago and yet still our understanding of reality is akin to cavemen.
* If you think the whims of politicians can ruin your life just realize on the other side of the dimensional fabric gods are real and they make the greek ones look responsible.
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* ***Why Do We Want Magic?***
* Because It Widens Our Story Telling Possibilities
* Redspace provides us with a toolbox that allows us to create stories without the limits the laws of physics places on most settings.
* Clarke-tech/Suffciently Advanced Science exists in setting but any technology that exists has implications. Redspace allows for 'shit to happen' without leaving reality modifying technology around everywhere.
* Because It Makes Us Stick Out Among Other HRP Servers
* Being Different in itself does not make it better but neIther is following the conventions of other settings. Beyond the flexibility it gives us narratively it also means we can provide a different type of experience that other servers cannot.
* Mechanics
* Some redspace artifacts already exist in game with refinements it can be made into a system for research/containment/disposal as an aspect of xenoarchaeology.
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***Redspace History and Physics***
Redspace Bluespace and Greyspace(where we are, also known as realspace) all occupy the 'same space' more or less. For every point in space in these dimensions there is a corresponding point in the others closer or farther together but still there. In Bluespace spacetime is extremely compressed allowing for FTL travel when passing through it. In Redspace spacetime flows bends, has current and tides like an ocean. Within Redspace *Essence* akin to energy in our own universe takes on *Aspects* (roughly elements) based on how it flows and bends through space time. There are 6 *Prime Aspects* that within realspace roughlt correspond to the 4 Aristolean elements along with *Order* and *Chaos*.
* Fire (Essence Concentrated)
* Water (Essence Dispersed)
* Earth (Essence Tangible)
* Air (Essence Intangible)
* Order (Essence Aligned)
* Chaos (Essence Decayed)
These *Six Primes* combine to create more complex aspects which overtime lead to the creation of life within Redspace. By combining all of the prime aspects in specific amounts life began from a primoridal soup *Vitae* and the first life was the *Elementals* bundles of Prime Aspects animated. The *Elementals* had a natural affinity for their aspect however they were not intelligent eventually however *Cognition* emerged in the Elementals. *Cognition* effectively sapient thought, allowed the Elementals to order Essence in their minds becoming the first mages. Overtime Cognition allowed the greatest of the Elementals became inescapable wells of magical energy, once the magical pull of an Elemental becomes sufficiently large they become a 'god' a creature that is about as immutable as a Star and a sphere of influence similar to a gravity well.
At first there were six gods one for each prime element, these were the *Six Primes* who were the chiefs of the gods originally. Overtime more gods emerged from more complex aspects. The greatest of the new gods *Nar'Sie* emerged when the Six Primes used their combined powers to bring *Cognition* to the very pool of Vitae from which life first emerged.
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***Aspects and You***
Aspects are roughly equivalent to elements or compounds however unlike those they don't have concrete 'matter' so to speak. Aspects are conceptual at least when applied to realspace. For example there is a very complex aspect *Avaritia*, Avarice or 'desirable to have'. Avaritia attaches 'valuable things' and greedy people. Avaritia artifacts are supernaturally desirable up until its 'One Ring' or Rimworld's 'The Cube' level of mindbreaking and can be anything though more often then not they take the form of some previous metal or gem object. In theory an Avaritian artifact can be a simple wooden block. Another such object could be a child's beloved doll which emits a supernatural desire to have it.
To continue the example Avaritia is made of two lesser aspects, *Fames* 'Hunger' and *Valorem* 'value'. Avaritia roughly 'greed' is literally composed of 'hunger' for 'valuable things'. *Valorem* can occur naturally in precious metals, gems and artwork even a stack of cash. Now just because Valorem can occur in these things doesn't mean it does in signifcant quantities or in any consistent amount. A pile of money from a corporate vault may have very little Valorem while a small shoebox worth of hobo treasure could be rich in it or vice-versa. This has less to do with the personal perspective of the people that interact or have in the past interracted with these artifacts and more to do with 'cumulative exsposure' to Essence (Its like radiation its all about cumulative expsure how original I know).
Other Misc Aspects Notes:
* Aspect can never be *specific* things. There is no aspect of copper for example, copper is several aspects, most prominently the aspect of metal(If you believe metal is not an abstract concept give me a definition and I can probably point to an element that fits it and isn't metal or a metal that doesn't fit the definition). Aspects are ideas, concepts, so the concept of 'metallic' fits something like Iron, Tin, Copper but not something like Mercury
* Aspects use Latin for their naming scheme, as trite as that is. If you want to know what an aspect name is just translate it into latin.
* On the examples above, aspect exists independently of how we feel about things. Just because someone doesn't believe something is valuable won't stop it from full of Valorem. Its just highly random in nature.
* All aspects start with the prime aspects and build up from there. If you want to figure out the aspect of anything start abstracting what it is by splitting it to the parts. Air+Order(Which gives direction and magnitude) is Force, or *Vi* which manifests like a gust of wind (VI-Roh-Dah). Fire+Air is *Lux*, light (essence concentrated and intangible). Now imagine starting with concepts as abstract as light and force and work up to things like life, death, thought, emotions, lightning, ecetera.
* Yes I stole a lot of this from Thaumcraft. It can probably be adjusted if it doesn't fit. I want to use this to make a framework for alchemy/spooky science.
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***Redspace Comes to Greyspace***
Redspace under normal circumstances cannot intersect with greyspace. Using similar methods to traversing bluespace now extinct civilizations were able to bridge the gap exposing Greyspace to Redspace for the first time and making Redspace aware of Greyspace's existence. The gods of Redspace were arrogant and the First civilization equally as arrogant saw eachother as nothing but an obstacle to expand a domain leading to a war the First civilization lost but not before ~~creating Rat'var~~(removed following Clockcult lore draft) and destroying the *Six Primes* leaving Nar'sie as the sole chief of the gods (and permanently scarring her). Redspace still hasn't recovered from the war and Greyspace didn't fair better (The Milky Way used to be more disc shaped Galaxy instead of a spiral).
*Notes on the First Civlization:*
* Civilization in the Milky Way emerged on bellcurve where time is the X axis and number of emerging civilization is the Y. The First Civilization is at the far left side of this bell curve. Current age is to the left of the middle.
* Because they were effectively the only intelligent life in the galaxy they grew without opposition and began to see themselves as divine forms of life. They exterminated or subjucated any other forms of sapient life they found.
* They were a Type 2 approaching type 3 on the Kardashev scale and effectively spread across the galaxy.
* They were the aggressors in the war with Redspace. For them it was simply something more to exploit and conquer.
* Their extermination/subjugation of alien life combined with the war with Redspace saw most sapient life and all industrial civilization extinguished from the universe. (Also installed a 'Great Filter' in the form of Elder Gods into the Milky Way. I will note however they are not responsible for every civilization falling just some. None of the notable precursors besides the first civ were ended by Redspace,)
When Redspace Essence comes into contact with matter it takes on aspect based on what it is coming in contact with. Overtime that object eventually begins to put off Essence of its own as it takes on Redspace properties (Real World Metaphor Example: Certain metals when exposed to oxygen rust, changing its composition. Similarly Redspace exposure slowly alters matter changing its nature in paranatural ways). As essence flows into a space creatures from Redspace can slip through as the essence is enough to sustain their presence and allow them to adapt to the pressures of greyspace, taking on physical form. Redspace creatures need to expend a lot of energy to breach into realspace so it will often seek out the aid of those in greyspace in order to create a more stable rift (Tearing the fabric of reality is easier if you have people working as both end). Sapients are often unwilling to help redspace creatures however the pull of a god is like the gravitional field of a celestial body and the minds of sapients are easily drawn into its well creating 'cultists': partially transfigured beings in the pull of a god.
The rules of Redspace and Greyspace are infact, not contradictory. Though the nature of Redspace seems unnatural to us, gravity is unnatural to them. Since the two realms are not contradictory they can merge and in theory if enough energy is created it would be possible to merged Redspace and Greyspace into a single dimension. Such a merger has unpredictable results which has prevented Redspace from attempting this. What this hasn't stopped is smaller scale incursions are possible as as Redspace merges with localized areas of realspace the influence of gods can transform reality around them transmuting their essence to increase the region's suitability for the god and their followers (we call this terraforming). This ends up being a energy positive reaction for the diety as the infusion of essence into a limited area creatives positive return. In essence as the touch of redspace makes 'magical' what comes in contact with it.
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***Casting Spells and Rituals***
Blood is a great medium for spellcasting. Blood when it comes in contact with essence becomes *Vitae*, the primordial soup of Redspace. *Vitae* containing all the prime aspects is therefore a versatile medium for bending of essence. Humans (and other sapients) for example walking around with about 5 liters of magic primordial soup in their body are to Redspace Denizens fountains of life and magical potential. Using blood to draw runes, directs the *Vitae* essence within to flow in ways that allows for the casting of ritual spells. This is the basis for blood magic.
Some sapients through either random chance exsposure to redspace energy or the discovery of redspace knowledge are gifted with the ability to feel the flow of essence and conciously bend it to their will. Though for millenia the flow of essence through greyspace has been too small for this to mean much the increased flow of essence brought about by the awakening has allowed these lucky individuals to realize their potential. Now for the first time in millenia: wizards are real. With their conciousness heightened by their perception of essence these self proclaimed 'wizards' jealously guard their secrets as they prepare for the coming of a new world and for their gifts to spread across the general population.
Spell casting is a matter of taking essence and bending it into aspect as needed. This is infact far harder then it sounds the following is a process for a what making a fireball is actually like:
1. Pull Essence from the air and concentrate it into ball (Aspect of Fire)
2. Seal the Concentrated Essence in a Tangible sphere of energy (Aspect of Earth)
3. Concentrate the Essence to an explosive level
4. Create an intangible stream of Essence (Aspect of Air, Ordered) to propell the fireball towards your target.
If one would loose conentration at any moment of this process the spell would fizzle or miscast, at best doing nothing or creating a small puff of smoke, the worst case detonating the caster into gibs. To prevent this runes are used instead of raw casting. Runes are ordered symbols which when essence is directed through them bends and processes the magic with an assembly line like percision (should the runes be drawn correctly that is) making for routine casting of spells. Natural mages 'draw Runes on their mind' in order to prepare spells and cast quickly creating a system not too unlike Vancian Magic.
Note that magic follows 'conservation of energy' (equivalent exchange) even in Redspace. In order to cast fireball you need to be able to bend a fireball's worth of energy from the enviroment.
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***Countering Redspace: Why Null Rods Work***
Magic cannot be created or destroyed and currently the greatest tool to counter it is null rods and other 'religious' relics. The primary ingriedent in these relic that give them their power is 'Null Obsidian'. Null Obsidian does not destroy or 'nullify magic' in the traditional sense. Magic is a not a +1 that you can remove with a -1 or x0. Null Obsidian contains an aspect called *Inanis* void. Nature even Redspace abhors a vaccuum and 'space' as we know it does not exist in Redspace. Instead *Inanis* can artificially create effects similar to a vaccuum that is very hazardous to life in Redspace. Null Rods and other 'religous' weapons by their innate *Inansis* act as vaccuums to Redspace energy.
No matter what spell is thrown at it the Null Rod sucks up the energy to try and fill the artifical void. From there the other ingriendients of a holy weapon get to work. The exact composition varies from weapons to weapon but in general there will be secondary materials in the Holy Weapons to cleanse and nullify the spells absorbed. This is a slow process and its possible to overload null rods though it would require quite a lot of energy be poured into it. Such secondary aspects may include *pudicitia* purity provided by silver or internal holy water resevoirs, and *Conservatio*, Perservation provided often by salts.
*Notes on Chaplains and other Holy Stuff*
* No One Plays Chaplains because they have nothing to do mechanically and RP can generally be done in any other job. What few unique RP oppourtunities they provide is contigent on the interest of other players which only maybe interested in the unique fantasy religious rituals the chaplain's player has created (they aren't Counselors medical has those, please talk to medical Counselors).
* Because of above, I do want Chaplains to have their role in countering the supernatural.
* Chaplains are ideal for countering the supernatural not because of belief but because of convictions or simply stubbornness in their beliefs. Because the unnatural tends to run against the beliefs of the Chaplain they reject their influence where more open or curious minds can more easily be effected.
* Chaplains are also steeped in ritual and traditions some of which have minor magical effects. What effects they have are often completely coincidential to the religion but many could be helpful.
* Holy Water is mixture of particles suspended in water which act as a purgative for supernatural influence. These particles can include null obsidian, silver, salts, incenses. When these things come into contact with paranatural essence they produce aspect that runs counter to influence of many paranatural beings.
* Similarly 'Holy' things are made and constructed in a way that when exposed to paranatural entities have effects that deter or disrupt the paranatural.
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***Apotheosis and Matters of the Soul***
When Redspace essence contacts a living being it becomes shaped to the essence of that being as if that person left an imprint in a bank of snow, a 'soul'. The soul once created follows the person around for life as it is unique and 'fit' to that person having a unique make up of aspects that correspond to that person. If a person dies and is cloned the souls attaches itself to the new body detecting the mind of the person who created it. Once a person dies the soul persists, going dormant and over a long time decaying back into essence. If stoked to anger weak souls of the dead can become Shades: a nonsapient death elemental.
With consistent exposure to Redspace energy the soul becomes more and more like the person it is attached to. With magical manipulation the soul can form a perfect link with the mind of its host. Once death occurs, a linked soul, a perfect copy of the mind can exist independently in redspace. From there the soul can come to inhabit new bodies, or simply haunt things associated with their life and death. Gods can make this process easier infusing their followers with magical energy such that their souls may not truly die even if their bodies turn to ash. The consequence of this is being forever in the pull of a god like a piece of dust in a gas giant's ring but that to many is a small price to pay for true immortality. (Cultists are here)
Powerful souls, those whose mortal lives have made their souls become fountains of essence become far more independent after death. Through worship of a god and channeling of essence into their aspect it is possible to leave the mortal world as something greater. Becoming more taen mere dust around the planetary bodies fo the gods, these lucky few may becomes like moons or planets themselves. The process known as *Apotheosis* results in mortals becoming demigod like beings who are beyond the limits of death in greyspace. Their bodies pulse with raw magical power reflected in their physical forms in their souls. These Demigods are capable of superhuman feats and fantasic magic. Thier only goal now is to serve their god and elevate their souls even further, cultivating themselves and their gods to the point where they themselves become divine. (The Lythios Wendigo and the Blood Hunter are in this category)
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***A Rogues Gallery***
Here are some gods of Redspace that I have used in the past.
* **Nar'sie:** Chief among the gods, god(dess) of *Vitae* the essence of life(in Redspace). Scarred by the war against the first civilization ~~and their greatest war machine Ratvar~~, (s)he believes that the only relation Redspace can have with greyspace is that of dominance and for a creature as immutable as a blackhole that is not a unfounded belief.
* **The Gourmand:** God of hunger and consumption. During the war against the First civilization a hungry, hungry little elemental came upon the corpse of its fellows felled by the great weapons of the first civilization. It consumed the bodies but it was still hungry, so it ate more and more and more growing. Soon it consumed lesser living gods until it became a god itself. The reigning god of hunger now commands an endless feast where his followers consume all endlessly, a pleasure he is eager to share with Greyspace.
* **The Philosopher:** God of the study of magic. Once a mortal living in a civilization that encountered Redspace, he thought philosophy could be a means of understanding this new realm. While others of his civilization attempted to brute force learning Redspace through established science, he came to understand the ways of Redspace by discarding all assumptions about his reality and learning its ways like a child learning the way the world works for the first time. His people turned on him deeming his studies traitorous which drove him to betray his own people by creating the first Philosopher's Stone allowing him to undergo *Apotheosis*, ascending to Godhood in Redspace. Now the Philosopher seeks to bring about understanding of Redspace so that both dimensions can merge coming together in 'harmony'.
* **The Vermin Lord:** God of all swarming things he represents the combined might of countless small animals each with tiny souls of their own creating a 'hive god' of all small creatures. Its presence creates a sort of animal hivemind effectively making cultists from vermin and insects, energizing them to swarm and devour. He also represents the resilence of the small, such as the fact that such small creatures survive mass extinctions which doom larger races (rodents surviving the Cretaceous-Palogene Extinction on Earth eventually evolving into humans).
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***What does this mean for the setting?***
* Perspective of the Average Core System Joe
* Anomalous Activity is real, but its not real magic. Sure some frontier yokels with a self-harm fetish can find some anomalous devices and say its blessings of their god but its technology like any other. Maybe its those fancy smancy nanites or something like that.
* Evil Gods/Wizards are the stuff of fantasy, what millenia do you think we live in? This stuff is normally so outside of the mental overton window of 'how reality works' for your average very atheistic coreworlder that its mere existence would require them to seriously rethink how they percieve reality.
* It is much easy for the average coreworlder to believe in hardlight holograms, experimental nanites, specialized cyborgs/robots and advanced CGI/practical effects then it is for them to accept the existence of Dark Gods.
* Real supernatural activity hardly rises above the background chaos of the frontier or that of the very densely populated core. So coreworlders simply don't need to ever confront the existence of the supernatural.
* Not much different for non-humans either, Skrell and Vikarans have a near Vulcan like stoicism when confronted with evidence of the unknown. Unathi are much more likely to accept it but also ignore it out of spite.
* Perspective of the Average Frontiersman
* Shit is bizarre, I am poor as shit and I don't care that there is a scientific explanation for it all. What I see with my own eyes is what is real or the result of drugs.
* The perspectives of the anomalous on the frontier greatly vary and mostly come down to the personal experience of the people. If a frontier sees culty stuff he is likely to believe in the culty stuff but not necessarily 'wizards'.
* Most have heard stories but those are just stories. There are communities where most actually do believe in the paranatural due to past events. These communities tend to be isolated enough that the rest of the galaxy doesn't really believe their stories or sees it as 'that one weird thing that happened over there' without seeing larger patterns to it.
* Its like a bunch of people out in isolated communities reporting UFOs. Even if their were aliens most people are going to think its a tourist thing or just some mass delusion.
* Perspective of the Average Corporate Employee
* Anomalies are real dangerous and often sentient. Even apparently inanimate anomalies should be treated like that are capable of thought and capable getting pissed with you, lashing out at you in the process
* The breadth of apparently supernatural anomalies is extremely wide, however with sufficient research and testing some can be harnessed for the good of the company.
* Lucky scavengers and hostile groups may harness these anomalies and be driven mad by their memetic effects. As such they often seek out additional anomalous artifacts. They will kill to get them and use their anomalous abilties to do it.
* Take the anomalous at face value. Whether the dark god the hostiles are worshipping is real or not does not change the fact that they are hostile and you should be protecting yourself from memetic effects.
* Some anomalies cause electrical equipment to screw please remember that when attempting to contain them.
* Perspective of the Average Corporate Anomaly Researcher
* There is a classification of anomalies that work with a reality bending background radiation. They tend to sentient or sapient and originate form a dimension that is not our own and not bluespace.
* These types of anomalies as they bend more and more of reality cause other anomalous behavoir, including memetic effects and for hostile entities to manifest. This is likely caused by them tunneling from their own dimension in a method not to similar to Bluespace Tunneling.
* These types of anomalies can cause microscoptic electronic disruption which damages and destroyed electronics around them. As such they should be kept away from sensitive equipment and contained with mechanical devices if possible.
* Because of the above such anomalies when discovered must be strictly contained for study less you risk an anomaly cascade which endangers corporate property and life.
* God is an unscientific term, nevertheless its clear that a heirachy exists of some type. The unenlightened may refer to these things as gods.
* People are capable of contacting these entities but this more or less the equivalent of messing up with the screwdriver on a memetic demon core. It fucks up their heads and their bodies which begin to show anomalous properties.
* What Nanotrasen (and other megacorporation) Knows
* There is yet another dimension and energy from that dimension can do things. If we can control this we can make product and sell product.
* Bad news, another dimension is full of really scary sapient things that also present a threat to our property and the lives of our customers. As such careful research will be needed to mitigate risks.
* We have no opinion on the existence of dark gods or magic. Our primary concern is coming to safely understand these phenomena in order to assess their money making potential.
* What we know about other dimension is a company secret since shit this stuff can be the next phoron or bluespace crystals and I will be damned to other dimension before we will be sharing any of it.
* That said we aren't going to pull a Black Mesa. Everyone dying because of recklessness is not good for the bottom line.
* That said we also aren't going to overly divulge with nations because otherwise they may regulate us/sanction us when we ignore regulations. This is bad for profit.
* Because of above we have created specialist research teams and facilities to study this. Outside of these facilities our scientists and explorers on ships can go out and locate new anomalous items and run preliminary screens on them before they are moved to more specialized labs.
* COMPANY PROPERTY/PERSONNEL COME FIRST YOU IDIOTS!!! STOP POKING THE ANOMALOUS WASP NEST!!!
* What The Government Knows
* Extra dimension entities exist, are organized, generally unfriendly and also casually alter the nature of our reality.
* The above presents the greatest threat to internal stability ever. As such we need to contain this to protect the lives of our citizens, develop countermeasures to this new threat, and perserve public order.
* Tasks force are established internally for study and containment of these dangerous anomalies.
* We must keep a close eye out for anomalous activity in our space and quickly mobilize in case it proves dangerous to the public. Make each incident seem isolated rather that organized and directed by an extra dimensional intelligence. Explain as much as the unexplainable as you can with convincing and comforting lies (just a downed weather balloon).
***Who is studying the spooky anomalies?***
The below will be filled with the various groups/organization that specialize in the spooky anomalies. Most won't be entirely relevant but they exist.
* Nations (Will fill in with time but this is more the place for the various lore writers fo these groups.)
* Orion Confederation
* Vikara Combine
* Moghes Hegemony
* Confederate Commonwealth
* *Tesla Division (People's Republic of Adhomai)-* A military group dedicated to the study of advanced alien technology and anomalous activity in hopes to reverse engineer and weaponize it for military use.
* *Murith United Burearus (Ruiners League-)* A semi-monsastic order tasked by the Bureaus with scouring the galaxy for 'special artifacts among the ruins'. Far from subtle they follow the 'maximum deterrance' strategy against anomalous threats. Said maximum deterrance can include tactical nukes and the deployment of other counter anomalies.
* Transstellar Corporations
* *Paracasual Monitoring Division (Nanotrasen)-* More or less just the specialized research division for the paracasual anomalies. Most of what they do oes infact involve monitoring artifacts to see what they did. Its incredibly dull scientific research that occurs in specialized labs away from the ships that initially discover the artifacts. On expeditionary fleets the PMD and are tasked with taking objects recovered from the field to the specialist research bases along with the preliminary notes of the local research team. For this task they have specialized armor and non-electonic weapons designed to remain functioning even under the effects of paracasual anomalies.
* *Department of Novel Medicine (Vey-Med)-* A well funded but understaffed and poorly equipped group who job is to find new ways to do medicine. An experimental research division at heart its job in part includes studying anomalies to see if they could be harnessed for medical purposes, a task given to them by Vey-Med's aging CEO who seeks to just perhaps find a way to cheat death.
* *Anomalous Materials Research (Hephaestus)-* A group who wants to discover the mechanical properties of anomalously created metals and forging methods for industrial purposes. They are after things like runed metal, and Ratvarian Brass in hope they can figure out the extact properties of each.
* *Memetics Division (Kynde Pharmaceuticals)-* A research group tasked with things that effect the mind from simply advertising, to brainwashing, to etheral mind control methods. Due to the flexible nature of the paracasual Kynde believes that it is the future of advertisement capable of making their products supernaturally desirable and improving their PR by literally magically making themselves more likeable. That said they do not have access to the best equipment and personnel so accidents are semi-frequent.
* *Dark Corners of the Galaxy (Oculum News Network)-* The division of Oculum News responsible for the verification and reporting on supernatural phenomena. On the surface they are division of Oculum responsible for programming related to disturbing true crime documentaries, ghost hunter shows and occasion horror movie productions. In reality they are a network of true believers dedicated to seeking out the supernatural unraveling its mystery and slowly preparing the public for the day everyone believes it. When Oculum recieves reports of supernatural phenomena a Dark Corners reporter is sent to investigate before it is aired as news. The Dark Corners employee will first verify if something supernatural has occured then to assess if the story can be spun for public consumption by the sanitization of the supernatural elements. If it passes all tests the story may appear on *Dark Corners of the Galaxy* program on Oculum where Oculum will treat its viewers to terrifying and often heavily dramatized tails of serial killers, murderous cults, and anomalous activity. Viewers become aware of the dangers of anomalies, cults and killers while remaining ignorant to both the intelligence driving that activity and the true reality bending nature of the threats. The result is a public entertained and more aware of the signs of supernatural activity even if not aware it is supernatural. Only a scant minority of stories makes the cut, the remainder are archived, with the Dark Corners archived rumored to be the most intensive record of paranormal activity in known space.