Blade
Lean and mean graphics API.

Roadmap

Asset Pipeline?
Support workflows:
- change asset -> see it in game
- load fast!
Content generation != consumption
Naive Pipeline

Advanced Pipeline

Tasks

Cache Format

Future Work
- cache invalidation
- naming
Future Work - take 2
- cache invalidation
naming
- source dependencies
- hot reloading
- shader assets
- fine-grained texture compression
Blade Lean and mean graphics API.
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