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# System prepended metadata

title: Wizard Design Doc

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# Wizard Design Doc

## Requirements/Rough Ideas
- Spells to be stored in mind.
    - If one mind is transferred to another body or cloned, that body should be able to cast the spells
        - Simplemobs should also be able to cast spells
    - Allow spells to be upgradeable
    - Spells restricted by voice/sight/robes/staff
    - Use current spells for now, add more as needed later.
- Should have a book/scroll as a point buy shop
    - Use the current shop system for this
    - Bind whoever used it so no one else can buy from it
    - All spells available to wizard
    - Buy items to help
        - Wands (Of Fireball, Chaos, Death, etc)
        - Battlemage armor
    - Wizard Reinforcement Scrolls
        - Buy more wizards that have prebuilt spells into them
    - Spend more points to upgrade a spell
        - Same points per buy
        - Different effects per level
            - Less Cooldown
            - Different Effects
                - Single Target > Multi Target
                - Turn into AoE
                - Lower Cooldown
                - Projectile > Hitscan
                - Bigger AoE
    - Allow rerolling while on the ship only
- Wizard Shuttle/Station
    - Vendor on shuttle with wizard oddities
    - Wizard can start with enough space credits to buy a few of them
    - Most of the items shouldn't have a huge gameplay impact
        - Mostly there for the funny
- Race Change Mirror on Wizard Shuttle
    - May need to add more special races so it's useful
- Wizard Gameplay Loop
    - It's a wizard in space
    - Starts in their own shuttle, has a time limit before being forced into station randomly
        - Can manually go there with a scroll of teleportation
            - Shouldn't randomly teleport if they're already on station
    - Wizard starts with about 10 or so points and can buy a handful of spells, magical items, etcs
    - Wizard should be able to spawn start of round and midround.
    - Wizards should be relatively rare both start of round and midround.
    - They're meant to be broken but not unbeatable
    - Moreso they exist to cause chaos and very goofy rounds
    - Can give them objectives so they just don't murderbone
        - Doesn't really stop a timestop fireball wizard but staples will always exist
    - They're typically hypervalid by crew
    - Considered a high chaos, high action round, like Nukies
- Weaknesses are by spell restrictions and point buy
    - No heal spells
    - No stun/flash resistence
    - Please god no nullrod, holy melons, or blessing entire rooms.
        - Chaplain should be able to bless a limited number of tiles for a number of minutes
        - Blessed tiles can prevent teleportation, can weaken wizard, etc.
        - Don't make this too overpowered
    - Librarian might have tools that could help
        - d20 would be funny
        - Or something with books and lowering intelligence
- Die of Fate
    - Roll the die, one chance, see what you get.
    - 1 - die/gib/dust
    - 20 - become a real wizard

## Order Of Work
- [x] Spells/Magic
    - [ ] Fix spells
        - [ ] Prediction
        - [x] Fireball hits user on cast
        - [ ] 
    - [ ] Upgradeable Spells
        - Upgrade Component or something
    - [ ] Optional Spells
        - [ ] I think Rod is in but I need to check
        - [ ] Time Stop would be nice
        - [ ] Staff of Locker would be nice
        - [ ] Recharge spell for staves, or have them recharge over time
        - [ ] Animation would be fun
- [ ] Check if Mind can store Actions/Spells
- [ ] Point Buy Spellbook using Shop System
    - With upgradeable spells, buyable equipment, etc
- [ ] Wizard Antag
    - [ ] Capabilities for midround
    - Spawning Conditions
    - Spawn Equipment
        - Blue Wizard Robes & Hat
        - Adam Sandles
        - Wizard Staff
        - Scroll of Teleportation
        - Point Buy Spellbook
        - Money
- [ ] Wizard Station
    - Should have camera console (or one resprited as a scrying eye)
    - Wiz Vendor
    - Magic Mirror
    - Various items that may help or not
- [ ] Countdown to Teleportation